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Everything posted by blowfish
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Raptor's Craft Download Catalog - Tested & Proven
blowfish replied to Raptor9's topic in KSP1 The Spacecraft Exchange
Interesting. Can the XV-H fly without the vertical engines once it gets up to speed? -
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
blowfish replied to Nertea's topic in KSP1 Mod Releases
The way that stack nodes work changed in 1.0, and this mod has not been updated yet. -
I'm pretty sure the issue is fixed. You need to update RealFuels from Github as well. The version of SolverEngines on AJE's Github page is indeed the latest.
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Are you talking about AJE engines specifically? If so, make sure you have the latest version of AJE and SolverEngines from Github, and if the issue persists, I need full reproduction steps.
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Update: bug is fixed. Unintended flameouts should lo longer occur.
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Raptor's Craft Download Catalog - Tested & Proven
blowfish replied to Raptor9's topic in KSP1 The Spacecraft Exchange
Nice! Can you get good maneuverability on the X-12 without all-moving pitch surfaces though? I would have thought that the fixed parts of the tail would make it too stable. -
It's a bug in SolverEngines. Cause known, pending fix.
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After some experimentation, I have found that limiting the exhaust velocity of subsonic jets to the speed of sound (in the exhaust) does seem to fix the problem of them producing too much supersonic thrust. They still produce a decent amount of thrust up to Mach 2 or so (particularly the smaller, lower bypass models), but the ram effect is basically gone, and the thrust curves look more correct compared to other engines (previously thrust was growing faster than some military turbofans).
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
blowfish replied to bac9's topic in KSP1 Mod Releases
Known issue. Fixed in the in-progress maintenance port, which can be accessed from my or Flashblade's signatures.- 4,460 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
blowfish replied to ferram4's topic in KSP1 Mod Releases
Do you have DPCR enabled, and if you do, what dynamic pressure are you flying at. DPCR reduces control authority as dynamic pressure goes up so that you don't destroy your wings, but the scaling constant may need adjustment in order to still give you good authority.- 14,073 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
blowfish replied to bac9's topic in KSP1 Mod Releases
Yeah, unfortunately I have finals this week and my thesis due the week after, so I'm a bit swamped right now. After doing some reading I understand how the drag cubes work more or less, and for our purposes it's mostly a question of copying the stock ones and changing some values.- 4,460 replies
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This is a bug in SolverEngines. Currently figuring out what the best way to fix it is.
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Yes. 10char
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Before an official update comes out we need to completely restructure the propeller and rotor code. It's not that these changes are strictly necessary for compatibility, but much of the basic functionality of engine solvers was split into a separate plugin so that other mods (mainly RealFuels) can use it, and this means rewriting a large portion of AJE. If you're desperate to play with AJE though, the dev version on github _is_ working (save a few minor bugs), though not all the mod configs have been updated yet.
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
blowfish replied to ferram4's topic in KSP1 Mod Releases
Oh, they probably had ModuleLiftingSurface which needed to be removed. So I guess you're right. I'm curious why FAR doesn't have a global MM patch to remove that module everywhere.- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
blowfish replied to ferram4's topic in KSP1 Mod Releases
What parts are these? Fuselages should not require any compatibility patches for FAR.- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
blowfish replied to ferram4's topic in KSP1 Mod Releases
AJE has no reason to interact with the voxel system - it only changes the math behind thrust and Isp. The dev version on Github is working fine, though some of the mod configs need updating. - - - Updated - - - That won't happen. FAR overrides the stock aerodynamics calculation completely, and with the new voxel aero mod parts need no compatibility patches for FAR unless they're wings.- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
blowfish replied to ferram4's topic in KSP1 Mod Releases
Nerfing engines by 1/2 isn't particularly realistic either. It was done because stock drag was so much higher than FAR before. Now that this isn't the case, there's no reason to it anymore. Whether the stock thrust curves are realistic or not is another matter. But it you want realistic jet engines you should download AJE.- 14,073 replies
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SSTOs! Post your pictures here~
blowfish replied to KissSh0t's topic in KSP1 The Spacecraft Exchange
Well the thermal outline certainly leaves no reason to question what parts are clipped inside the fuselage