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Everything posted by theJesuit
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I like the new banner at the top of the forum.
theJesuit replied to theJesuit's topic in Kerbal Network
Indeed! Now I can't unread this. Any who... it was better than the previous advertising of KSP2! Peace -
One community, two games.
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Yip. My games I do the same as i also limit my rocket architecture to a size 2 launchpad
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[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
theJesuit replied to Gotmachine's topic in KSP1 Mod Releases
Interesting observation! I wonder if this mod would also solve the issue -
[1.12.5] Modular Kerbalism - Science Only Profiles
theJesuit replied to theJesuit's topic in KSP1 Mod Releases
The science requires EC currently so background it is. It might be possible to do a rewrite of them but i dont currently have the time. In the kerbalsim gui for your craft you can turn off EC messaging which will help. -
[1.12.5] TechTrees: QUARTIX 3.10, TETRIX 2.26, SIMPLEX 1.36
theJesuit replied to theJesuit's topic in KSP1 Mod Releases
Sure. In tetrix there are extra hidden nodes for KSPIE (interstellar expanded) i could add these in for blueshift. Sterling Systems seems appropriate. Give me a chance to get back at my PC which is more difficult in the christmas period. -
Yup!
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[1.12.5] TechTrees: QUARTIX 3.10, TETRIX 2.26, SIMPLEX 1.36
theJesuit replied to theJesuit's topic in KSP1 Mod Releases
Not Currently - there is an updated being released right now, but I'll look into it for next time. -
Hi everyone, I've been working through my latest playthrough and discovered that the Crew Exit part for the launch tower is missing the encloser with ReStock. I'll put out an update with this in the next couple of days . Another thing which I have found increasingly frustrating is how with fairings, the interstage sections that appear when you use interstage nodes on craft cant be used as a scaffold for surface attaching things. So, I'm going to make a round section that keeps nodes and has a couple of plates to hang down that will allow the interstage fairings to be more useful. This will take a couple of days to work through. Peace.
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[1.12.5] Modular Kerbalism - Science Only Profiles
theJesuit replied to theJesuit's topic in KSP1 Mod Releases
A couple of things to try. Only use a stock antenna - perhaps the Communotron 16-S. Also, What is in the Repsofttech folder? -
[1.12.5] Modular Kerbalism - Science Only Profiles
theJesuit replied to theJesuit's topic in KSP1 Mod Releases
If you could upload somewhere for download, or put them in a Google Drive or dropbox, put a link to them here (they are usually too big and it is poor form to paste them into the Forum!) I'll try and see what is happening. -
[1.12.5] Modular Kerbalism - Science Only Profiles
theJesuit replied to theJesuit's topic in KSP1 Mod Releases
Hi, can you paste a log. Also, i assume you have a connection to the ksc? Not wanting to suggest that you aren't a power user, but are you using a large sized planet pack and need to adjust the DSN range? -
I have so many feelings at the moment. The last 24 hours have been a rollercoaster. This just adds to that - but competing franchises may not be too bad a thing between a possible KSP2 and a KSA. KSP2 should have the IP spread wide - surely netflix or amazon could spin up a small tv series right?
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Recovering Wrecks From The Munar Surface
theJesuit replied to The Flying Kerbal's topic in KSP1 Discussion
It depends on the state of the wreak and what you have. EVA construction mode is your friend. You'll need to take along an engineer, a spare (full) fuel tank and engine like the terrier, then rip off what you don't need and put your spares on, hopefully in such a way to keep your refurbished craft balanced enough to control and fly. In EVA construction mode you can't manipulate root parts or (IIRC) parts with kerbals in them. Good luck! Peace. -
[1.12.5] TechTrees: QUARTIX 3.10, TETRIX 2.26, SIMPLEX 1.36
theJesuit replied to theJesuit's topic in KSP1 Mod Releases
Will do. Thank you! -
I, for one, would like to welcome our new kitty overlords. I have high hopes. The right peoplem the lack of hypethe getting fundamentals right first up. With IVA, EVA stuff i hope that the characters are blue (yellow is taken by a certain movie franchise, and green invites lawsuits. A different body shape. Maybe with fur still?
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*** Changelog 2.5 *** This was actually done in July - so I think I know what I did! * New engine designs for PALOX and EMERGE * PALOX is now an Engine rather than SRB style, restyled/shaped Terrier * EMERGE is now a reskinned DAWN * benefits of the above mean engine plumes are a thing. * Depreciated old engines designs with the multiple models and no engine plumes! * Tidied up some code.
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Looking for a science rebalance mod
theJesuit replied to Head4TheHills321's topic in KSP1 Mods Discussions
I could recommend two things... kerbalism modular science... the simplex version, and also the Quartix Tech Tree, using 50% science. this techtree is designed for a pretty stock install with limited part mod support. You can choose to not have crewed flight till later in your career. -
Good news. The forum software license has been renewed for 6 months.
theJesuit replied to Vanamonde's topic in Announcements
I hadn't considered the wiki! -
technical issues So, we had some kind of technical problem.
theJesuit replied to Vanamonde's topic in Announcements
Forum had rapid unplanned disassembly? I'm glad it has been recombobulated. -
Long time to reply after the Forum burp. Use high quality engines, or get an engineer to refurbish it.
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[1.12.5] SIMPLEX Assembly 1.6 and SIMPLEX Assembly Plus 1.5.1
theJesuit replied to theJesuit's topic in KSP1 Mod Releases
Sure! I'll add it to the list