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Everything posted by Kowgan
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That's a very neat addition. Thank you for your effort, @AliceTheGorgon. But when I started reading the thread, my very first thought was: "Will it convert KIS' EVA Fuel canister into Monoprop as well?" Maybe a MM patch would solve this compatibility issue?
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
Kowgan replied to ferram4's topic in KSP1 Mod Releases
Yeah, I couldn't reproduce that wobble issue using 3.1.5 either. But thank you for the effort and update.- 2,647 replies
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- kerbal joint reinforcement
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[1.9.x] Mouse Aim Flight (1.1.3) - Pilot airplanes with your mouse!
Kowgan replied to tetryds's topic in KSP1 Mod Releases
@tetryds I don't know how can I explain that better, so here's a video: Also, one extra request: How hard would it be to implement MAF with Blizzy's Toolbar? Once the personal configurations are being properly stored, I don't think I'll be opening the MAF window too often, and I could use of some space saving on that stock toolbar. Thanks! -
[1.9.x] Mouse Aim Flight (1.1.3) - Pilot airplanes with your mouse!
Kowgan replied to tetryds's topic in KSP1 Mod Releases
Tweak request: Disable MAF while EVA to prevent locking the cursor for no reason. I personally like to use F as the MAF toggle keybind, but F is also used while EVA. Thanks! -
Tell me something I don't know. As much as I appreciate Swash's tremendous effort to make this pretty design, I equally appreciate everyone else's efforts to make this little project possible. As for the Kerbol Escape, that's not a bad idea. I've been thinking about this, but wasn't sure if anyone else would care about it. In fact, I'm not sure how hard it would be to implement that. My guess is that the image dimensions don't quite match the KSPedia window's, and it would need, at least, a zooming/scrolling feature. As I never messed with KSPedia before, I don't know if that's possible or not. I'll lurk around how to achieve this and will let you know. :)
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Offtopic: Since there's so many people involved in this project, I'm considering changing the thread's title to Community Delta-V Map. Thoughts? @swashlebucky @metaphor @Kerbas_ad_astra
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@Tandoori One more addition to @Businfu's and @jofwu's: The Delta-V map on my sig contains generalized time of flight and time between return windows to help you on the planning as well.
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[1.2][v0.9.7]Kerbal Live Feed - Interstellar Flight Inc (FORK)
Kowgan replied to Stavell's topic in KSP1 Mod Releases
Running the same conditions as my previous post (stock Aeris 4A vessel on SPH): 1. With client, without DLL: 60fps 2. Without client, with DLL: 33fps In fract, I noticed the framedrop since the game was loaded, even before loading the save. Hope this helps. -
[1.2] OSE Workshop - KIS Addon: (v1.1.0 - 2016.11.03)
Kowgan replied to ObiVanDamme's topic in KSP1 Mod Releases
@ObiVanDamme Just making sure you know, KerbalStuff closed, and was replaced by SpaceDock.info. -
[1.2][v0.9.7]Kerbal Live Feed - Interstellar Flight Inc (FORK)
Kowgan replied to Stavell's topic in KSP1 Mod Releases
@Stavell There's definitely an improvement with this new DLL since the last version. But the problem is still there. With KLF, I'm getting constant 31fps on SPH with the stock Aeris 4A vessel loaded. Without KLF, on same settings, I'm capped at 60fps. As @sidfu said, it's like KLF were capping the game at a lower FPS. -
[1.1.2] Station Science (v2.0: New models by SpeedyB)
Kowgan replied to ethernet's topic in KSP1 Mod Releases
Awesome stuff, @SpeedyB and @ethernet! Thank you guys so much for the effort! @SpeedyB If I remember correctly, you made those new models to fit in the MK3 cargo bay, right? -
[1.9.x] Mouse Aim Flight (1.1.3) - Pilot airplanes with your mouse!
Kowgan replied to tetryds's topic in KSP1 Mod Releases
I know it's not exactly the same thing, but this might be close enough: Have you tried Improved Chase Camera on Free View mode? (check the second video at OP) -
[1.9.x] Mouse Aim Flight (1.1.3) - Pilot airplanes with your mouse!
Kowgan replied to tetryds's topic in KSP1 Mod Releases
I forgot to mention, the icon choice is not being saved either (just like key saving). Not sure if it's the same fix for both, so, just letting you know. Can't wait for the next release! Thank you for the effort! -
[1.9.x] Mouse Aim Flight (1.1.3) - Pilot airplanes with your mouse!
Kowgan replied to tetryds's topic in KSP1 Mod Releases
That's weird. Could be a mod incompatibility. Could you post your output_log and a modlist? -
[1.9.x] Mouse Aim Flight (1.1.3) - Pilot airplanes with your mouse!
Kowgan replied to tetryds's topic in KSP1 Mod Releases
@funkcanna Did you make sure SAS is off? It won't work with SAS on. -
[1.9.x] Mouse Aim Flight (1.1.3) - Pilot airplanes with your mouse!
Kowgan replied to tetryds's topic in KSP1 Mod Releases
@ferram4 Reproduction steps: Craft: Modified Stock Osprey with mavericks, Sidewinders and Browning .50 cal. Action groups: - Alpha1: Next Weapon - Alpha2: Fire Missile Steps: Load the vessel. Activate MAF. Hold Alpha1, then Alpha2. Release both. Deactivate MAF. The cursor is stuck in the center. Press escape to release it. -
[1.9.x] Mouse Aim Flight (1.1.3) - Pilot airplanes with your mouse!
Kowgan replied to tetryds's topic in KSP1 Mod Releases
@ferram4 Log is on post above. Repro steps is to follow as soon as I find out the pattern to reproduce it. Modlist: -
[1.9.x] Mouse Aim Flight (1.1.3) - Pilot airplanes with your mouse!
Kowgan replied to tetryds's topic in KSP1 Mod Releases
@BahamutoD I just tested it again without BDA installed, and the issue persists. So, it's not related to BDA. Nice video, though. Here's a log. -
[1.9.x] Mouse Aim Flight (1.1.3) - Pilot airplanes with your mouse!
Kowgan replied to tetryds's topic in KSP1 Mod Releases
I wonder, is someone else having these minor issues with BDA also installed where, 1. The cursor won't disappear when enabling MAF. Instead, it will be locked at the center of the screen; and 2. Sometimes (still haven't exactly figured the pattern), after switching weapons, the cursor will be locked on center when MAF is off, and unlocked (until RMB is pressed) when MAF is on? Pressing escape fixes this one. I'm not totally sure if any of these issues are there because of BDA. In fact, I'm just assuming this. Thanks. -
[1.9.x] Mouse Aim Flight (1.1.3) - Pilot airplanes with your mouse!
Kowgan replied to tetryds's topic in KSP1 Mod Releases
I actually find this very useful. It allows rapid maneuvers, like a quick 180° turn, instead of limiting the turn degree to our screen resolution. Plus, I personally won't lose orientation since I can watch where the plane is going. -
[1.9.x] Mouse Aim Flight (1.1.3) - Pilot airplanes with your mouse!
Kowgan replied to tetryds's topic in KSP1 Mod Releases
This is an excellent addition, thank you so much for this! Now, I've rebound the toggle key to F, and I noticed it has been changed on the settings file as well. But everytime I load a new vessel, the toggle key resets to P (even though it still says F on the file). Anyone else having this issue? -
@Stone Blue Thanks for the tip,but that's a different function.
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@amo28 On KSP 1.1, they increased the maximum loaded vessel range from 2.3km to 23km, or something between those numbers.
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Kowgan replied to BahamutoD's topic in KSP1 Mod Development
@BahamutoD With the introduction of KSP 1.1, I finally decided to give BDA a shot (no pun intended) and, dude, I have been missing a lot. So, thank you so much for the update! Your effort is much appreciated. Now, just making sure, you still haven't updated BDAVesselSwitcher, right? It doesn't seem to work on 1.1. -
Hey, @taniwha. Do you have intentions to update this to KSP 1.1? I've been lazy and didn't test the current version on the newest KSP, but since it contains a .dll, I guessed it probably needs a rebuild anyway.