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blowfish

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Everything posted by blowfish

  1. Maintain, yes. Make significant changes to, no. Adding internal nodes would probably qualify, replaceable hangar doors is definitely outside the scope.
  2. B9's CryoTanks compatibility is in B9. I probably haven't updated it since the last time CryoTanks changed. Put an issue on Github and I can look at it before the next B9 release.
  3. B9PartSwitch v2.3.1 for KSP 1.4.3 Fix ModuleJettison shroud disappearing in flight if used with a ModuleB9PartSwitch that affects drag cubes Don't destroy info module in flight since that messes with module order
  4. Ahh, thanks for pointing that out, I see it now.
  5. Simple Adjustable Fairings KW Rocketry Fairing Pack v1.0.3 for KSP 1.4.x Fix .version file
  6. Aaaand RealFuels v12.7.0 for KSP 1.4.3 Recompile for KSP 1.4.3
  7. RealFuels v12.6.0 for KSP 1.3.1 Add multi-layer insulation and dewar (vacuum) bottles MLI is configured by numberOfMLILayers on the TANK_DEFINITION Each layer adds cost and mass Cryo and balloon cryo tank types now come with 10 layers of MLI Dewar / vacuum bottles defind by isDewar = true on the TANK Cryogenic fuels in the Serivce Module tank type use this Does not work with other types of insulation New cryo implementation is by @Starwaster Will be publishing a 1.4.x release soon, just needed to get this out first
  8. Advanced Jet Engine v2.11.4 for KSP 1.4.3 Recompile against KSP 1.4.3 Reduce default idle exit pressure in order to reduce idle thrust @Kitspace Per the JT8D data, I reduced the idle exit pressure condition from 1.1x ambien pressure to 1.05x ambient pressure.
  9. You need to add a callback for when the field is changed,something like this.
  10. SolverEngines v3.6.2 for KSP 1.4.3 Recompile against KSP 1.4.3
  11. Simple Adjustable Fairings Plugin v1.1.0 for KSP 1.4.3 Recompile for KSP 1.4.3 maxSegments now sets the maximum number of wall segments on the fairing (previously it was always 10) Fix icon setup not working correctly Simple Adjustable Fairings KW Rocketry Fairing Pack v1.0.2 for KSP 1.4.x Update for KSP 1.4.x
  12. Actually it was the third that I meant. In the first two I see velocity contours but no actual thrust measurements. But maybe I'm missing them?
  13. They are but were never included in this mod.
  14. The 2nd one might be useful (I can't pull any thrust measurements out of the 2nd). Haven't looked at what AJE actually produces for that engine yet though, or whether it's possible to adjust given AJE's current engine simulations.
  15. I think we left it as also generating IntakeAir if it was set to originally. Not 100% sure though. PRs are definitely accepted!
  16. Welcome to the forums! The jet and ramjet modules require intakes but not intake air. AJE has its own intake calculation that eliminate the resource.
  17. The Modular SRB RO configs have been broken forever, they're on RO's side. I don't think anyone's maintaining them at this point. If you want to use them, the best course of action would be to figure out how to fix them and submit a pull request to RO
  18. I haven't been able to reproduce this. I tried adding, removing, and deleting a file and it detected the change every time. Maybe if you can get more info on exactly what's MM is seeing (should be a lot of info in the log). Not currently supported, see this issue: https://github.com/sarbian/ModuleManager/issues/118 I'm confused about your hypothetical patch though. It looks like you'd be looking for a localization node like this:
  19. The idle thrust is an estimate of what is required to keep air flowing through the engine. I have no idea if the idle thrust AJE produces is comparable to actual engines, if you have any data on this I would be interested to see it. If engines are not developing their full thrust it's probably either insufficient intake area or because it's hot out. Rated thrust is at 15°C, and the Kerbal Space Center is usually a lot hotter than that, even at night. Thrust dropping - is this at constant altitude, or in a climb? You might want to verify the result in level flight.
  20. https://github.com/sarbian/ModuleManager/issues/108 (not released yet)
  21. Thanks. It looks like you have an empty CryoTanks folder in GameData. I think this is confusing OPT into thinking CryoTanks is installed when it's not.
  22. Ah, didn't notice that was your first post. Welcome to the forums! You can put the log on something like Dropbox/Google Drive/OneDrive and share it, then post the link here.
  23. There should be a KSP.log in your KSP root directory. Is it really not there? There should also be %USERPROFILE%\AppData\LocalLow\Squad\Kerbal Space Program\output_log.txt (if you're on Windows)
  24. Thanks, the log told me exactly what was wrong. You have B9 installed incorrectly. In the download zips, you will find a GameData/ directory, you need to put the contents of that into your existing GameData directory. You instead have the contents of those inside "B9 Main Pack" and "B9 HX Pack", which should not be the case. Nothing will work if the structure is not correct.
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