-
Posts
4,559 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by blowfish
-
What about static thrust never reaching the specification? I think this has to do with the parameters being tuned with TPR=100% rather than what you get with real inlets, which is more like 85%.
-
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
blowfish replied to bac9's topic in KSP1 Mod Releases
@Honeybadga: This is likely a FAR issue. You should ask ferram about it.- 4,460 replies
-
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
blowfish replied to bac9's topic in KSP1 Mod Releases
@Wolf_rt: You are using AJE, in which thrust is completely different, so this question belongs in that thread. In the mean time here are a few things to take note about it: 1) I belive that static thrust is tuned using TPR=1.0, rather than the more realistic TPR=~85%, resulting in real thrust being lower than it should be. I've asked camlost about this but haven't gotten a response. 2) Thrust drops off with altitude (really static pressure) in AJE, so keep that in mind as you climb. The best indicator I've found is FAR's dynamic pressure indicator - if I'm trying to initiate supersonic flight, I try to keep it at about 40 kPa through the whole climb, though I don't think this is the only strategy which works.- 4,460 replies
-
It uses CRP LiquidHyrdogen and LiquidOxygen.
-
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
blowfish replied to ferram4's topic in KSP1 Mod Releases
Something the shape of a rocket tends to be somewhat unstable aerodynamically. If you enable the CoM and CoL markers in the VAB, you will notice that the CoL is probably above the CoM. This means that deviations from prograde will tend to flip you. Small deviations can be corrected with thrust vectoring and a good PID (which SAS is not). I've managed to launch some short rockets without fins but they're very difficult to fly and usually it's easier to just put them on.- 14,073 replies
-
- aerodynamics
- ferram aerospace research
-
(and 1 more)
Tagged with:
-
[1.1.2] Kerbin-Side (v1.1.0) & Supplements
blowfish replied to AlphaAsh's topic in KSP1 Mod Releases
That should be fixed. Make sure you have the latest version of KerbalKonstructs.- 2,488 replies
-
- launchsites
- bases
-
(and 1 more)
Tagged with:
-
I suspect that particular config node will cause conflicts with NearFuture too so it might be a good idea to change it.
-
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
blowfish replied to bac9's topic in KSP1 Mod Releases
The Firespitter plugin has in fact been updated. The updated version is included in the B9 5.2.8 download.- 4,460 replies
-
There's a config node in AJE/zFinal/zzWildcards.cfg: @PART[*]:NEEDS[!RealFuels]:FINAL { @MODULE[ModuleEngin*],* { @PROPELLANT[LiquidOxygen] { @name = Oxidizer } @PROPELLANT[LiquidH2] { @name = LiquidFuel } @PROPELLANT[Kerosene] { @name = LiquidFuel } } } Which is causing the problem. I don't _think_ anything will mess up if you remove it but keep a backup just in case.
-
Firespitter rotating VTOLs don't use animations. They rely on choosing an object in the part and setting it's rotation (rotating propellers are a different module). In this case, there's an animation which actually deforms the mesh as well as moving the thrust transform. Unity does use transforms as bones, so in some cases it might be able to have a firespitter VTOL which was able to deform a mesh, but in this case it's a lot more complicated, (a) because the animation cannot be reduced to rotating something about a single axis and ( because of the doors on the bottom.
-
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
blowfish replied to ferram4's topic in KSP1 Mod Releases
The FAR team is mostly ferram4 with random contributions from others. What Squad has said thus far about the aero update leads us to believe that the new aerodynamics will be an improvement over current stock but nowhere near as detailed as FAR. Furthermore they have said that it will still be possible to mod the aerodynamics. So FAR will continue.- 14,073 replies
-
- aerodynamics
- ferram aerospace research
-
(and 1 more)
Tagged with:
-
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
blowfish replied to ferram4's topic in KSP1 Mod Releases
I don't know the answers to all of these, but I do know a few: As far as loosing control at high speeds, you need to adjust the DCA constant - I find 200 or even 300 works better than the default 100, though of course this will make it easier to break your wings. In general, the default values for all of these things aren't guaranteed to work well. Dynamic pressure is almost zero in the high velocity/thin atmosphere phase, which means that control surfaces will be almost useless but aerodynamic stability doesn't matter as much. The fact that RCS thrusters aren't working is odd though - have you confirmed that they start working again once you disable FAR's flight assistants (and in particular which ones). Same question about nosing up after takeoff - does disabling the pitch assistant make easier?- 14,073 replies
-
- aerodynamics
- ferram aerospace research
-
(and 1 more)
Tagged with:
-
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
blowfish replied to bac9's topic in KSP1 Mod Releases
You'll need to provide more information, but most likely you have an outdated firespitter.dll- 4,460 replies
-
Hey camlost, should static thrust be calculated with an ideal TPR=1, or with more realistic values?
-
[1.1.2] Kerbin-Side (v1.1.0) & Supplements
blowfish replied to AlphaAsh's topic in KSP1 Mod Releases
Given that no one else has reported this, you're going to have to provide more information.- 2,488 replies
-
- launchsites
- bases
-
(and 1 more)
Tagged with:
-
[1.1.2] Kerbal Konstructs v0.9.7.1 - Slopey Glidey
blowfish replied to AlphaAsh's topic in KSP1 Mod Releases
You should know, because you should have read this. But anyway it's KSP_Data/output_log.txt- 872 replies
-
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
blowfish replied to bac9's topic in KSP1 Mod Releases
It has an optional fuel tank. Also IVAs with more than 12 kerbals don't work very well.- 4,460 replies
-
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
blowfish replied to K.Yeon's topic in KSP1 Mod Releases
With the aerodynamic overhaul planned for 1.0 it might not make sense to put effort into stock aero right now. -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
blowfish replied to bac9's topic in KSP1 Mod Releases
You will need to provide more information. Please read this. Start by posting an output log.- 4,460 replies