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Everything posted by politas
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Hi StarCrusher96,
We're working through our Spacedock submissions to CKAN at the moment and have gotten to your Kerbol Starsystem mod. It's quite a tricky one to handle in CKAN.
So far, we're just installing the "Main Mod" part and ignoring the options, but I see that you've included a modified GameData/Kopernicus/config/system.cfg file. CKAN does not overwrite files, and the standards for Kopernicus is that you should use ModuleManager AFTER:Kopernicus to change the system config, rather than replacing the file.
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Hi Roverdude,
CommunityResourcePack v0.6.2.0's AVC version file is limiting its compatibility to KSP 1.2.0. Your forum thread declares compatibility with 1.2 generally. Are you planning a new release for 1.2.1? I can give you a PR for your netkan file to add a KSP version override for CKAN if you'd like.
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Hi Papa_Joe,
Not sure how the discussion between you and @Olympic1 is going in regard to the Burn Together mod. Perhaps I can help make the issue clear from CKAN's end.
The zip file that's included in Burn Together is an optional add-on for the mod, to add the functionality to command modules as well as cockpits. As it's an option, CKAN will not attempt to install it by default. Normally, we would create a second mod entry in CKAN to extract the specific files for the option and install them, while filtering them out from the main installation. Unfortunately, CKAN currently has no iteration built in to look inside zip files within the main zip file, so we can't expand that zip file without a significant addition to our code (with all the potential for new bugs inherent). What would be handy for us is if that zip file, with it's simple MM script, was available as a separate Spacedock entry, or a separate zip file in the GitHub release (We can identify those zip files by naming patterns).
Then we could create a new mod entry in CKAN, "Burn Together for Command Modules" that depends on Burn Together, and adds that functionality, without users needing to know the details of how to enable that functionality.
Cheers,
Politas
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Hi GregroxMun!
Sorry for the long delay, but I am just now looking at the Spacedock automated submission of your JupiteryJoolRecolor mod to CKAN. The automated process is very limited, and doesn't include things like dependencies or any other relationships, so we often create a fresh pull request.
I note there are a couple of other colour options, so I've made a single virtual mod identifier "JoolRecolor", so that users don't try to install two at once, and I've split JupiteryJoolRecolor into two mods, one for Kopernicus, and one for TextureReplacer, with the appropriate dependencies.
Are there any other details about this mod that might cause problems for you from users installing it via CKAN?
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Hi there!
Sorry for the long delay, but I am just now looking at the Spacedock automated submission of your Fourian Fuel Systems mod to CKAN. The automated process is very limited, and doesn't include things like dependencies or any other relationships, so we often create a fresh pull request.
You've specified that Fourian Fuel Systems requires InterstellarFuelSwitch - am I correct in thinking that it is only the plugin that is actually required?
I also see that your mod uses ModuleManager, so I have put that down as a dependency, too.
Are there any other details about your mod that might cause problems for you from users installing it via CKAN?