Jump to content

nightingale

Members
  • Posts

    4,137
  • Joined

  • Last visited

Everything posted by nightingale

  1. @vicdoctor - The .version file looks fine, but I did forget to compile the updated version number into the .dll. Where does it show 2.6.0? EDIT: I recompiled and updated the zip (under the old release). Let me know if that fixes it.
  2. Apologies to everyone for the delay in getting back to things on the thread, I'm slowly catching up on everything. @SmashBrown - Yup, should work with any/all contract packs, as far as I know. @voicey99 - Raised #54. @Verloren - Probes count. @rohanguard1 - Raised #55. If I had to take a guess, RSS needs to be changed to set the hasSurface flag that was introduced in KSP 1.2.0. Only a guess though. @Galileo - Not sure if this is still an issue (might have better luck on the MM thread, but I'd say you need to delete all the strategia nodes before galileo runs and then add yours after that. My wild guess is: -STRATEGY_LEVEL_EXPAND,*:BEFORE[Galileo] {} -STRATEGY_BODY_EXPAND,*:BEFORE[Galileo] {} STRATEGY_LEVEL_EXPAND:FOR[Galileo] { ... } Let me know if you need anything on my end to better support disabling the strategies (or any other hooks, etc.). @MailletC - Good idea, worth looking into (but not until I've caught up on bugs). Raised #56.
  3. It broke with the 1.2 changes to allow stock to use custom icons. I've fixed it for the next release. It also used to be that the ones from contract packs would be added automatically, I've added support for that to happen, but it needs a change in Contract Configurator too (so you'll see it happen when both WPM and CC have their next releases). Seed is the random seed used in determining the color of the waypoint. Navigationid is a stock thing and has to do with the persistent setting of the navigation waypoint. That's the fun of moving working code into the stock system. Looks like there's no duplicate checking. I've added it for the next release. @msromike - No idea. I'm going to be releasing a new version shortly. If that doesn't fix it, then please provide a KSP.log file and I'll take a look (may be a bit, I'm catching up on a very big backlog right now). --- Back in the saddle, time for a new release! Download here! Waypoint Manager 2.6.1 Remove hack for custom waypoint icons (no longer needed in KSP 1.2). Move custom waypoints file into PluginData directory. Added back duplicate checking for custom waypoints (thanks Syntax). Fixed custom waypoint icons not showing up (thanks Syntax).
  4. Thanks! In many ways this is my favourite mod of mine too - it let me go completely out of the box. Sadly I ran out of steam before I was able to get it up to 1.2, but expect an update sometime (I don't want to say "soon" until I'm really back into everything).
  5. Ah, good stuff, there's some good ideas here. I'll see if I can get some changes to have tourists work better within the experience effects system to make this type of change more moddable (right now stuff like the EVA restriction is coded off the kerbal type). Also, I'd suggest moving the config from XML to CFG if mod compatibility/integration is one of your goals (that way module manager can be used to change the config when used with other mods.
  6. It works in 1.2.2 - I just re-generated the coordinates for places with "unusual" biome/situation combinations.
  7. That would make for a good small mod, and I agree with the change. I took a quick peek, and it's actually not easily possible with the way the current code is structured to do this in a mod though. Perhaps for a future release, someone will add a hook or two in to allow this behaviour to be overridden.
  8. @Aghanim - This line: [KSPAddon(KSPAddon.Startup.Flight, false)] Means that your addon will be started in the flight scene. You'll see your log spam if you launch a vessel.
  9. @Jaxx - I'm going through and catching up on my backlog, so I've raised your issue on GitHub to better track it: #52
  10. Sorry guys! I've been pretty absent the past couple weeks (and before that I was around, but wasn't getting much beyond minor issue investigation done). Things just started getting so busy that I needed to step away from KSP over the holiday break to recharge. I'll soon have more time for modding again. In the meantime, I'm going to start going through the backlog of items in the various threads for mods that I take care of and start raising issues so I can properly go through them and start doing fixes in the near future.
  11. I've seen them, but haven't had a chance to look into them. It's a busy time with family, so it's not likely that I'll be able to in the next couple days, but will try to early next week.
  12. @ev0 - Ah, that's not a good workaround then. Okay, new plan - use a property: public float zoomMin = 0.35f; [GameParameters.CustomFloatParameterUI("Minimum Zoom (%)", displayFormat = "N0", asPercentage = false, minValue = 5f, maxValue = 60f)] public float zoomMinParam { get { return zoomMin * 100; } set { zoomMin = value / 100.0f; } } Downside of that approach is that the properties and fields will appear out of the order you expect (blame C#). Workaround for *that* would then be to make everything a property.
  13. I'm confused - is Custom Barn Kit there or not? I don't have CKAN to easily check right now - basically if the metadata is right (it appears to be), then I pass it on to the CKAN team.
  14. Strategia should work on 1.2.2. If Custom Barn Kit isn't set up to be compatible with 1.2.2 according, then it's a CKAN issue, and should be taken up with whoever's maintaining the CKAN meta-data for that mod. I assume it's not @sarbian, but am not sure. Best bet is to post on the CKAN thread. @billybob579 - I'll have to double check on what's needed to support Galactic Neighborhood, it's likely very similar to supporting barycenters (even more so both mods are by @Sigma88). Note that by support I really just mean "have sane strategies", and not "have balanced strategies/rewards".
  15. Nobody's ever reported anything like that here, so I have to assume it works. Maybe. Contract Configurator doesn't add any contracts on its own, it's a toolset for contract packs. There's a number that do stuff with experiments, but you can try my Field Research contract pack.
  16. @Jaxx - Sorry for the lack of response. I haven't forgotten this one, will be looking at it sometime in the near future.
  17. Good point, something that I'd meant to do but haven't yet. #27 is raised.
  18. The fine print: Axis may not actually contain tilt. Please use only as directed.
  19. It's something I may revisit when I have time - but that's something that is in very short supply, so it's not likely that I would even consider this in the near future (< 3 months). Sorry!
  20. @PmThay - I thought that there were two versions of Historic Missions (one for stock, one for RSS). Or maybe it was two directories in the download and you had to pick one? Otherwise, pretty much what @severedsolo said. The obsolete stuff is fine, although occasionally if I'm adding something new and stuff that's been obsolete for a long time makes it difficult I will rip it out. But I wouldn't expect that to happen here.
×
×
  • Create New...