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Everything posted by MrWalrus123
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Chart of money over time
MrWalrus123 replied to andred's topic in KSP1 Suggestions & Development Discussion
Statistics would be nice, and so would a better finance system. -
But the game does warn you if you haven't saved when making a new craft, loading one, or exiting the VAB/SPH, it warns you if you've made an unsaved change, even if the change was taking off a parachute and putting it back on. Squad wouldn't set traps for you to loose work, and it should be on you to remember what parts you de-attached. If you spent an hour or more on building a lander/rocket, de-attach it, only to save it without putting it back on; thats on you.
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If you want to save a detached section, make it a subassembly
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Cheating; A meditation on it's definition in modded KSP
MrWalrus123 replied to Neil Kerman's topic in KSP1 Discussion
There is no exact cheating, since it is a single player game. The game has cheats built in, and it meant to be modded. You could have your own rules to what is cheating and what isn't, (no cheating on contracts/missions, no quick saving unless if it's a game breaking issue). Making parts OP, like a cabin that holds +1000 kerbals and weighs 0.01 tons, etc can be seen as cheating in a way. Truly there is no cheating unless if it's a challenge or a multiplayer game. -
How many winglets are you using on your rockets? Two will only help with the with one direction, and three will help also, but it will be harder to steer. Four winglets should be good. KSP is also one of those games where you learn by playing and failing. EDIT: Unless if you rotated the craft in the vehicle assembly building (vab), A,D should be west and east respectively, and S and W is south and north. Another thing that may be the issue is that you're tilting your rockets east to early, usually I tilt them around 22,000 meters.
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you should also mention how Minmus is much smaller than the Mun, so its slightly harder to get to, but easier to return from.
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A good amount of people who play KSP don't ever leave Kerbin's SOI, so the developers would rather work on adding parts and other things. The ksp solar system is also modeled after ours, so if there's going to be a new planet, its going to be like Saturn or a dwarf planet. There are other ways to get planets, methods that you wish not to be named...
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SAS: Hold Horizon
MrWalrus123 replied to MajorNr01's topic in KSP1 Suggestions & Development Discussion
I support this- 137 replies
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Insanely messed up KSC
MrWalrus123 replied to Linventor's topic in KSP1 Technical Support (PC, modded installs)
I used to have a ton of issues like this before (the main menu would be eye-bleeding white and neon pink). All I can say is quit the game and open it back up.- 2 replies
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- space center view
- to boldly go
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The whole solar system! [drawings] [You can participate]
MrWalrus123 replied to cratercracker's topic in The Lounge
I started to do water color paintings of the planets and objects in our solar system a while back. Around that time the New Horizons probe took the first pictures of Pluto, so I figured I would do Pluto first. (it still is the only one I have done so far). I will try to find it.- 894 replies
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I always liked mods that both have a stock art style and their own. I have a suggestion for a cargo variant of the CEV, where it has a cargo bay and can hold 1-2 kerbals. Good work on the mod!
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
MrWalrus123 replied to Ven's topic in KSP1 Mod Development
But does anyone know what the pruner files are for? -
Ask a stupid question, Get a stupid answer back.
MrWalrus123 replied to ThatKerbal's topic in Forum Games!
[invalid] why does blue taste like felt -
Ask a stupid question, Get a stupid answer back.
MrWalrus123 replied to ThatKerbal's topic in Forum Games!
you open your mouth and WHOOOO what is a definition of a question -
Theres mods that do stuff like this, but they take a lot of ram and don't run well on certain computers
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Ask a stupid question, Get a stupid answer back.
MrWalrus123 replied to ThatKerbal's topic in Forum Games!
Good what is your favorite color? -
I think all of the planets are equally good, even comparing Dres to Jool, mainly because each planet has it's personality. Moho and Eeloo are both difficult to get to, and really put a new perspective on distance from the sun Eve is easy to get to, and was my first interplanetary probe destination, but its hard to get back from. Gilly is the exact opposite of Eve, it's small, lumpy, hard to get to and land, but easy to come back from. Kerbin and the Mun are like our own Earth and Moon, it is home. Minmus has flat and rough surfaces, its surface is dramatically opposite, kind of like the Eve/Gilly system Duna has a moon similar to the Mun, the veiw from one object, looking at the other is great and gets better with mods. Duna is also like Mars and has large ice caps Dres is like the moon, but orbiting the Sun, and has a pretty large crater. It would be cool if there was a mod that switched one or all of Kerbins moons with Dres. Everyone complains about Dres, and really there is not much wrong with it. Jool looks good, and has it's own solar system of diverse moons.
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Ask a stupid question, Get a stupid answer back.
MrWalrus123 replied to ThatKerbal's topic in Forum Games!
What is your quest -
Ask a stupid question, Get a stupid answer back.
MrWalrus123 replied to ThatKerbal's topic in Forum Games!
I was going to tell you, but you have to look it up What is your name? -
A rover testing ground would be nice, the ground near the KSC is really flat (wich is good if your rover is meant for the salt lakes of Minmus, or the poles of Kerbin). Even something as basic as a track with a couple of inclines/declines and slopes would be nice, since the terrain of KSP isn't super bumpy on the scale of a small rover.
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did you use a weapons manager? (this actually is two days) Hercules 6 sent Val and Burbry Kerman to Iota A probe was set to land and orbit tellumo Finally, two mini probes were launched on the dawn/dusk sides of Gael, to test the power of a new rocket for small payloads. The one fired Retrograde relative to Ciro/The Sun (evening) The prograde one (morning)
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A version for some planet packs would be nice, such as GPP
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[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
MrWalrus123 replied to JPLRepo's topic in KSP1 Mod Releases
Pretty sure this has been asked a lot, but does this work with GPP (galileos planet pack?) -
[1.2.2 / 1.3] Career Evolution Contract Pack
MrWalrus123 replied to pap1723's topic in KSP1 Mod Releases
does this work with GPP, or Research bodies (separately) -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
MrWalrus123 replied to Ven's topic in KSP1 Mod Development
whats with the pruners and unpruners in the file? edit: Also when I start up the game, all of the new parts are added, but all of the pre-existing parts aren't updated, I'm guessing that this might have something to do with the pruner files?