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Everything posted by Dman979
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Hi, XpertKerbalKSP! By all means, we could use some more LVs. Do you think you could make an Atlas V- replica type vehicle? Here's what I'm thinking- RD-180 first stage, AJ10 upper stage. https://en.wikipedia.org/wiki/Atlas_V The almost-full mods list (we just have to find a mod which has the RD-180) is: Action Groups Extended Advanced Jet Engines Community Resource Pack Deadly Reentry FASA FAR kOS Procedural Fairings Procedural Fairings- For Everything! Procedural Parts RealChute RealFuels RealHeat RealPlume Stock Extension TAC Life Support Vens Stock Revamp Plus, of course, Realism Overhaul and Real Solar System.
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Ok, @NathanKell, got a question for ya- Besides Soviet Engines (which is rapidly becoming depreciated), are there any other mods that have the RD-180? Thanks.
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That sounds great! One thing, though- they need to be compatible with Realism Overhaul and Real Solar system. Other mods: Action Groups Extended Advanced Jet Engines Community Resource Pack Deadly Reentry FASA FAR kOS Procedural Fairings Procedural Fairings- For Everything! Procedural Parts RealChute RealFuels RealHeat RealPlume Stock Extension TAC Life Support Vens Stock Revamp
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Pending: v1.1 compliant Arkingthaad tower lander.
Dman979 replied to Whackjob's topic in KSP1 Mission Reports
Now THAT'S the Whackjob we know and love!- 47 replies
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Pending: v1.1 compliant Arkingthaad tower lander.
Dman979 replied to Whackjob's topic in KSP1 Mission Reports
Well, I don't know off the top of my head, but it seems like you could simply open up a single can in the editor and take a gander at the engineer's report (in the bottom right-hand side of your screen). That's... actually semi-coherent. And not a bad idea, either. Seems like it might be right up his alley.- 47 replies
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Nope. But that's a good question to ask. People might get upset if you claim it's your own, though.
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make something that can take 140,000 kg to LEO, and at least 47,000 kg to TLI. You can not use hypergolic fuel, unless you clear the fuel mixture for that stage with me- too dangerous if something goes wrong. Do not use the Soviet Engines pack. No more that 5 engines per stage, to keep the failure chances low. In fact, the less engines you can use, the better. Same with staging, but it should not be a SSTO. No cross feed between tanks and boosters, if any, for realism. This is now a requirement for any LVs. Try to keep partcount low, if possible. If you need more specs, hit me with a PM.
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Dman979 replied to BahamutoD's topic in KSP1 Mod Development
Perhaps this belongs in the discussion thread, I've got a question anyway. How do I edit the Weapon Manager part on my craft so that it will fire a missile every 0.2 seconds, instead of every 1 second (the current lowest value)? -
hey, @inigma, can you give me a ping 24 hours before my match? I want to update my fighter, but I don't want to post the updated version yet.
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I'm going to call him Bob.
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No, sorry. @CliftonM?
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http://www.orbiterwiki.org/wiki/Powered_Explicit_Guidance