Jump to content

blowfish

Members
  • Posts

    4,559
  • Joined

  • Last visited

Everything posted by blowfish

  1. To those who have said that gimbals aren't working in the dev version: can you provide more info? As far as I can tell they're working fine.
  2. If you can't revert you should either know exactly what you're doing or be testing in sandbox first. With only the basic jet you will probably have trouble completing high-altitude survey contracts but maybe including a rocket to boost you up to speed would help...
  3. 20km is no trivial altitude, particularly on jets. To get high altitude survey contracts, I usually fly ballistically - gain speed lower in the atmosphere and then pitch up and coast to the destination. This was on 0.90 but with AJE, meaning that thrust fell off with altitude even more than it currently does in stock.
  4. Most likely FAR is only looking for the stock landing gear module, whereas many mods use FSWheel (and BD's adjustable gear use a fork of that module).
  5. I think you can do a bit better than that. Provide a craft file (since it sounds like you're only using stock parts), make sure it is reproducible on a clean save (or provide your save file only if it is not), and describe the ascent path you are using - are you just going straight up or using a particular path to orbit?
  6. The Github repository is updated frequently, every time ferram4 decides to commit a code change. Actual versioned releases come from the same codebase but are less frequent. Of course anything that isn't a versioned release isn't guaranteed to be stable or 100% tested, but if there's a critical issue it fixes then that may be worth it.
  7. Zero drag was an issue others were having as well. Are you using the latest deve build?
  8. You're probably in radial symmetry mode rather than mirror symmetry mode. IIRC you can change this by pressing the R key.
  9. It looks like you might have some pitch instability beyond 10 degrees - moving the wings all the way back would help somewhat (and it could get worse beyond 15 degrees but your graph doesn't go that high so I can't tell). Also, isn't Kerbin re-entry more like Mach 6-7?
  10. KSP is a 32 bit application and as such can only use 4 GB of memory. If it's working now then you were probably running out of memory. If you have (or had) any mods that haven't yet converted their textures to DDS you should probably go yell at them
  11. there is clearly propellant left, and the engine is at full throttle, but the dv and TWR are both showing as 0 P.S. I know it is an ugly plane, but I am playing career and I don't have many parts Edit: I am using a version from the dev build that I downloaded earlier today Sorry, but this one is on VOID's end. I'm not 100% sure what's going on here, but I'm guessing that VOID is simulating stock engines based on the way stock engines work rather than asking each engine for its actual thrust and Isp.
  12. Check your output_log.txt. Most likely you're just out of memory.
  13. If you're not slowing down by the time you get to the runway, you're not cutting the throttle soon enough.
  14. You could always, you know, decrease the throttle to zero and increase the length of your approach run. Isn't that what happens for real planes?
  15. To be honest I'm entirely unsure of what's causing KM_Gimbal to not work. The plugin is updated for 1.0 and none of the field names have changed.
  16. It will work with stock aero. No guarantees about working great
  17. CoL is more or less meaningless in FAR now. Use static analysis instead to determine stability.
  18. The way the launch system is set up makes it unreliable to launch from anywhere but Kerbin. You can put bases on other planets just fine, but not launch from them.
  19. The nice thing about nuFAR is that it requires even less input than nuStock. Really the only thing that has to be defined explicitly are wing modules and those need no changes from the old version. With nuStock you still need things like drag cubes and cargo bay modules - - - Updated - - - Most of the nuStock implementation has already been done.
  20. The archive should include a GameData folder - everything in that you should put in your real GameData folder.
  21. vessel.atmosphericTemperature will give the ambient temperature. You don't need any special parts.
  22. I believe there a fix is implemented in the latest dev version on Github. Try it.
×
×
  • Create New...