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Everything posted by theJesuit
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When I tried it it did, with the Simplex Resources, but can't remember if it was the latest. I haven't played in a while, and this was at least a MONTH ago... I haven't had a chance to put in recipes to the Kerbalism branch yet. How are you at coding MM patches? To ensure compatibility, i found there needs to be recipes for the psudo-resources that kerbalism uses. Not hard. Peace.
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Please, oh please don't give up your day job [of maintaining so many mods]... And please, oh please accept this message as a token of our appreciation in the good humour and graciousness of which I am writing it . Peace.
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When will PC 1.7 update will be released?
theJesuit replied to Eaten by Black Hole's topic in KSP1 Discussion
And with quarterly updates, the first arrived a month early in late December which makes it 3 months since the last one now. But also they can't make us sign up to a new EULA without an update... so... maybe, just maybe. Just pointed out that the EULA announcement for the 27th March occurred in NZ time on the 28th. LMAO. Not complaining, just found it hilarious. Peace. -
Each EVA should result in 330 N2 maybe?
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Do you EVA much?
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[1.6.x] Max-Ksp MAS IVA Pack (development)
theJesuit replied to Max-Ksp's topic in KSP1 Mod Development
New or replicated part with a different IVA would be great. @MacLuky made one with three https://forum.kerbalspaceprogram.com/index.php?/topic/165240-13-landercan-mk12-v10/ but one extra in both cans would be most ideal I think. Peace. -
[1.6.x] Max-Ksp MAS IVA Pack (development)
theJesuit replied to Max-Ksp's topic in KSP1 Mod Development
These look great. Are you thinking of doing one with the mk1 landercan? I have a request s'il vous plaît. Could you do a basic iva for both the mk1 landercan and the mk2 landercan that adds a seat to each one? It is something I've always wanted but I can never work out the blender/unity cross over. Nice work on the MEM. Peace. -
I think this is an excellent decision as the commitment to release sooner than later is there, but they found bugs that are difficult to squash. Or... some of the devs have been unwell and the release has to be delayed S work flow got behind. Whatever, great work Squad. It'll be here when it's ready. Peace.
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Hi all, So we hit 52 downloads over night (gosh CKAN helps :). Thanks for giving it a go. I would be keen to know whether people are playing with other Simplex Mods or opt to not use the upgradesign or fuel ratio change. I've noticed an issue potentially with only simplex mods AND kerbalism and not having an ability to mine NaturalOre (to bake oxidiser). I'll look at this over the next few days. All other combinations look good though. So as I said, thanks for trying it out and feedback would be appreciated. I'm happy for a PM. Peace.
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CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
theJesuit replied to politas's topic in KSP1 Mod Releases
So many thankyous. Peace. -
CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
theJesuit replied to politas's topic in KSP1 Mod Releases
Hi amazing CKAN gurus... Can I please have SIMPLEX Propulsion added to CKAN. https://spacedock.info/mod/2112/SIMPLEX Propulsion Only dependency is MM (not included). No restrictions as far as I'm aware. Thank you! Peace. -
Ah... all joy to our fellow litter members on console.
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March 21 Blast off? @The_Cat_In_Space
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SIMPLEX Propulsion A mod that causes the atmospheric performance of all engines, and offers more natural fuel ratios. DOWNLOAD at Spacedock Requires: Module Manager (not included). Stock TechTree , TETRIX TechTree, or SIMPLEX TechTree, or QUARTIX TechTree Otherwise can be a standalone mod. Recommends: SIMPLEX Resources which now handles Fuel changes, and has options for PowderFuel ISRU and Nuclear Generators! Engines The performance of engines is nerfed in atmosphere only. Vacuum performance remains unchanged. It's purpose is an attempt at forcing the creation of two stage rockets to get into orbit around Kerbin, but retaining the STOCK feel of KSP once in vacuum. The performance at sea level on Kerbin is 70% of stock values. Vacuum performance is unaffected and so the performance improvement as you ascend is far greater rate than stock as it normalises. Engine Block Upgrades Engines that are designed to be used to launch rockets from Kerbin (Swivel, Reliant, Skipper etc.) have Part Upgrades to improve their atmospheric performance to 77% stock. Vacuum engines (such as Terrier or Poodle) do not have upgrades. These upgrades are available in upgrade nodes attached to the unlocking Tech Tree nodes where the engines are unlocked. Effectively costed 60% more science to increase power and efficiency by 10%. With JNSQ Engines will instead be nerfed to only 90% stock values at sea level. The upgrade will restore values to 100% stock. Other mods This is a global nerf so all mod engines are affected. NearFuture suite and Methalox CryoEngines are supported with upgrades. PALOX and PALOXUS These are new engines that run on a Powdered Aluminum and Oxygen suspension. Effectively a throttleable solid fuel engine that acts as a monopropellant engine. It is a late game vacuum only engine and works with SIMPLEX Resources in mind. PowderedFuel only requires NaturalOre to be produced. EMERGE This new engine is a beefed up Magnetic Plasma Ion Engine engine that requires a large amounts of EC. Again designed with SIMPLEX Resources in mind with its nuclear reactors. It is a late game vacuum only engine that is a little less powerful than the poodle, but will require either a large amount or energy storage, or a nuclear reactor to keep things running. THANKS AND ACKNOWLEDGMENT @Jimbodiah for the inspiration with the config he made for SSRSS. Check it out here: https://forum.kerbalspaceprogram.com/index.php?/topic/169534-12x-13x-simple-rss-patch/ @riocrokite for inspiration from SAFIRE and the persuasive work he did with ratios. Check out his mod and explanations here: https://forum.kerbalspaceprogram.com/index.php?/topic/181591-16x-safire-stockalike-adjustments-to-fuels-isru-ratios-and-engines-21-01-2019/. Peace.
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My idle speculation obviously pushed it back by a couple of weeks. Sorry people! Peve.
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
theJesuit replied to Nertea's topic in KSP1 Mod Releases
Yes it does. Peace. -
That's a good question. You're best bet is to ask in the discord server, but it would be nice to have the answer as reference in the forum too. Peace.
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Hey peeps. I've been working on a standalone Simplex mod to do with propulsion, which is modified form of @Jimbodiahengine SSRSS nerf. (It's part of the simplex TechTree currently, but this will be standalone). Jimbodiah's nerf means that everything is 30% less powerful/efficient and he admits it's a long work in progress. Anyway, my variant on this is that engines are less efficient at sea level but retain stock ability in a vacuum - hopefully making three stage rockets neccessary with stock engines but one in orbit you get a stock game. I'm working on part upgrades improve performance for some engines. The part upgrades will be cheaper tech tree nodes that only give atmosphere improvements for particular engines. This will be standalone to work with stock tech tree, or even ctt. Also, there will be a fuel rebalance like SAFIRE that changes ratios of fuel from 1.1:0.9 to 3:1 and only the large ISRU being able to produce LF. The small ISRU can produce still produce Oxidizer. I was wondering if people wanted an option for a vacuum nerf as well or have any other suggestions. Peace.
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I thought 1.6[.1] was the hugest one, - then ReStock happened TBH - I'm only uber keen for the skybox now in this update. It is the last piece of what I used Texture Replacer for, with the helmet removal. Although I'd really like a non mission builder Making History - basically the console DLC for PC. Please @SQUAD? Not sure how I sign (or click) the EULA without an update. I know about the other thread though, but I'm assuming that they will push something through... but as I don't run the game through steam... Peace.
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Given that the EULA is updated on 15 March (which in NZ is now), AND that it is practically three months since 1.6 dropped before Christmas, does that mean we'll get the 1.7 update today? If not, I didn't care when it is - this is only WILD speculation. Peace.
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[1.12.5] TechTrees: QUARTIX 3.10, TETRIX 2.26, SIMPLEX 1.36
theJesuit replied to theJesuit's topic in KSP1 Mod Releases
You're welcome! Just as @Taki117 has noted, you have another TechTree installed. My guess is the Community TechTree. They are not compatible sorry - so its one or the other. However have no fear! There will be a solution at some point, SIMPLEX TechTree 2.0 will include additional nodes. If you look back there are some initial designs, but I'm moving closer to the current one. This won't be CTT compatible, more inspired and I'm hoping to create my own icons. If not I'll borrow some. There will be additional branches for stations, mining, and other late game specialisation, with another four tiers or so. Before then I may send Nertia a patch to put CTT into the Simplex Tech Tree, but I'm still working my head around it and haven't' discussed it. Peace. -
[1.12.5] TechTrees: QUARTIX 3.10, TETRIX 2.26, SIMPLEX 1.36
theJesuit replied to theJesuit's topic in KSP1 Mod Releases
Hi all! Updated! And updated the OP. @zulu354, you'll be pleased to know that Sounding Rockets is now supported. Full added mods: ScienceLabInfo, Sounding Rockets, Mk2.5 Spaceplane Parts, Flat-Bottom Shuttle Systems, HabTech2 and ReStock+ The part upgrades for engines will now part of a separate mod as noted a couple of posts up. It will add extra nodes to the TechTree. The Engine Nerf will remain part of the fabric of SIMPLEX TechTree though. SIMPLEX Propulsion will just extend it. Enjoy! -
[1.12.x] Near Future Technologies (September 6)
theJesuit replied to Nertea's topic in KSP1 Mod Releases
So many mod developers feel that way. Too right. I'm just worried that I'll get itchy feet waiting for 1.7. Thankyou for enjoying your work Peace. -
Where are the updates from?
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