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KSP2 Release Notes
Everything posted by blowfish
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
blowfish replied to bac9's topic in KSP1 Mod Releases
It worked fine for me when I tested it...- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
blowfish replied to bac9's topic in KSP1 Mod Releases
@V8jester I added it to the most recent release. My config looks a little different than yours so let me know how it works.- 4,460 replies
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[1.8-1.11] Advanced Jet Engine v2.17.0 (June 26)
blowfish replied to blowfish's topic in KSP1 Mod Releases
There are beta builds of FAR available, and while I can't recommend them for general consumption, some may want to go that route. Also as a general matter of getting RO's dependent mods up to date I thought it was a good idea to release changes that I had mostly been sitting on for months. -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
blowfish replied to bac9's topic in KSP1 Mod Releases
This hasn't changed any time recently. I think we left it originally because it shares textures with the radial science packages which we wanted to keep. No disagreement there, but bringing wheels back is more work than I have time for right now (or even moreso, trying to resurrect Adjustable Landing Gear since BahamutoD seems to be absent). In any case, I have zero desire to mess with the new stock wheel implementation, which sounds like a mess in every possible way. This mod looks like an interesting alternative, but it would still take a fair bit of time that I just don't have right now- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
blowfish replied to bac9's topic in KSP1 Mod Releases
The HX install zip has a GameData folder inside it. You need to take everything in that GameData folder and put it into your existing GameData folder.- 4,460 replies
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Stockalike RF Engine Configs v3.2.6 [01/20/19][RF v12]
blowfish replied to Raptor831's topic in KSP1 Mod Releases
This should fix the issue: https://github.com/KSP-CKAN/NetKAN/pull/5071 Wouldn't take effect until the next RF Stockalike release though (unless someone updates the individual release files in CKAN-Meta -
There appears to be an issue with the CKAN metadata for RF Stockalike. But RF Stockalike has its own thread.
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
blowfish replied to bac9's topic in KSP1 Mod Releases
Yep, that was silly of me. Created the zips but forgot to upload. Fixed.- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
blowfish replied to bac9's topic in KSP1 Mod Releases
Indeed. Guess that's what I get for only reading the first line of each commit message.- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
blowfish replied to bac9's topic in KSP1 Mod Releases
B9 Aerospace v6.2.1 for KSP 1.2.2 is here! For KSP 1.2.2 Replace remaining firespitter animation modules with ModuleAnimateGeneric Add EVA range to some animations Fix RPM color tags Remove hover function from VTOLs as it was causing them to overheating Add editor-attachable node to shielded docking port Use new SmokeScreen feature to reduce memory consuption of exhaust effects As usual, will show up on CKAN when it automatically re-indexes.- 4,460 replies
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The RF fuel tank module will just overwrite the tank mass, but there might be issues on some engines where SMURFF and RF both try to change the mass. I doubt SMURFF was designed to be used with RF, but if you really want to know you can ask in that thread.
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I definitely had to configure a lot of things to get it to compile in order to make the 1.2 changes. Ping me if you want a walkthrough on the setup sometime...
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[1.8-1.11] Advanced Jet Engine v2.17.0 (June 26)
blowfish replied to blowfish's topic in KSP1 Mod Releases
AJE v2.7.3 for KSP 1.2.2 has been released! Update for KSP 1.2.2 and SolverEngines v3.0 -
RealFuels v12.0.0 for KSP 1.2.2 has been released! Update to KSP 1.2.2 Update to SolverEngines v3.0
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
blowfish replied to bac9's topic in KSP1 Mod Releases
I'll take a look. Should be pretty simple...- 4,460 replies
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[1.12.x] Mark IV Spaceplane System (August 18, 2024)
blowfish replied to Nertea's topic in KSP1 Mod Releases
.DS_Store is not necessary. Everything else in the zip's GameData is required (those are other mods upon which this one depends). -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
blowfish replied to Ven's topic in KSP1 Mod Development
There's a current issue where many engines generate more drag than they should. Kerbas-ad-astra has submitted a fix. -
I don't think so, unfortunately. This might help though: each file contains a node, a patch, and what the expected result of that patch should be. https://github.com/sarbian/ModuleManager/tree/master/Tests That should work. Does everything look as it should in ModuleManager.ConfigCache? (that file contains the final state of all the configs in the game database after MM has patched them). If you show the patch you're using, we could take a look
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
blowfish replied to ferram4's topic in KSP1 Mod Releases
Sure! It if helps get this issue resolved...- 2,647 replies
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- kerbal joint reinforcement
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
blowfish replied to ferram4's topic in KSP1 Mod Releases
Parts with certain modules are disabled by this file: https://github.com/ferram4/Kerbal-Joint-Reinforcement/blob/master/GameData/KerbalJointReinforcement/Plugin/PluginData/KerbalJointReinforcement/config.xml#L30 I think MuMechToggle is supposed to exclude IR, maybe IR changed at some point and that needs to be updated.- 2,647 replies
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
blowfish replied to ferram4's topic in KSP1 Mod Releases
I don't think there's any way for KJR to reinforce moving joints. If KJR isn't being disabled for IR joints, then that sounds like a bug, but they will end up being wobbly regardless.- 2,647 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
blowfish replied to ferram4's topic in KSP1 Mod Releases
FAR assumes that all airfoils are thin, supersonic airfoils (I don't remember the exact shape). That's certainly not realistic for all planes but also far from made-up.- 14,073 replies
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- aerodynamics
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