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SenKonyo started following FreeThinker
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Summary: KSP2 Development Timeline (What We Know)
FreeThinker replied to The Space Peacock's topic in KSP2 Discussion
@The Space Peacock source: ksp2 modding society discord -
I still think Unity is still a better for 3 reasons. Unity is more open for editing, the license is cheaper and Unity is known with more programmers (both former KSP developers and modders)
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Meanwhile at Nate office:
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I don't recall it beeing that nessisary computional hard, basicly what you need to do is adjust the orbit every time Delta with generated engine Force. As long as your positional orbit isn't too curved, or crossing SOI it seems to work fine when you prevent the edge cases.
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HavesteR shares his thoughts on recent KSP2 news
FreeThinker replied to moeggz's topic in KSP2 Discussion
Indeed, what strikes me most was what he told about the lack of vision by Squad. With the team that created KSP 1 they hit gold but rather continue dig further they sold the IP and abandoned the team. KSP 1 succeded precisely because it had very humble beginning where they were glad if anything worked at all rather the physics simultor I imagine they tried to build for KSP2 which became too complex to develop. I also agree with HavesteR that the inital starting point of the KSP2 at the space center was a mistake and instead KSP 2 should have started in space, trying to set up a colony to collect resources, experience and science for gradualy more abitious exploration and collonisation missions. -
Ariel Kerman started following FreeThinker
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That prediction was scaringly accurate.
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7 years already, 7 months ago someone complained that for 7 months there was little progress with KSP2, I'm detecting a theme here ...
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Well Technically we had an earthquake one year ago, its only now that we realize the whole stucture of the project is about to crash down.
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Seems like history is repeating itself for Nate exctly as predicted
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What truely made KSP1 big durring early acces was it early support for plugin modding. Despite having a much higher budget, this seems to be lacking mostly with KSP2 . Without proper modding support, moders are not incentivised to improve on KSP2 like they did for KSP1.
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Was the spirit of EA Violated? Or not
FreeThinker replied to Fizzlebop Smith's topic in KSP2 Discussion
I though steam has implemented some feature to prevent you having your review bomb count when they detect you refunded the game -
Was the spirit of EA Violated? Or not
FreeThinker replied to Fizzlebop Smith's topic in KSP2 Discussion
turned out his gut feeling was right from the start