Jump to content

Higgs

Members
  • Posts

    280
  • Joined

  • Last visited

Everything posted by Higgs

  1. @Dfthu if you ask for a moderator to close the thread usually by naming one like vanamonde or whomever with an @ and his/her name they usually will oblige you with a closure.
  2. I hope the devs do the intelligent thing and scrap the idea of multiplayer entirely. Ksp and multiplayer are oil and water. They dont mix. Too many variables to coordinate. Too many ways for it to go bad. Not enough to be gained by it. My objections said, the wiki is not Squad maintained and they have said as much.
  3. I have "Diet Kerman" fell out of my chair laughing when he showed up
  4. @Nikolai Even then, tis minmus, should work. And as @SpaceCommunism points out, sas should be strong enough to rotate it if it falls.
  5. Firstly, thank you for your service. Secondly, no one is perfect. We all error and goof up. I for one, welcome you back. Higgs
  6. @Flamingo Mind if i save jeb? You are on minmus, just turn to face the ship. Turn your eva pack on. Jump. Slow your drop with eva and grab the hatch.
  7. Mines waiting for a mission, but also? Theres already a thread on wheres jeb
  8. was sending a pair of comm sats to Jool to replace a pair lost to reasons, i failed to notice a building glitch. the docking ports i used were literally melded into each other and acting like a single part. no decouple possible. SO, the mission being lost to a build error, I sent the probes into Jool. Biggest failure in a long while. 3 years game time... <shakes head sullenly, walks off>
  9. a little birdie and a youtube video told me there is a feature hidden in the code of KSP. Plasma Trails. Seeing as 1.2 is supposed to have some decent performance upticks, would it be possible to turn on the plasma trails?
  10. @Merkov I may have derped my sizing but what i was thinking was one the size of the adapter that is structural only that came in ARM back in the day.
  11. @NecroBones Is it or rather would it be possible to have a fuel carrying 3.75m tank that adapts up to fit 5m and maybe rcs tanks larger than stock that are inline? Just thinking aloud
  12. Hey um op? Squads a company. Coding is hard. People come. People go. Are they falling apart? In a way yes. The same way our bodies do as old cells fall away and newer shinier ones step in. It's growth. It's a good sign.
  13. that it did. thanks again for the info and pointing me in the right direction @Laguna
  14. oh? neat. will give that a whirl @Laguna and silly question, but that deletion should strip it from all parts? ill probably know before you reply but, never hurts to seek opinions right? and again, thanks for the input
  15. @Laguna @Andem I direct your attention to this image. It was taken <as of this post> less than 5 minutes ago. the ONLY difference between this image and the one directly above your post Laguna? is that Module Manager AND both Space Y Heavy Lifter and its 7.5m expansion are removed from my game data folder. Those "+" are directly related to either of the Space Y packs or Module Manager. It is NOT a stock feature. It is distracting, and I would like some way to shut those little "+" down as they add only distraction to me. Sure they are useful to some, but, to me, they take away.
  16. @NecroBones upper right corner of every part in the list. its the same on every single tab. these + marks appeared after installing Space Y heavy lifters and its extended 7.5m pack. im not sure if this is MM doing this, or something with in your parts packs, but, id like to be able to turn these off, any info is appreciated
  17. is there a way to turn off the + on each and every single part that now shows up since i added both this parts pack and its expanded version? they are rather distracting
  18. In short the gentleman running got fed up with stuff and felt a sense of apathy and quit. Theres a thread that shows more
  19. Anata wa watashi no kokoro ni aru mono o shitte iru hitsuyō wa arimasen.
  20. If you wait long enough they respawn as long as you didnt disable that.
  21. No, i am saying what could be. Now i personally would not object to such a mechanic to be added as it would be fun to see. It would obviously need a toggle or slider or so.
  22. 1. No no no no. Keep it as a mod honestly. 2. Yes 3. I think you mean flesh it out and i agree 4. Idk i dont even use the ground clutter toggle so its eh to me 5. I think the nukes from novapunch are 2.5 meter and are good enough for me. i think since 1.1 is unity 5 and U5 supports 64 bit it may solve the ram issue if you have the ram to burn
  23. Rather short sighted harry. A good number of contracts state do X task in Y time. That makes it time sensitive. Period. I know of some folks (myself included) pick up contacts and get sidetracked only to remember about Z contract only to fail. You also discount the players who DO use things like TAC Life Support and that build time mod. Adding weather enhances, not detracts. Look beyond yourself Harry, look beyond what to me looks like a mindset of impatience. See what can be, see the possibilities and dont wall yourself into a dull box because its comfortable and easy. In the end do what you want in your game, but do embrace the potential some day.
×
×
  • Create New...