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paul23
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KSP2 Release Notes
Topics posted by paul23
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- 5 replies
- 1,110 views
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- 2 replies
- 415 views
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- 5 replies
- 2,835 views
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- 10 replies
- 844 views
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Rescue mission show crew in mk1 crew cabin, can I still rescue without grabbing unit?
By paul23, in KSP1 Gameplay Questions and Tutorials
- 4 replies
- 1,114 views
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- 5 replies
- 1,998 views
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- 9 replies
- 1,335 views
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- 3 replies
- 1,749 views
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Is there an orbit that has always a direct line of sight with the mun (free field of view)?
By paul23, in KSP1 Gameplay Questions and Tutorials
- 10 replies
- 1,272 views
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- 1 reply
- 356 views
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Launching into high orbit what's more efficient?
By paul23, in KSP1 Gameplay Questions and Tutorials
- 10 replies
- 1,268 views
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With far aerodynamics, is it possible to make a realistic dynamically stable aircraft? That works?
By paul23, in KSP1 Mods Discussions
- 2 replies
- 796 views
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- 9 replies
- 1,138 views
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Toast menu (current contracts etc) not correctly positioned?
By paul23, in KSP1 Technical Support (PC, modded installs)
- 0 replies
- 470 views
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Minimum tech level with first level vab to get to the mun.
By paul23, in KSP1 Gameplay Questions and Tutorials
- 9 replies
- 1,228 views
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- 4 replies
- 664 views
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- 3 replies
- 515 views
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- 1 reply
- 367 views
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- 2 replies
- 396 views
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- 28 replies
- 5,078 views
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Ship overheating while idling at launch platform?
By paul23, in KSP1 Gameplay Questions and Tutorials
- 7 replies
- 1,070 views
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New technology nodes "has unresearched reqs" in existing saves.
By paul23, in KSP1 C# Plugin Development Help and Support
- 0 replies
- 621 views
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- 8 replies
- 1,782 views
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Overheating due to re-entry drag - inside service bay
By paul23, in KSP1 Gameplay Questions and Tutorials
- 17 replies
- 2,706 views
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Make satellite contracts "remove control permantly" from the craft. 1 2
By paul23, in KSP1 Suggestions & Development Discussion
- 39 replies
- 4,010 views