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Everything posted by blowfish
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nuFAR compatibility doesn't require many changes (if any). Wings are still using the same modules, and everything else is done based on part shape. As for general 1.0.2 compatibility there are some more serious issues like heating and the new thrust curves for airbreathers.
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In stock, thrust now varies with speed, which is an improvement, but Isp is now constant over all flight conditions (whereas it should vary a lot with speed and a little with altitude). The old but of intakeAir being counted toward Isp has been fixed, but the Isp of stock engines is still a lot higher than what you'd get in real life, particularly since the max thrust is more like what you'd get on afterburners for real engines. For most engines, AJE moves the CoM of the part closer to what it'd be for the real engine (outside of the model). Of course, there's still nothing preventing you from filling that space with fuel rather than leaving it for the actual engine, but that's a harder problem to solve. Turbofans work just fine and there are many already included in AJE. There's currently no solver in place for turboprops, but perhaps that will change in the future.
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
blowfish replied to ferram4's topic in KSP1 Mod Releases
It's all in the OP.- 14,073 replies
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Some major under-the-hood changes are going on right now based on the stuff NathanKell mentioned 2 pages ago. If you're desperate for an update, the dev version on Github is mostly stable (based on my tests), but only stock parts are working right now - all the other configs need major changes that haven't happened yet.
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
blowfish replied to ferram4's topic in KSP1 Mod Releases
ferram4, Wanderfound: neither of you are using AJE, are you? AJE definitely both changes the masses of engines and moves their CoM around.- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
blowfish replied to ferram4's topic in KSP1 Mod Releases
The yellow line represents the curvature (second derivative) of the green line (which is cross section). Look at the green line - notice that there are "kinks" in it where the slope of the cross section (green line) changes very quickly. Those will lead to very large deviations in the curvature (yellow line).- 14,073 replies
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There might be something to that last point. AJE assumes that all of the available thermal energy of the exhaust is converted into kinetic energy, which isn't really the case for fixed geometry nozzles. Fixing it would require completely reworking the way that nozzles are handled though.
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Kerbodyne SSTO Division: Omnibus Thread
blowfish replied to Wanderfound's topic in KSP1 The Spacecraft Exchange
Putting fuselage bumps in the right places seems to be able to reduce wave drag area significantly, though our planes might start to look like Mon Calamari Cruisers -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
blowfish replied to bac9's topic in KSP1 Mod Releases
There will be many other things that will not work.- 4,460 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
blowfish replied to ferram4's topic in KSP1 Mod Releases
The problem is that it changes with AoA.- 14,073 replies
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Kerbodyne SSTO Division: Omnibus Thread
blowfish replied to Wanderfound's topic in KSP1 The Spacecraft Exchange
Follow the source link in the OP to github, click "Download Repository." Extract the downloaded file and copy over the contents of GameData to your GameData folder. -
What's your dynamic pressure? If it's anything above 30 kPa, you're not at realistic cruise conditions. Also check your static TWR - airliners typically don't exceed 0.4 and are often considerably less.
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
blowfish replied to K.Yeon's topic in KSP1 Mod Releases
It's not updated yet. AFAIK attach nodes aren't placed correctly. Thermals will likely be off. Jet engines are not balanced against the new stock adjustments. -
[WIP] Kerbojet Systems - A B9 Expansion - USABLE PRERELEASE 0.1
blowfish replied to blowfish's topic in KSP1 Mod Development
I don't think there's much of a point in updating this until B9 updates. -
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
blowfish replied to ferram4's topic in KSP1 Mod Releases
Because it's unstable for nearly everyone else. Consider yourself lucky you don't get crashes but that is NOT the case in general so stop acting like it is. ferram4's and other mod authors' decision to stop supporting Win64 builds of KSP was well informed based on the issues many, many people have with the Win64 builds. This discussion has been thoroughly hashed out in the past, and you're not going change anyone's minds by belaboring the point.- 2,647 replies
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2.0.4 doesn't support having two different AJEModules on the same engine - they will both select the same ModuleEngines(FX). The way this works is being reworked so that the module (now ModuleEnginesAJEJet) inherits from ModuleEnginesFX and this will be possible.
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
blowfish replied to ferram4's topic in KSP1 Mod Releases
It should be this . But anyway, amazing work as always.- 14,073 replies
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[WIN] KSP to DDS texture converter
blowfish replied to Lilleman's topic in KSP1 Tools and Applications
Unfortunately things like cloud textures need to be accessed directly by the plugin and so can't be converted.