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KSP2 Release Notes
Everything posted by MaverickSawyer
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That happened late last year. There was a Falcon 9 launch with first stage landing within minutes of the launch of a Japanese H-II.
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KSP engine's "Thrust Limiter" analog in real life
MaverickSawyer replied to hypervelocity's topic in Science & Spaceflight
I'd recommend using a main booster engine and a pair of smaller engines more suitable for finer control, like the shuttle OMS engines or the vernier thrusters on an ICBM. If you use a suitably powerful pair of verniers, you could even shut down the"booster" engine as G-loading approaches your imposed limit and finish your push on the verniers. -
Probably not. It's likely a case of convergent evolution, i.e. coming to the same solution via different paths.
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Huh. Will this be the first Atlas V to actually fly with a Dual Engine Centaur? And what is the actual design designation? Atlas V _02?
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Aviation is still done using SAE, yes. Aerospace, though, is largely done using metric.
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o.O CANNIBAL TRIBBLE! Carry on.
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JAXA (& other Japanese) Launch and Discussion Thread
MaverickSawyer replied to tater's topic in Science & Spaceflight
*quietly adds another report to the "There's a reason rocket science is used as a benchmark for difficulty" file...* -
As an aircraft mechanic in training and a former ramp agent for airliners... That's a great idea on paper, but it's going to be an absolutely massive headache to maintain. I mean, have you seen the mess a young kerbal makes when eating a snack? I guarantee you that the crumbs will find their way into the most mechanically sensitive and delicate area of the gyro system, no matter how well you seal them.
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Suggestion, if weight and balance allows for it... use the DSI intakes aft of the Mk I crew cabins, with the intakes clipped through the top surface of the wing to cut down on FOD issues, instead of the intake parts ahead of the crew cabins. Win-win-win, right?
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These airplanes are for the Turboprop category, with the CY100-1 carrying 24 passengers, and the -2 carrying 32. Recommended cruising speed is 140m/s, and cruising altitude of 7000m. New to this series is reduced turnaround times due to a two-sided entryway, doubling the boarding speed! Now for the specs! The CY100-1 "Catcher" has a *theoretical* range of 1680km, and has a rotation speed of 45m/s. This aircraft will get your passengers anywhere with ease. The CY100-2 "Designated Hitter" has a *theoretical* range of 1200km, and will rotate at an easy 50m/s. How to fly: T/O: Stage, hit throttles, keep flaps retracted, wait until 45m/s, rotate, and gear up at 10m/s vertical speed. Cruise: Climb to 700m, and limit speed to 140 for best economy. Descent: Extend flaps to slow down if needed, and descend as normal. Landing: Land at same speed as rotation. Features: Seating is the best we've ever pulled off, with the best leather seats you could find, outfitted with a 12" Video screen, 120V Outlet, Earphone jack, built in GreentoothTM, and a set of lifejacket and parachute under the seat. With all of these features, your passengers will be sure to come back for many more flights, giving you more revenue. The large door in the front allows for skydiving with the complimentary parachutes, but as Bartford Kerman learned, it's almost impossible to get back in after said skydive. Also, the cockpit is a two-seater, so it's good as a trainer, or adding a single first class seat up there. Price: -1: 18,170,000 -2: 18,720,000 Links: -1: https://kerbalx.com/JPmAn24/CY100-1-Catcher -2: https://kerbalx.com/JPmAn24/CY100-2-Designated-Hitter Going for the Mooney Style tailfeathers, I see.
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My apologies. Somehow I got this mixed up with another challenge. Disregard previous comment on your design.
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I believe that this violates the spirit of the challenge, as you're using a reaction engine to gain altitude via the tow plane.
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My best guess is that it's the gasket that seals the aft end of the catalytic converter. That's where I'm getting a definite flow of hot gas at idle that shouldn't be there. Once I get a new gasket, it'll be short work to get the car lifted up and disassemble the junction in question. The dashboard lights also don't work, but that's been the case for several years now, and the last time I tried to remove the dash, I damn near broke it in half putting it back in. Plastics don't take kindly to 20+ years of exposure to sunlight.
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Aaaand all-important test drive has demonstrated that, not only have I fixed the issues caused by the curbstrike that sidelined my car, I've fixed at least three other problems as well, all related to the transmission and drivetrain. Huzzah for good news! Obligatory bad news: Exhaust system is now leaking from somewhere near the catalytic converter. *sigh* "Fix one problem, two more shall take its place. Hail maintenance."
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I thought I had it installed, but a quick check of my install showed it to be missing. Not sure how I missed updating it. That said, it only seems to throw an issue with the KFS command pod, as stock and several modpack command pods do not throw the same bug. So I suspect that it's something unique to KFS that's freaking it out. I'll give it a whirl in a bit with a fresh install of all mods involved and see if that fixes things, or if it still acts weird. EDIT: Nope, no weirdness. We're good.
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Serious Scientific Answers to Absurd Hypothetical questions
MaverickSawyer replied to DAL59's topic in Science & Spaceflight
Correct: The variant of the TOW-2 displayed in the clip uses a pair of downwards-firing penetrators (thoght not an EFP or a shaped charge, they are, funnily enough, shaped somewhat like the classic tomahawk axe head) that are designed to punch through the lighter dorsal armor on the tank. Can't recall what they're made of, but it's not steel and not tungsten. Some proprietary alloy that's been forged pretty heavily to make it tougher and denser. If you're ever played War Thunder, you'd be intimately aware of just how focused the armor on a tank is, even back in WWII. (Yes, that is indeed a hint on how to kill the Maus... find the shot trap between the gun mantlet and the deck and hit it with a hefty HE shell. about 1 in 3 odds of trashing the engine or transmission.) Modern tanks are able to be penetrated in vital areas from the top with surprising ease, even when an attack from head-on will run into armor that is as effective as several FEET of steel. -
THere's a reason I've limited my entries to 3 at the moment. I have three other PJ-series craft... but I want to see how the first three entries fare before adding more.
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[WIP] mini reentry pod aka escape pod
MaverickSawyer replied to TiktaalikDreaming's topic in KSP1 Mod Development
True. I just can't help but think of the little newton-class thrusters I've seen on display at the Museum of Flight here in Seattle... or some of the MR-series thrusters from Aerojet Rocketdyne: MR-111, 5 N thrust. 330 grams mass, 169 mm long. Isp in vacuum: 213-224 seconds. MR-106, 22 N thrust. 590 grams mass, 182 mm long. Isp in vacuum: 229-235 seconds. -
[WIP] mini reentry pod aka escape pod
MaverickSawyer replied to TiktaalikDreaming's topic in KSP1 Mod Development
Hmmm. For something that small, you don't need RCS thrusters that large, do you?