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Dman979

Moderator
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Everything posted by Dman979

  1. yeah, I've set my Clipper-12000s' to fire 6 per salvo. And even then it's hard. You'd think that all that wing area would be easy to kill.
  2. Hi, and welcome to the forums! It would be helpful to see what the craft looks like before making suggestions.
  3. that's pretty late. It'll probably be a ~3-hour committment, including getting there ~1 hour before liftoff.
  4. EST is normally UTC -5. We're doing daylight savings time now, so we moved up an hour. It's EDT (Eastern Daylight Time), and is GMT-4. Also, we're having a lot of messages passed back and forth. Could you please remind me what your role was, again?
  5. ey, wot? Oi'll bash yor ed in! @DuoDex?
  6. That's what I use for RSP as a good TWR. Never used that in stock before, though.
  7. I think that he has a "no-reply" policy for this thread. @Geschosskopf?
  8. I'd imagine that with less fuel, and the Kerbodynes firing, the TWR should be higher.
  9. I'd suggest not combining LOD and EECOM. Range and LOD have distinct responsibilities, and they may conflict durign launch. Also, Range is responsible for maintaining a closed range. I think that we could extend that to mean moderating on the Twitch stream, too.
  10. Booster Systems Engineer is not available for this launch, but is able to assist in other ways, albeit to a limited degree.
  11. Hi, @Darth Batzl, and welcome aboard! We like to think of ourselves as kind and welcoming, but that's for you to decide. If you're looking for questions and answers, I suggest checking out the Gameplay Questions and tutorials subforum.
  12. This is what would happen if you launched a Kronal Vessel Viewer ship like you see in the blueprints. I bet this thing can dodge bullets- they pass right through!
  13. Known for used to have a JKF logo on the old profile, I think.
  14. I've never had that happen. I've tested my planes that same way (i.e., unmissiled vs ungunned) and the missile planes have always won.
  15. But we're not doing planes here- we're doing weapons systems. You can change around the components on a plane, including adding and removing turrets. If a designer bases his or her plane around a turret, as unconventional as that may be, if it works nothing matters. And that's a reason to add redundancy to the designs, not to ban them. My planes were getting wrecked by the Laser, but instead of asking @inigma to remove it, I designed around it.
  16. Guys, I don't think we should be too worried about turrets yet. So far, there haven't been any turret planes flown in a match, so we don't really know how they will work, long term on in a single fight. Besides, turrets can lead to some pretty creative designs.
  17. RainDreamer, we can't forget that there are now 15 posts to a page, instead of 10.
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