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Everything posted by blowfish
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Hmm ... how would the welding ports "removing" themselves work? If you don't move the attached parts, you're left with a gap. If you do try to move them, you will likely encounter issues with KJR.
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
blowfish replied to bac9's topic in KSP1 Mod Releases
Ah yeah, that would probably be it. @FadeEffects please update ModuleManger to version 2.6.25. It might be worth checking the versions of your other mods and plugins as well.- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
blowfish replied to bac9's topic in KSP1 Mod Releases
I will try to help you, but what I need are logs. If you don't know how to find them, follow "How to get support" in my signature.- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
blowfish replied to bac9's topic in KSP1 Mod Releases
You should always be able to find the latest version here: https://github.com/snjo/Firespitter/releases, with the most recent version being at the top.- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
blowfish replied to bac9's topic in KSP1 Mod Releases
Couldn't replicate ... it seems that the "undock" action only appears on one of the two ports, but it seems like that's the way it works with stock ports. Tried with one CDP port and one stock port, and with two CDP ports and I was able to undock in both cases. Could you clarify that the undock action doesn't appear on either port, and if so, could you provide a craft/save file the reliably exhibits the issue (ideally using only stock and B9 parts)? That's usually a sign that the Firespitter plugin is broken/outdated. Try re-installing it. As for the procedural wings, that's a different mod ... I'd recommend asking in the thread for it.- 4,460 replies
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
blowfish replied to AlphaAsh's topic in KSP1 Mod Releases
Short answer: no- 2,488 replies
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Is there a reason it wouldn't work? If you're having a specific issue, I suggest stating the issue (with appropriate information such as logs) - cryptic questions like this aren't going to get you anywhere. Note however, that SSTU-RO compatibility is managed by RO so you should report it over there. Well the engines will still work in a vacuum (or thin atmosphere), they're just not as efficient as they could be. Not exactly sure how much delta-v is required to land on mars, or how much delta-v the Dragon V2 even has... E: Apparently Shadowmage answered this question above.
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Note though, that the Super Draco is designed for sea level operation, and on top of that is very under-expanded to allow for deep throttling. So even without technological advances, you're looking at a lot less nozzle mass.
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[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
blowfish replied to linuxgurugamer's topic in KSP1 Mod Releases
Because that's not how (correctly stated) version numbers work. I know some people drop periods in version numbers, but generally in the official numbers that will not be the case. The version you're thinking of would have been 2.6.2.5 -
[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
blowfish replied to linuxgurugamer's topic in KSP1 Mod Releases
2.6.3? That's ancient. Go to the ModuleManager thread and get the latest (2.6.25) -
Yeah, my recollection is that the modular SRBs are very broken in RO right now. Haven't had time to investigate the cause, but it's worth noting.
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
blowfish replied to Ven's topic in KSP1 Mod Development
It's entirely possible that they do, I haven't really looked at the specifics. Note that cost is slightly different, the cost in the config does include resources. But if the total cost per volume is significantly greater than the stock tanks then there's probably something wrong. -
[1.8-1.11] Advanced Jet Engine v2.17.0 (June 26)
blowfish replied to blowfish's topic in KSP1 Mod Releases
Due to my messing up, the latest versions of AJE and SolverEngines are incompatible. If you have installed AJE v2.7.2 prior to now, please update SolverEngines to v2.3 or later. I've updated the release zip so that anyone who downloads after now will have the correct version. Sorry about that -
SolverEngines v2.3 is now Available Fixes compatibility issues with AJE
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For starters, I see that you have RealFuels Stockalike and RO installed at the same time. They are incompatible, so get rid of one (I'm guessing RF-Stockalike), and see if the problem persists. I also see that you have an outdated version of SolverEngines and AJE, but that's not the source of your issues.
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@Maxsimal The freeze tells us that something is probably causing an exception during loading, but we really need logs to figure out what's causing it. If you could re-install this mod, load KSP until it freezes, then post the log, that would be very helpful. Instructions on how to find and upload the log are in the "How to get Support" link in my signature.
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
blowfish replied to Ven's topic in KSP1 Mod Development
@nerf_hurrdurr The mass in the config is the dry mass. The stated mass in-game will include resources, unless there is some sort of part-switching config involved, in which case the part list info will not include the mass of resources, however KER/MechJeb/the stock engineer's report will report the total mass including resources. Note that Community Resource Pack doesn't provide any switching on its own so presumably you're using another mod for that. -
Not sure what Shadowmage's long-term plans are, but at the moment it seems like SSTU is still too volatile to reasonably support CKAN installs. CKAN is really for stable, feature-complete mods. You can install most of your mods via CKAN and have some installed manually though. It generally works fine.
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RoverDude had a specific objection to CKAN's policies, but that has since been addressed. In any case, the metadata is still there. @baldamundo could you provide more information about what version of KSP you're on and what mods you already have installed? And be sure to refresh CKAN - it's easy to forget that the metadata might not be up to date if you leave it open.
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[1.8-1.11] Advanced Jet Engine v2.17.0 (June 26)
blowfish replied to blowfish's topic in KSP1 Mod Releases
There should be an Area stat of the inlet, both in the part catalog and the right click menu. You basically just need to have as much intake area as engine area. If you click for more info in the part catalog, the intakes will also tell you what sort of speed range they're optimized for. -
[1.8-1.11] Advanced Jet Engine v2.17.0 (June 26)
blowfish replied to blowfish's topic in KSP1 Mod Releases
@Zarbizaure It's about 5m at the nozzle, yeah. But it's not constant diameter. If you want to increase the thrust, you need to increase the Area parameter in ModuleEnginesAJEJet, and correspondingly on the intake (note that this is different than lower case area). -
[1.8-1.11] Advanced Jet Engine v2.17.0 (June 26)
blowfish replied to blowfish's topic in KSP1 Mod Releases
@Zarbizaure So here's how things stand now The Isp of the SABRE in AJE is almost certainly too low, I will be addressing this. The thrust isn't as high as the real thing, but it's also a much smaller engine than the real thing. In KSP it's 2.5m, the real thing is more like 3.8m at the intake and 5m at the nozzle. It should probably be rescaled and up-thrusted but that's really RO's domain and not AJE's. The mass is still unknown, and that's a very important stat, especially in RO. If you look at REL's website, they have downrated the max takeoff mass to 275t. The Skylon employs a lot of design characteristics that may not be possible in KSP. It has very stubby wings which mean the takeoff speed is quite high (but drag is minimized), and it is probably aerodynamically unstable.