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KSP2 Release Notes
Everything posted by nightingale
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[1.0.5] Contract Pack: SCANSat [v0.6.0] [2016-01-19]
nightingale replied to DBT85's topic in KSP1 Mod Releases
@WarpSpider74 - That looks like a bug to me, raised #596. If you're able to provide a save file that shows that issue, it would be very helpful. -
[1.4.x] Contract Pack: Tourism Plus [v1.5.2] [2016-12-14]
nightingale replied to nightingale's topic in KSP1 Mod Releases
@CodatheSpaceFox - there's an outstanding issue with the timer's that affects this contract pack, but otherwise good to go.- 699 replies
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- career
- contract configurator
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[1.8.x+] Waypoint Manager [v2.8.1] [2019-10-22]
nightingale replied to nightingale's topic in KSP1 Mod Releases
@xcaliber219 - The intent is to move to a Unity 5.4 UI in the future, and will make sure to hook into stock UI scaling. Unfortunately, I don't have a timeline for that (looking at 2017, most likely). -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Can you show me a screenshot of what you mean?- 5,206 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
@Vorg - that's a stock contract- 5,206 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
I don't understand the question. Nope, that's a 100% stock thing that I can't change in Contract Configurator. Might be worth raising a bug request on github and I can look to fix/change that in future releases.- 5,206 replies
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[1.4.x] Contract Pack: Anomaly Surveyor [v1.7.1] [2018-03-30]
nightingale replied to nightingale's topic in KSP1 Mod Releases
No idea - best to ask in those threads (but as far as I know it should be fine).- 502 replies
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- contract pack
- contract configurator
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[1.4.x] Contract Pack: Anomaly Surveyor [v1.7.1] [2018-03-30]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Partially working - just don't take the Jool mission until it's officially updated. ALL THESE WORLDS ARE YOURS - EXCEPT JOOL. ATTEMPT NO LANDINGS THERE.- 502 replies
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- contract pack
- contract configurator
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
@doudou:- 5,206 replies
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[1.8.x+] Waypoint Manager [v2.8.1] [2019-10-22]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Sure, this already exists, and it's the stock Waypoint system. It's entirely up to the mods in question if they want to start using it. Note that before 1.2 it was possible, but difficult to use "custom" waypoints as they were only really meant for career. Now that limitation is gone. Sounds like a nice idea, but not something I'm likely to ever have time to do. -
Kerbal Development Program
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
The first error comes from stock, and implies an issue of some kind with your StoryDefs.cfg. Could be steam needs to be re-validated, could be that it's a mod making changes to that, or a bad Module Manager config, or some other issue. The second is Kopernicus.- 5,206 replies
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Log spammed with 'Updating delegates'
nightingale replied to Amnesy's topic in KSP1 Technical Support (PC, modded installs)
It's a log message that I was using to debug something and meant to remove. It's in a method that's used all over the place. So other than the fact that it's spamming the log, it's harmless. I've already removed it, and will be doing a new build sometime on the weekend, most likely. -
Log spammed with 'Updating delegates'
nightingale replied to Amnesy's topic in KSP1 Technical Support (PC, modded installs)
Did a GitHub search for that text to find out who was to blame. https://github.com/jrossignol/ContractConfigurator/blob/3216aec5231425bd220f94e2342b88c889d88f75/source/ContractConfigurator/Parameter/VesselParameter/CollectScienceCustom.cs#L192 Was disappointed. -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
@linuxgurugamer - I have a similar implementation: https://github.com/jrossignol/ContractConfigurator/blob/master/source/ContractConfigurator/ContractConfigurator.cs#L437-L469 To be honest, you want the try/catch anyway - as soon as you start dipping into those assemblies, you have no idea what you're going to find (including stuff that was compiled against the wrong .net or KSP version).- 5,206 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
@linuxgurugamer - Yup, the try/catch will work. Alternatively, if you search for the assembly by name, and only call GetExportedTypes() on the assembly you're looking for will work (which is better since that's an expensive call anyway). @sneekyzeke - The yellow stuff can typically be ignored by end users.- 5,206 replies
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Contract Configurator Broke My Mod!
nightingale replied to nightingale's topic in KSP1 Mods Discussions
More accurately - any mod that calls GetExportedTypes() on every assembly to search for a type (as opposed to other methods, such as searching for an assembly by name). -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Well, those aren't Contract Configurator contracts, so that's just Research Bodies doing what it does - preventing contracts from being generated as best it can (by stomping them as they come up). The fact that installing Contract Configurator makes it seem worse could just be a side effect of one of the many things that CC does (such as changing contract limits somewhat). The other factor is that ResearchBodies only has a dev build in 1.2 right now - there's a Celestial Body weighting system now that @JPLRepo hasn't integrated yet. So I suspect this is something that could go away once that gets taken care of.- 5,206 replies
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Contract Configurator Broke My Mod!
nightingale replied to nightingale's topic in KSP1 Mods Discussions
The responsibility lies with the mods that use toolbar. Not sure what "out of whack" means, but this issue should cause anything between preventing mods from working to just preventing them from adding to the toolbar. I can't really say more than that, simply because the issues caused are likely to be completely different for every mod, depending on how it sets up its toolbar. -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Tried quickly in the dev build of ResearchBodies, and didn't really reproduce much here. There was an error (the "toolbar" error" that I guess @JPLRepo had missed fixing for this build). I don't know if that's the cause of your issue though, I'd need to see a KSP.log to say much more.- 5,206 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
You can raise the limit multiplier in the difficulty settings (or in the save file), but you cannot disable them entirely.- 5,206 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Oh... then it's even more on me, since the onus shouldn't necessarily be on you guys to know what's a contract pack issue versus a Contract Configurator issue. Same problem though - too many trackers, and I tend to pay more attention to the Contract Configurator one. Well, and the KSP tracker, but that's a whole other ballgame....- 5,206 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
I knew I forgot something, sorry about that. Raised #595. As a general statement, this is why bug reports are better off in GitHub - with all the threads I manage some stuff can occasionally slip through the cracks (usually I put bug reports straight in there myself, but time's been short lately and I missed this one).- 5,206 replies
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[1.4][1.7.7] GravityTurn continued - Automated Efficient Launches
nightingale replied to AndyMt's topic in KSP1 Mod Releases
More accurate is to say any mod that uses the Assembly.GetExportedTypes() method (there's many ways to do the same thing, and that's the only one that fails in this instance).