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Deltac
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Everything posted by Deltac
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[0.22.X] BobCat ind. Historical spacecraft thread
Deltac replied to BobCat's topic in KSP1 Mod Releases
To quote a person from another thread for those complaining: Dat comment. -
Add punctuation. And for KSP, they might as well be. What problem are you having?
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
Deltac replied to ferram4's topic in KSP1 Mod Releases
Good to know.- 2,647 replies
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- kerbal joint reinforcement
- kjr
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(and 1 more)
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parts [1.10.x] SDHI Service Module System (V4.0.4 / 11 October 2020)
Deltac replied to sumghai's topic in KSP1 Mod Releases
Already requested, and possibly planned. -
[0.22.X] BobCat ind. Historical spacecraft thread
Deltac replied to BobCat's topic in KSP1 Mod Releases
Are you absolutely sure no one has tried to make a life support system before? Troublemaker Zoxygen Someone who isn't a Tac using the name TAC Note: Troublemaker's and Zoxygen are discontinued, I'm just saying asmi needs to either be more specific, or he's wrong about life support never being done before. Done correctly is always the question though -
[0.22.X] BobCat ind. Historical spacecraft thread
Deltac replied to BobCat's topic in KSP1 Mod Releases
Take an hour and peruse the add-on release forum. I do that every now and then to see what new add-ons have been made, and what has a lot of dust. -
I've never had this problem personally. How many and what other mods do you have installed? Not sure if there could be culprit there, or perhaps KSP is being it's unoptimized self, or alternatively, you might just need to re-download FASA.
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Well that takes care of the legs lol. Nextly, I was hoping to build a two stage lander. You know, like the one you based this part off of. Mind you, in KSP you don't need a two stage lander, it's just a fun project, and we space nuts like mimicking* reality. *mimicking does not imply in anyway full on realism. Only partial realism with respect to the limits of KSP.
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[0.22.X] BobCat ind. Historical spacecraft thread
Deltac replied to BobCat's topic in KSP1 Mod Releases
Try + KW pack + Novapunch + Mechjeb + Universer replacer + AIES pack + Stock Expansion Pack... I think you get it -
Here's my attempt at using this: Was hoping the hole would allow for a 2 stage lander, but I was wrong. Also, the legs don't move. Please tell me this is WIP.
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[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
Deltac replied to Tiberion's topic in KSP1 Mod Releases
Yes, the Matriarch does serve the technical purpose, but it does not serve the Aesthetic purpose. I think people just want to make more Saturn V reminiscent rockets, and the Matriarch is more reminiscent of the Soviet N1. This is purely aesthetic reasoning, so not a major issue Keep up the good work. -
[0.22.X] BobCat ind. Historical spacecraft thread
Deltac replied to BobCat's topic in KSP1 Mod Releases
Dragon ninja'd you -
Technically they aren't dead, they are just being replaced.
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If THIS is no love, I don't want to know what love is.
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None of the old stuff will get added. Home 2 is in "beta", so that will be later. The Soviet Pack has been added.
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If I remember correctly, 75t to 90t. I'm using boosters alongside Anvil IV for Mun missions.
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BobCat Ind. - Colonization, exploring and research vehicle
Deltac replied to BobCat's topic in KSP1 Mod Development
He is also busy putting dinner on table. 500 pound bear shark not easy to lift. -
In the past, I had a problem with the parts slipping and sliding around under heavier than normal payloads. However, I believe this mod should help out. I'll need to go test this. Thank you Boamere for bumping this thread back up xD Additional: Well, the Rigid Rocket mod seems to work, but now I'm very close to running out of memory (I think). Also, there seems to be a bug in Rigid Rocket that prevents my rockets from taking off anyway. Something with the launch clamps probably. It only came out yesterday though, so we'll wait.
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[0.22.X] BobCat ind. Historical spacecraft thread
Deltac replied to BobCat's topic in KSP1 Mod Releases
I'm think bobcat okay with the Aries for now. I'm saw someone work on SLS. Do not know if they still are. Do not remember where. -
[0.22.X] BobCat ind. Historical spacecraft thread
Deltac replied to BobCat's topic in KSP1 Mod Releases
So I tried Ferram's new mod out on a completely unstrutted version of the N1, and it seems only the top section of the rocket keeps the woobles. The rigid rocket mod only released today, so we'll see what happens -
BobCat Ind. - Colonization, exploring and research vehicle
Deltac replied to BobCat's topic in KSP1 Mod Development
I was thinking of something like this: -
[0.22.X] BobCat ind. Historical spacecraft thread
Deltac replied to BobCat's topic in KSP1 Mod Releases
Jeb can't hear anything while listening to his AK/DK albums. -
[0.22.X] BobCat ind. Historical spacecraft thread
Deltac replied to BobCat's topic in KSP1 Mod Releases
So many quotes! This confusion lies with Bobcat not describing the problem. I thought this was all about ye olde RCS balancing. The Buran and Kliper do have off balance RCS thrusters if they fire off at the same strength. So I take it the new SAS has RCS balancer in it then? And the new balancer isn't working properly for all directions. New video description: Bug report for Squad. New SAS doesn't translate properly in all directions. Also, I thought it was just called SAS now, and the old control system was the anti roll SAS, and the ASAS that never let you change directions no matter what. We'll have to get C7 to declare a final word on that.