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theJesuit

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Everything posted by theJesuit

  1. There is a plan... and an agenda. A secret, hidden agenda... Peace.
  2. Only having the parts from the dlc (so I'm assuming not the dlc specific code) it does bring up the new comtatiner and robitic VAB/SPH icons amd the UI but I haven't looked at the implementation in the cfg files for them. It seemed a ltitle buggy but that may have been me only doing half what is actually needed.
  3. Hello @taniwha, With the KIS and placement styled opportunities afforded by the KSP 1.7.1 update, do you think you would move the survey stakes to the stock system rather than KIS? Peace.
  4. Looks amazing! Congratulations on the release. Peace.
  5. 7 hours 15 mins now... just saying... This is still on topic right?
  6. That is 5am in NZ which is my hourish of game time! Yippee! Peace.
  7. A modding we will go, A modding we will go, Hi ho the merry-oh A modding we will go. The mod bugs lead to strife, The mod bugs lead to strife, Hi ho the merry-oh The mod bugs lead to strife. A balance pass needs to run, A balance pass needs to run, Hi ho the merry-oh A balance pass needs to run. Jeb's dead so start again, Jeb's dead so start again, Hi ho the merry-oh Jeb's dead so start again!
  8. That's very cool. I'll have to find one I did many müns ago. Peace.
  9. You could attach and offset from a launch clamp, or launch another vessel with the camera on wheels earlier and move it to a 'safe distance'. Peace. EDIT - NINJA'D
  10. I just reread this after seeing it in your sig. I've already posted on the previous page - but that a memory trip. Thanks again for the absurdity! Peace.
  11. Are you supposed to use it at the main menu. I was trying in the VAB.
  12. I also couldn't get it to work. I was going to try again this evening with an older ksp version where it should work to learn how to use it (or make the calculations I want).
  13. Why downgrade to 1.3? Why not 1.6.1? What mods haven't been updated? You could always install manually. I'll add you to the prayer list. Anyway. How did it go? Peace.
  14. This in itself would have made Making History an incredibly popular dlc... @SQUAD maybe that should be an update to Making History? Hint hint? PLEASE? Your best bet is to do what everyone else does. In the Making History folder you could delete (make a backup of it first) the folders which aren't part related. From memory you should keep the Parts, Spaces, and Localization folders in Making History. Then it would load the Mission Builder, extra launch sites or fancy suits but will give you the parts. Spaces folder are the IVAs. Peace.
  15. Maybe, but the greenness is the RGB colour profile which is BADA55 which is also the coding related to Jeb and Val always smiling. Peace.
  16. Yea, that's planned as someobe did request it but I've been busier than expected and helping playtest the next kerbalism. I'll look at this tomorrow. Hopefully!
  17. lol. Just woke up. Gonna give it another crack. Yes I was also deleting ModuleManager.TechTree. Okay, it worked this morning - put in full path for it - and removed everything else. Sorry for wasting time @blowfish and @4x4cheesecake Peace.
  18. Each time a new save as I've been burnt b that before. Also deleted the MM cache.
  19. Hi awesome peeps. I've been trying to change the icons in the techtree for stock nodes. but @icon = new thing doesn't seem to change much. Is it possible? Thanks.
  20. Okay. Here it is. I'm not a big fan of city lights or tera in that draws a 2d city map on the ground. But how hard would it be to get kerbalised buildings to be placed via terrain scatter? Thoughts? Modders interested in giving it a whack? Then 'alien' buildings could be found on other planets...
  21. I wonder if exotopes could be used through a 'language' change? We could have a proper English language pack called UK or QE for Queen's English.
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