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Slam_Jones

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Everything posted by Slam_Jones

  1. Indeed, connector ports from KAS/KIS, when connected, make those particular pipes. The ore tank being that size was mostly trying to save on weight/part count. Despite this, I can fill up the big tank on the left within a Munar day. Technically, the big tank of the left there was meant to just sit there and collect the fuel, and distribute it to incoming transports (also to provide power via solar panels, and the radiators I forgot for the nuclear generator ._.) I realized after landing it that I could use it itself to transport the fuel up to the Munar station and still have some fuel left (possibly enough to de-orbit back to the miner... might be able to deliver a bigger payload, even). Haven't tested to see if it's more efficient in that way than my dedicated fuel transport. (The transport involves a Rockomax X200-32 as the payload, with three FL-T800 tank attached radially, with a Terrier attached to each. (And SAS, probe core, RCS, etc) I have it set-up without fuel lines, so it won't pull any fuel from the payload. Has enough dv to take the payload up to the orbital station at 180km x 190km, deposit it, then return to the miner before refueling). Personally, I haven't used Fuel Cells to power anything really, but it might well be a really good option. Worth testing, IMO.
  2. If only Uber-Yeti fought George Dubya... wwhdnch
  3. If you are not against mods, I'd recommend the Near Future lines of mods, particularly Near Future Electric, which includes Nuclear generators that can run for many many years. Installing one would not only give you continuous power, but it would put your radiators to work as well The only other options I can think of are very part-heavy (i.e. tons of RTGs) or generally impractical (send up a probe with a giant battery to collect energy, return it to base). Here's a pic of my current Munar set-up: The top of the tower (where it shrinks inward and then out again) is the generator. This is the smallest one available, at 0.625m, and is able to produce 50/s charge for a solid 8 years. If you turn down the power from 100%, it will last longer. During the day I can usually turn it down to 5%, or off completely, and let the solar panels do the work. To have both drills running in the dead of night, I usually only have to set the generator to the 80 - 90% range. Make sure you have radiators, or your generator will overheat and become useless. By the way, the radiators you have are probably unnecessary for your current set-up.
  4. I actually miss my analog watch more than my digital one :\ Digital one is nice and all, but it look boring... plastic and pleather and whatnot. I stupidly wore my nice watch snowboarding, and got mugged by the mountain. Well, technically, I threw the first blow by attacking it with my face... but the mountain decidedly won, and took my watch for the trouble. Shoulda left it in the car
  5. Another Logitech 3D Pro here, as well. Unforntunately, it's several years old at this point, and constantly gives me phantom input when I have it plugged in. Sooo take good care of yours, or it will end up like mine...
  6. Usually, if it gets up there, it's good enough. For atmospheric re-entry vehicles, I'll usually just strap an SRB to it, launch it up a ways, decouple, and see how well it glides. If I can make at least one successful landing, then it's good enough.
  7. It may take a couple attempts to get it right (I know it did for me) but once you do it's a pretty awesome feeling Good luck! One last tip: because the atmo is so thin, aerobraking won't do nearly as much as it does on Kerbin, so you gotta really be ready for it. Chutes also won't do as much, so a drogue chute plus a regular chute might be a good combo.
  8. If it's as light as I think it is, you could prolly pop a decoupler, fl-T400 tank, and a Terrier for the upper stage, and then a decoupler, two FL-T800 (or one FL-T800 and one FL-T400) tanks and a Reliant or Swivel and that should get it to orbit. If that's not enough, put two radial decouplers with the smaller SRB's on them. Launch in tandem with main engine, drop when fire stops coming out.
  9. (Some Roman names sound pretty official) Tiberius Station Vitellius Station Pertinax Station Macrinus Station Aurelian Station
  10. Well, are you playing Career or Sandbox? The level of tech available to you makes a huge difference Edit: Generally, however, I'd do something like this: Probe stage: (what will actually land on Duna) Smallest probe core available RTG for nighttime charging (I tend to clip them directly into the center of something) Small battery for backup, and so you can transmit data without interruption (enough so you can transmit your biggest data transmission without it running out of charge) Science stuff Transmitter Parachute (I haven't landed on Duna in a while, so multiple may be required) Small booster with limited fuel to help slow down, if needed (depends on weight of probe and effectiveness of chute) Landing legs (3 of the tiny ones should be enough) Transfer stage: (to get you from LKO to Duna) Xenon container Ion thruster Solar panels enough to power said thruster Extra battery Airbrakes for initial aerobraking (I usually play at 0% re-entry heat, so if this doesn't work with the heat enabled, just skip it) - This stage would be dropped once you've slowed down enough Any stages below this should be chemical rockets with enough oomph to get you to LKO, minimum. Or, if you're brave, send it up in a Spaceplane
  11. While technically it is possible to build a laptop from "scratch," just know that it will generally be a lot more expensive than a desktop. Assuming you get all the components, and they match, and they fit in the case, it will take a while to install. Unless you have the ability to do this yourself, it's going to cost you a bit of money and time. If you take it to Fry's it may take them a few weeks. For reference, my brother's computer needed a new hard drive, so he took it to Fry's. It took them 3 weeks to do it. 3 weeks to install a new hard drive. That's a process that shouldn't take more than 20 minutes, if that. If money is no object and you've got loads of time, by all means, go for it. But generally you'll have to choose between high power and mobility. Having both is prohibitively expensive. As for specs to RSS/RO, I'm not truly sure.
  12. The LKO "Station Alpha" (right-side), and the Munar Orbital Ore Processor ("MOOP", left-side) More pics of the MOOP, with shuttles and fuel transports attached.
  13. Personally, I'd usually choose Hard settings, then add a fair bit of funds, science, and rep, so I can get an easier start. I usually aim to have the tech to make my first launch also my first orbit. I don't have much patience for early-career stuff
  14. Wow, that really puts things in perspective. I feel I should point out that where I live, rent on a single-room studio apartment is going at least $800/month (approx. 700 euros). So, we make a bit more, but everything is stupidly expensive. :\
  15. Wow, didn't realize it was so expensive there. A guy that works at my shop is from Poland, as he makes... well, let's just say it's more than that.
  16. KSP is currently my most-played game on Steam, nearing 1,000 hours at this point. I believe when I bought it, it was $30 or so. I'd say I'm extremely happy with it and the price I paid. Shoot, I've paid more for some games that I barely played at all, so I can't complain about KSP. The other game with the best value I've bought on Steam is probably Tales of Maj-Eyal, a roguelike. I think I spent <$10 (probably <$5 even) and have put over 100 hours into it.
  17. While ordinarily I'd recommend the AMD build, it looks like the i3 will probably run KSP a bit smoother, having a high Single-Core benchmark (according to CpuBoss). If you're mainly doing KSP, you might be better off with Option 2. Personally, if it were my computer, I'd go with Option 1, as I've had nothing but positive experiences with AMD/ATI.
  18. Windows 8: Google Chrome Version 45.0.2454.85 m Hmm yeah that version number is starting to look rather conclusive
  19. Just for curiosity sake, try attaching a small reaction wheel and see if there's any change.
  20. Hmm a picture of the craft in question might help at this point.
  21. Congrats! I reached 1,000 myself some time in the last 24 hours
  22. Here's a pic of the issue: (missing text underlined in red: certain bolded text and links disappeared... also another line of bold text near the top disappeared that I neglected to underline, specifically the line that reads "Northern Monolith 35.5, -74,9") My test was run on a PC running Windows 8 To reproduce: 1. Open Google Chrome to the following page: http://forum.kerbalspaceprogram.com/threads/60551-Spoiler-Easter-Egg-Stocktake-1-0-4 2. Click any spoiler. For results shown in pic, click the spoiler directly under the text beginning with "One of the Numbers on the Communotron 88-88..." 3. Close said spoiler. 4. Observe changes. * It would appear that each individual spoiler causes specific lines of text to disappear, rather than random lines. If the same spoiler is opened and closed multiple times, the same text will appear and disappear each time. Edit: Also including pic of pre-spoiler-opening procedure.
  23. A good way to check that is to have a mod like KER that will display thrust torque (I think MechJeb might display it as well?). Just make sure it's as close to 0 as possible, and all is well.
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