-
Posts
4,559 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by blowfish
-
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
blowfish replied to ferram4's topic in KSP1 Mod Releases
Update Modular Flight Integrator Update Tac Life Support ... looks like you're a version behind Update Firespitter (do I really have to say this?) Don't use the SXT props for now See if that fixes anything. If not, post your log again and there will be a lot less noise to sort through.- 14,073 replies
-
- aerodynamics
- ferram aerospace research
-
(and 1 more)
Tagged with:
-
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
blowfish replied to ferram4's topic in KSP1 Mod Releases
I don't see anything obvious that would be causing this behavior but I do see a few things wrong You're a version behind on Modular Flight Integrator Tac Life Support is spamming exceptions Firespitter is also out of date and causing exceptions A couple many of the SXT parts are causing issues both for stock drag cubes and FAR- 14,073 replies
-
- aerodynamics
- ferram aerospace research
-
(and 1 more)
Tagged with:
-
Small suggestion on the centrifuges: add a counter-rotating flywheel. It adds a second simple but visually interesting moving part and makes it plausible that the centrifuge could start spinning without spinning up the whole ship, or introduce weird torques when you try to rotate the ship while the centrifuge is running
-
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
blowfish replied to ferram4's topic in KSP1 Mod Releases
That log shows KSP crashing before it even finishes loading. Did you kill it or is that an actual crash? If you killed it, could you wait for it to reach the main menu at least and then get the log? Also, before you open KSP, please delete GameData/ModuleManager.ConfigCache so that ModuleManager will re-patch everything and it will show up in the log.- 14,073 replies
-
- aerodynamics
- ferram aerospace research
-
(and 1 more)
Tagged with:
-
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
blowfish replied to ferram4's topic in KSP1 Mod Releases
Could you find and upload KSP's log? Instructions on how to find that are in the first link in my signature. The log is almost always necessary to debug issues like this,- 14,073 replies
-
- aerodynamics
- ferram aerospace research
-
(and 1 more)
Tagged with:
-
Strange, KSP seems to be loosing its connection to the D3D device right before crashing The crash following looks like the memory corruption crash many people have been seeing since 1.1 but I've never seen anything like the above when it happens before. I doubt this has to do with SXT, in any case. Could you try running KSP with the -force-d3d11 command line option?
-
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
blowfish replied to bac9's topic in KSP1 Mod Releases
Hie @potatos and welcome to the forums. I took a look at the model and I don't see anything out of the ordinary, so could you report this on the Tweakscale thread? I'd recommend including KSP's log in your post - if you don't know how to find that, instructions are in "How to get support" in my signature. Sorry if this feels like I'm just pushing the issue elsewhere, but Tweakscale does a lot of strange things to get scaling to work and I don't really understand how it works (there aren't many who do) or what it might be doing that would cause sucn an error.- 4,460 replies
-
[WIP] Nert's Dev Thread - Current: various updates
blowfish replied to Nertea's topic in KSP1 Mod Development
@Nertea you might want to talk to @JPLRepo about adding custom space center buildings. I would hate to see such a complicated task undertaken twice -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
blowfish replied to bac9's topic in KSP1 Mod Releases
Welcome to the forums! What parts are missing, and which packages did you install? Could be that the parts you're looking for are in the HX or legacy pack, and you didn't install them.- 4,460 replies
-
[1.12.x] Kerbal Atomics: fancy nuclear engines! (August 18, 2024)
blowfish replied to Nertea's topic in KSP1 Mod Releases
What are you using to compare? If you're using the same size tank, I'm not surprised, because oxidizer is very dense compared to LH2. I'd recommend trying to hold total vessel mass constant. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
blowfish replied to Ven's topic in KSP1 Mod Development
This is what you're looking for -
[1.8-1.11] Advanced Jet Engine v2.17.0 (June 26)
blowfish replied to blowfish's topic in KSP1 Mod Releases
Still trying to put the pieces together, but it looks like very old stuff we're dealing with here FS_PropellerEngine and FS_PropellerEngineElectric were moved to legacy parts FS_PropellerEngine2blades seems to only have ever existed in a zip file that was removed in the commit above I'm tempted to remove those parts since no one could have actually been using them for quite some time. Maybe those models have better equivalents in more modern versions of Firespitter but I really don't have time to hunt down those details right now. -
[1.8-1.11] Advanced Jet Engine v2.17.0 (June 26)
blowfish replied to blowfish's topic in KSP1 Mod Releases
Hmm. @Gaiiden do you have the FIrespitter parts installed? There is a pre-existing and longstanding issue in AJE where those errors will appear in the log if you don't, because those parts are created from scratch rather than editing the existing Firespitter parts with MM (no real way around that except to convert them). -
[1.8-1.11] Advanced Jet Engine v2.17.0 (June 26)
blowfish replied to blowfish's topic in KSP1 Mod Releases
@Gaiiden I've logged an issue, I'll take a look when I get a chance -
[1.4] SpaceY Expanded, v1.5 (2018-04-02)
blowfish replied to NecroBones's topic in KSP1 Mod Releases
That's something you should be asking on the RO side. I don't think so though. -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
blowfish replied to bac9's topic in KSP1 Mod Releases
Yes. Note though: the HX pack contains some duplicate dependencies from the main pack so only install B9_Aerospace_HX from the HX pack- 4,460 replies
-
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
blowfish replied to bac9's topic in KSP1 Mod Releases
All this dates to way before my time. The command pod masses do seem off, maybe I'll think about trying to rebalance them at some point. I get the impression that the Mk5 command pod was a very unfinished part. But I'll take a look at the things you mentioned at some point. The regular pack contains most of the parts. The HX pack contains the big blocky sci-fi parts. The legacy pack contains the old Mk1/2 parts and wings.- 4,460 replies
-
Oh ok. The word "vector" can take on other meanings in KSP modding which is why I was confused. There are various ways to do this but this is probably the easiest: I think I corrected a few other issues with your config too. Just to note however, the real SSME actually vectored equally along both axes.
-
I think you're right. I've updated the OP.
-
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
blowfish replied to bac9's topic in KSP1 Mod Releases
All recent releases are available here. The KSP version is in the title of the release.- 4,460 replies