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Everything posted by Overland
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as someone who does nothing but either drive on kerbin or fly low level within 100km of KSC.. I can report these terrain gaps, lines and suchlike are indeed a thing.. at first I thought it was my aging video card.. im actually sad to see its not.. not only that.. the terrain itself has gone. horrid.. once smooth flowing terrain, in (default detail or high) now seems to be much low poly than it ever was before, gone is the gentle slopes, the mountains that build like waves in the ocean and the terrifying vertical slopes that once made kerbin such a pleasure and nightmare to drive now replaced with mountains that look as though theyve had a run in with a pencil sharpner, the terrain looks as if its been attacked a katapillar grader from hell and.. lets not mention the whole strange change in IVA views that has them sitting MUCH higher than usual id say WHY?!! but I dont know and I dont know anyone else knows why.. can we have 1.0 back? it was nice... 1.2 isnt... nice.. its nicer than 1.1 but alot less nice than 1.0 this is not a nice thing to think about
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The Cab comes from Sam Hall's lovely Kerbonov Kn-2 on curse, https://mods.curse.com/ksp-mods/kerbal/220999-kerbonov-parts-pack it contains mini jets, the cab (cockpit to most people heh ) with full IVA, "Stock-a-like" in that Sam hall himself made some of the original stock stuff anyway I don't know the exact story but, it really does seem as though this was ment to be stock, the IVA is fully functional. professional and perfect for both trains, rovers and aircraft. based off the realworld Antonov An-2 aircraft respectively https://en.wikipedia.org/wiki/Antonov_An-2 It also includes RATO single use rockets, grid fins, a nice kerbal hood ornament and a single passenger can that predates and is vastly superior to that of the current mark 1 rather useless passenger pod.. in that its actually got DOORS! (and full IVA) The generators I use are a modified version of the included mini jet turbines, reduced in size, modified extensively in the configuration files and altered to use the sound of a detriot diesel engine (or EMD engine from a class 66) they produce monopropellant from the alternator and wired to give no thrust its been the mainstay of everything that is KSP to me since 0.25, I highly encourage it to be used as a cockpit for rovers and any manner of craft its never failed me
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44 class mark 6.5 (in progress currently) 44 class diesel electric mainline locomotive - Engine- Twin Detriot engines with alternator running off aviation fuel Traction motors - 12 L class Landliner wheels, high torque maximum speed 35m/s running off monopropellant transmission medium Horns - Twin air horns on cab roof modelled from legacy LV-1R engines modified to emit an wonderfully deafening sound on activation RCS/Sanders - Nose mounted course correction thrusters running off primary monopropellant transmission medium controlled by SAS with bogey mounted RCS functioning as sanders (they fire opposite to gradient when ascending - pushing wheels into the ground for traction Maximum range - modular dependant on tanker wagons & configuration Domain of operation being kerbin with home depot as KSC1 Previous models include legendary EMD powered 4408, 4427 & Spacetrain 4402 Related to 40 class locomotive 4003, 4016 with class leader D4001 Mainline operation since KSP 0.25+
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Its a great example of a thread about pylons and hardpoints that detached from its primary purpose and took on a life of its own Case in point.. They are decouplers
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My good friend @Curveball Anders I respectfully disagree Thunderbird 3 herself has 3 such hardpoints and or pylons "We need more pylons!"
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LJ-1001 Officially has a mission - A plane crashed on around 300km from KSC in a sandy area..the kerbal survived, cockpit is intact but sadly other than having a working turbine running fruitlessly until the fuel runs out on near idle, its useless.. Installed scattermod as driving a train is a spiritual experience best shared with beautiful lighting Here she is firing up on the runway ready to depart the long journey that might take several days (no time acceleration just save) Meanwhile Sistertrain LJ-1002 sets off in a similar direction but different destination, configured in long range mode hauling 3 fuel tanker wagons and 1 passenger car.. heading for the white capped mountains
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Nicely perfected the ye-olde Trijet locomotive, technology wise their the oldest in the fleet having been brought to life many years ago.. although I was sad to find I cant reverse wheel motor direction on the wheels for controlled descent of mountains by using an action group to celebrate though, I took yet un-classed LJ-1001 to the mountains, away from the light green sands that surround KSC that I'm sure to everyone is the official testing ground onto the darker green with trees and mountains stable as a rock at 30m/s with short periods of 45m/s using all 3 jet engines and running on electric power at 23 cruise with one engine just above idle for emergencies.. she did well.. the drive was smooth, relaxing and fine credit to all her ancestors so many years ago that died horribly before the design reached its apex.. resurrected in modern day to again ply the lands of kerbin Wheelsound 1.2 mod works perfectly.. she's got wheel motor sounds back too.. modified and applied to my L1 Wheels. a reskin of the M1 with some configuration file edits. I'm quite happy to say LJ-1001 looks like she'll live a long productive service life..
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Actually wish the smaller one didnt have its decoupling on by default..nothing worse than driving a trijet locomotive..hitting stage to blow the horn and losing half my train to projectile jet engines
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Mods in Stock
Overland replied to Choctofliatrio2.0's topic in KSP1 Suggestions & Development Discussion
KERBAL INVENTORY SYSTEM & KERBAL ATTACHMENT SYSTEM (KIS & KAS) Its a rather strange thing it never has been stock..it should be.. It has unlimited uses irrespective of if your major tom, rocketman, a ground pounder or happen to be an engineering genius subjecting wide eyed kerbals to terrible deaths or flights into the night sky (and terrible deaths) -
Interesting thread Im looking for a similar thing but for lead acid traction blocks..sealed lead acid heavy as half of kerbin The idea is to use them in battery locomotives for land trains.. Consumptions easy enough to dial by the numbers based on time vs use..say for a 12 hour realtime shift before charging But a battery mod with discharge and recharge rates would be nice Id hate for a fuel powered generator wagon to charge in seconds or for hills and overloading to.make no difference Sadly though at 100 kilos+ for a standard battery pack I doubt theyd be spaceworthy
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KTP The T stands for .. TURTLES Because... Mun? Been there once..by leading the target .. Made a hole on a pure ballistic tragectory Duna? Looks nice in screenshots Orbits are the things that happen around the sun and all other planets for all eternity.. Poor 4402 first train in space.. Have I ever attempted a space mission? No.. Had KSP since 0.23.. 3 months later the first train was born and by 0.25 thousands were dead Planes occasionally.. But KTP to me is...trains..pure beautiful murdering genocidal machines of railway inspiration To quote a friend while streaming "you dont....do rockets at all do you?" As the SRB spiraled out of control.. I replied No It was launched from a train
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I use them on locomotives..never quite sure if they work or not..although back before they were standard I did enjoy battling mountains with generators running hot..juggling rpm, torque and heat.. I never quite get the same enjoyable battles now though...maybe radiators do work? I never quite thought about it until now
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Seeing a trackless train..thinking of KSP... And laughing at the instant KSP inspired thought that people should have no nose
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I Love KSP, I love the community we have..but more importantly I love land trains Ive got big ideas that now have reached the limits of stock parts mod parts that I use work great..but look wrong or unsuited for thier function.. All this has me in need of 3d models Regretably though despite originally knowing my way around gmax some 10 years ago..life..time and work have eroded my skills to near non existant So! With all that established... The ideal of hiring someone from say the unity asset store occured to me.. The KSP side of things i can do myself or learn to do.. Generally the idea is to contract x modeler to model x parts for a mod id happily release for free Does anyone have any experience in hiring outside help for projects youd like to give feedback on? Im looking for someone to model a kerbalised version of a smaller aircraft tow tractor... Or rather a shunter, land train locomotive and a few wagons in modular fashion (with IVA) eg
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Just found out wheel sound mod is updated for 1.2 The buffalo wheels use it natively via modual manager I know you said KSP might not give you the feels vs a more serious driving sim . But I too own the likes of osmi 2, stock car extreme and the like. Yet its KSP i come back too These buffalo wheels on any rover are gold standard for wheels that act like wheels.. Rover wheelsound adds electric drive sound..popping and skidding Power something with a few RTGs Add some infernal robotics swivels..join the growing numbers of ground pounders Mix and match a few mods..suddenly your putting a truck sim to shame driving fuel trains to outlying launch bases listerning to midnight oil
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Galaxy railways And my train to work..5am darkness..bright stars and moon in the sky..the trains headlight shining on the track ahead Into the ink blackness ahead Driving trains in KSP at night feels like that..and trains in the realworld remind me of KSP the same
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Driving rovers and trains with a wheel and pedals can be a very rewarding experience far greater than using keys Controls configured nicely mean the rovers acceleration takes on a smooth gliding start..power when you need it and generally most purpose built rover wheels such as for the buffalo rovers stop accelerating at a decent point and even stop using power until they encounter a hill..letting batteries recharge with say RTGs on flat terrain or gentle downslope..all.the while your foots depressing the pedal full way..its the little details you start to notice that makes it a great experience Sadly one of my favorate mods Rover Wheelsound mod seems to no longer work under 1.2, a rather critical component to enjoyment having driven with a wheel and pedals (sometime with joystick too for throttle) For hundreds of kilometres..id say its one of the nicer things to do in KSP. Add some good music..chai tea or coffee and plant yourself infront of the wheel for a few hours..youll quickly realise flying over kerbin or orbiting it from space missed out on one of KSPs most overlooked qualities Soon youll learn the lay of the land outside of KSC then sail into the unknown beyond Jet powered trains and rovers do have thier place too..but they slip into overspeed too easily and make steep hills a rather smokey mess One thing you can do to get the feel.of things though..build a bus..plug in your wheel and once its configured..go for a drive around KSC Youll see if driving around.kerbins for you...given you have a wheel..id say it might be
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If you got a steering wheel.or.joystick trains are good with the infernal robotics beta core..works on 1.2 well Got a whole kerbin to explore. Dont orbit it..drive it
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What moves you? (other than high velocity gas)
Overland replied to Leafbaron's topic in KSP1 Discussion
Trains are nasty machines..killing hundreds of kerbals..death comes swiftly and violently with an inexperienced driver.. For the experienced battlescarred driver of a land train..the zone is life..distraction is the darkness that follows and speed ensures the empty vast expanses of kerbin remain only with a population of trees..living gravestones of those passengers and crew Setting out is the happy fun part Getting underway as KSC dispears on the horizon...a train is left to her own.. This kind of music reinforces the situation..creates the calm like xen thats needed for long journeys. And sadly "at rest" is more of the anthem of kerbal train program operations rather than just music Its where most end up..honoured by class numbers..names and collections of trusses, wheels and cabs that once were trains Horrible.. Its just I love it too -
Messed with rocketry for the first time in years and not trains (not really) From trains!
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Doesnt have the root part interdimensional iva attachment common in shunting trains or operating a push pull service (IVA follows the root part staying constantly on same axis) From 0.23 to 1.2
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Visit to Nye Island for Walk-up to New Tracking Station
Overland replied to ansaman's topic in KSP1 Discussion
Anyone have these on a map? They seem ideal destinations for land trains (or on boats) -
I love how you mounted the wheels on I-beams very graceful in motion..im on my phone right now so theres only so much detail I can see sadly Wheels stablised mostly now although suspension needs to be tweaked a little manually.. Dampning is the enemy of trains..and too little makes you seasick as it mexican waves through the train Ive suspected this newfangled unity suspension was never designed with trains in mind..a likewise fear I sometimes have about Kerbal Train program with that whole "space" thing It works much much better than before though once tuned in.almost 1.0 wheel capability Im using the ever popular edited and repainted M1s so i cant say how well the new landing gear goes Ill check back on my pc tonight
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Happy to say that Infernal Robotics core + legacy parts do indeed work as stated although switching back to the old stock + sam hall's Kerbonov KN-2 cockpit combination presented its challenges vs rover derived land trains of recent.. I had to go back to the steering drawbar ideal which at first was incompatable with a 40 class diesel electric locomotive, Thankfully ive found a decent solution borrowing from a rather retro early on landliner design from 2014.. but alas like much in the world, what is old is new again when certain challenges or needs present themselves Stable at 40m/s and pure passenger carrying train propelled by ye-olde type jets.. each carriage has its front wheelset steered by the leading unit before it (or locomotive steerings perfectly with a steering wheel.. but easy to drive with keyboard by enabling rear wheels on the locomotive to steer (inverted) gives wide sweeping gentle turns using just a keyboard.. oddly enough something I never tried before might help someone looking for inspiration so i'll post pics The key factor in this is the Infernal Robotics docking washer (free turning) and the fact that the front truss of each wheelset isn't actually attached to the underside of the carriage but free to pivot naturally sure its not as pleasant as the detriot diesel chug of the more advanced locomotives in my fleet in the past, nor does it have any legend surrounding the design.. but its borrowed heritage and stability at speed is sure to mean this 50 kerbal snake of death will have a decent life of operation... before a new train has to perform the all too familiar funeral service and rescue recovery operations in its wake Note the truss vs wheel position And extreme example of the articulation during an accident rollback ( suspension all set to 0 dampening and 2 stiffness) Underway AND Just for historic purposes a late 2014 early 2015 design from my steam screenshots.. The Herritage of this unit, a 4th generation landliner Back when docking ports were flexable
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Its train like dotto type land trains use 4 wheel or 2 wheel steering the same way .as do multi wagon ore road trains Its a misconception that kerbal trains that currently run on land must be railway in practise..keeping in mind we have over 100 years of realworld land train existance in history on our own world..some detailed in this thread some pages back Then theres the whole...its kerbal..factor..nasa and suchlike didnt and hasnt done 3/4 of the things kerbals have done but rockets are still rockets and planes still planes Land trains in KSP are as train like as thier spacefaring cousins.. All proudly kerbal