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KSP2 Release Notes
Everything posted by MrWalrus123
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JNSQ (or any planet pack like gpp rescaled to 2.5x) really got me back into the game, its challenging enough so you have to relearn having to land on the mun, but not so challenging you end up pulling your hair out,
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[1.12.5] Sterling Systems v0.4.10 [Feb 02, 2025]
MrWalrus123 replied to JadeOfMaar's topic in KSP1 Mod Development
Is there supposed to be a difference with the foundries and chemistry centers? for some reason all of them do the same thing (smelt metal ore and scrap metal). I have sandcastle, extraplanetary launchpads, and kerbal colonies installed. -
Techo's (Stock) Planet Revamp V0.10
MrWalrus123 replied to Mrpasta44's topic in KSP1 Mod Development
How do I enable the parallax 2 configs in the mod folder? I deleted the Parallax Continued configs but cant seem to get Parallax 2 working EDIT: I have "enabled" the configs by converting them from .txt to .cfg, however I get an issue from kopernicus where the planet pack will not load. Logs: https://mega.nz/folder/bs1xQJwS#k93v879jCtm6s3FO9qL10w- 132 replies
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- totm nov 2023
- revamp
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(and 2 more)
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Rational Resources 3.1.3 [Apr 08, 2025]
MrWalrus123 replied to JadeOfMaar's topic in KSP1 Mod Releases
Awesome mod, the only issue I have is that with the kerbalism configs, the atmospheric harvesters harvest the liquid forms of gasses (ie LqdOxygen, LqdCO2, etc). Would it not make more sense (especially with kerbalism) to harvest the gaseous forms of these resources? Did some digging and found that in an older version, they did harvest the gaseous forms but as the resource distribution has it listed as the liquid forms, the harvesters were broken. Would it be okay to change the distribution and harvester configs to the gaseous forms (and use the chillers to change to liquid when needed) or would it break the mod/resource chains?- 1,111 replies
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So going into the textures folder and into planets you can delete the textures or move them for the vacuum bodies (such as the Mun and minmus) to fix the double texture issue
- 118 replies
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- pack
- texture pack
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The mod works fine with 1.4, haven't tried with 1.5 Also I've noticed on vacuum bodies that there appears to be a "phantom" texture of the body floating above, I'm guessing this is supposed to be the glow. Since I don't want this I'm guessing I can just delete the texture files for these bodies or do I need to do something else?
- 118 replies
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- pack
- texture pack
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Ok here's your ok frish fied eggs! (I logged in after almost a year of inactivity and I'm surprised this is still going on after 4 years!) I'll just have a plain piece of toast
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Bob's about to tell a story it looks like
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I changed the colors of my edit of the hexagon flag so the stripes matched the colors (it's based off of the USAF roundel)
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I had the same issue, if the game runs for too long (especially if you have a bunch of mods) the game begins to do that.
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I created this in GIMP here's what it looks like without the atmosphere haze
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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
MrWalrus123 replied to Nereid's topic in KSP1 Mod Releases
is there any way to manually award ribbons such as first kerbin orbit? I installed the mod a while after the start of my career save. -
[1.8.x+] Strategia [v1.8.0] [2019-10-22]
MrWalrus123 replied to nightingale's topic in KSP1 Mod Releases
is this compatible with research bodies? -
Honestly I just used an older version of the game. I still can upload the crash log if you want.
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My game crashes whenever I use this mod, regardless of if I have the dependencies installed. I will get a crash log when possible
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Star Wars Episode VIII (8) the Last Jedi Discussion
MrWalrus123 replied to Kerbal01's topic in The Lounge
I'm just glad it wasn't too much like episode 5. The trailer made it seem like that it was going to be a clone of episode 5, similar to how episode 7 was based off of episode 4. -
Also was there anything that could've triggered it?
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There is a model for him like all other kerbals, it's just that kerbonauts can be loaded onto the game scene like a part would
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that should count, the dead line was somewhere later in 2013 (around the time the steam version was released
- 772 replies
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- kerbal space program
- take-two
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For me, the longer I have the game open, the more jerky their faces become. More noticeable is that the game freezes for a couple of frames every couple seconds.
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look up ksp real solar system mod
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Not sure if this is supposed to go in fan art... but it's still a "screenshot"