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Emilio

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Everything posted by Emilio

  1. Could anyone give me a good 0.13 stock (I have full version, but i want to try it in 0.13 first) mun rocket ? I tried lots of designs, all failed : -Can't achieve TMI, not enough fuel. -Can't acheive orbital injection. -Too heavy to lift off. I even tried a ultralight, RCS-propelled lander. But stupid ASAS used all my RCS fuel to stabilise. Arriving on the mun, slowdown, WHAT NO MORE FUEL !!! Crash ! Also do you have some tips ? PS : iff your rocket is using the new Mk1 pod but all other parts are 0.13 stock it's OK
  2. Hahaha, Liltrak's so cute ! Perfect for mun bases, maybe add a little "creewtank" for rescue missions ? BTW I almost got a real Bigtrak , but my mum didn't want to buy it
  3. Your (extremely cool) ejection seat has been put to test. Results : Can do 0-0 ejection. Can do ground dive ejection. Can do supersonic ejection. Can eject while stalling Can eject while landing. Can eject... well, at any time ! Awesome seat thanks mate ! As for the kerbal model on the seat, is there an onEVA() thing out there ? If so, you could show the model at onFlightStart, and hide it at onEva.
  4. LOL space nightclub Those lights are very good, now i can properly replicate Orbiter DGIV strobe system
  5. Wow, that plugin looks cool ! Only problem is, now nobody's going to download my bomb plugin ...
  6. Looks pretty cool, but the shell should be a decoupler and you should make a custom parachute.
  7. There\'s a 'fake mun landing kit' that Technical Ben did. It\'s a container that, when deployed, shows a lander and a KSP flag. Let me find the link... Edit : http://kerbalspaceprogram.com/forum/index.php?topic=6662.0 The attachment is maybe broken, but i remember downloading it recently, though.
  8. Hngghnh... All my designs either crash or fly too far from checkpoints....
  9. Don\'t worry, it won\'t take long to finish !
  10. The Mk1 engine is too powerful for a such small craft. It\'ll be ripped apart 8)
  11. I did a similar design, but it was bigger. This challenge is interessing, now I know how to get back alive when capsule\'s chute is dead EDIT : Jeb seems to like the PERD Unfortunately, for an unknown reason, all three members sled off and died
  12. Sorry, but I think someone did it before you... http://kerbalspaceprogram.com/forum/index.php?topic=17433.0
  13. I almost finished coding, there\'s still one error to correct. Also I should include a integrated killrot system, no ?
  14. Hahaha, the little joe is so cute XD ! This is totally kerbal !
  15. @TheMohawkNinja : Not a bad design, but i think you could do better with less LFTs. Added you to the Scores. No, you can do it in space, and you can land anywhere if crew survives. But you made me think to a new bonus : Long travel : Land on an other place than Kerbin, but return safely on Kerbin, 4000 points
  16. Really cool and interessing ! Can\'t wait for next part
  17. Your mission : Build a very simple craft and make it reach the highest speed possible ! Rules : Nothing particular, but no 'cheat' parts Scoring : Your final score is Highest speed/Number of parts + Eventual bonuses Bonuses are : Stock : No mod parts, +350pts Survivor : All crew survives, +500pts Line : Craft launches following an almost perfect line, +800pts Ascent speed : Highest speed is achieved while climbing, +1000pts Long travel : Land on an other place than Kerbin, but return safely on Kerbin, 4000 points Scores : 1sr : TheMohawkNinja, 420/21 = 20 Stock, Survivor, Ascent Speed Final score 1870 :hailprobe: Godspeed, Kerbals, and don\'t blow up !
  18. However, railgun bullets pass trough other parts, i tested it...
  19. XD made laugh for 10 minutes Is it a future 0.17 easter egg, or is it like your april fool easter egg from that egg-hunting thread ?
  20. Looks great ! need better texture though. Is there a landing gear or do you land on skids ?
  21. And if you run a mac You have no problems at all I think making the parts smaller will make them behave strangely : remember what Harv said about his attempts for 0.4 meters kerbals : they behave like insects... Also, why were part to part collision removed ? Looks like the railgun is inoperant now.
  22. The .zip was broken during the server migration. I will not reupload this version since I need to update it. Also, it will be included in my other thread, Pitiou inc. You can already download a r/c bomb from here. PS : I really need to rewrite the code, since I forgot to put 'Flamethrower' instead of 'HarpoonGun'
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