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Slam_Jones

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Everything posted by Slam_Jones

  1. At first I though the title said "Xenon Dropship" and I was looking at it like "okay... where's the Xenon?" Then, I learned to read.
  2. Glad to see so many folks attempting the Kerbin circumnavigation I just kinda wish at least one person would go after it Slam_Jones style: with a tiny rover that looks like it shouldn't make it Oh well. Maybe one day
  3. Career mode has been my preferred since I started playing, but lately I've been giving myself an "advanced start": Usually start in what I call "Hardcore" mode (no reverts, no saves, etc.), then start with a decent amount of science, money, and rep so I can get some tech and upgrade some buildings. That way, I'm not starting from dirt, and there's a few more contracts available sooner (after you get a Kerbal into orbit, of course)
  4. You can see some IR Hinges in the OP picture, so I think he thought of that...
  5. Pre-determined Underground Military Processing Kennel In Nebraska ROCKSTAR
  6. "I think," Sam began, "coffee's freaking yucky." (Please note, I strongly disagree with Sam) rqcuikd
  7. Woo Elcano challenge! As awesome as the entries are, I can't help but wish someone would follow my style and go with a tiny rover, instead of those giant monsters
  8. Once you figure out the basics, it's actually pretty easy. Oddly enough, lately I've had more success with a TurboJet/48-7S combo than with RAPIERS, as the TurboJet doesn't flame-out nearly as early (assuming same intakes). One big, BIG thing to remember: less is more. The less mass you're pushing to orbit, the less fuel you need to push it there. The less fuel you take, the less fuel you need to push it there. After you make your SSTO, take a look at it and ask "okay, now what can I remove?" Any extra weight will just make it harder... so keep it as light as you can.
  9. I've spent a fair bit of time this morning on google (and the various sites it's pointed me to) but haven't quite recognized it yet. I'm thinking it was one the lesser-known games, but I can't say for certain yet. Edit: It's funny how many other old games I recognize while scrolling through these lists. Oh, the nostalgia...
  10. My first "wall," I think, was learning rendezvous and docking. I buckled down and practiced it a fair bit, and now I can dock (usually) without the aid of RCS. After that, I think it was precision vacuum-body landings (putting modules down right next to each other). Same deal: practiced a bunch, now I can drop them basically right on top of each other. The last "wall" I hit was precision de-orbiting on atmospheric bodies. Again, some practice done and now I can land (reasonably close to) KSC on (most) de-orbits.
  11. So I'm guessing this is a little below "economy" class in terms of luxury... Hard to imagine they're not packed in there like sardines. :|
  12. Aghast, James grabbed orange juice, exclaiming: "new levels?!" vchdues
  13. It was PC. Can't say for sure what the stats were on the machine, but I believe it was equivalent to the original Commander Keen games in terms of hardware use, maybe even a little older.
  14. Hi! So recently I started remembering an old space game I used to play (I think the first one I ever played!) but I can't, for the life of me, remember the name. This is what I recall: It was old enough that it was in a 16-color palette, which makes me think late 80's. early 90's. Your main view was often from inside the ship, rather than a top-down view. You had a main mothership thing, which you can fly around to different systems (planets?). You had a screen where you can repair/upgrade your engine bay, complete with turbines and some other stuff. You could also launch small, limited-time starfighters to shoot at your enemies, or use your main ship cannons. I remember there were multiple types of aliens, some peaceful (you could trade with them and buy supplies), some aggressive. One of the enemy "ships" was a giant (flashing?) cube that sends out fighters (I think). The game manual had a size comparison chart in the back, and the main ship you fly around in is (I think) basically the size of manhatten (or something like that). The player's main was shaped something like this: Anybody have any ideas? It was about 20 years ago, so my memory is a bit fuzzy. If this is too vague, I'll try to remember more details.
  15. Several iconic Northern Canadians mobbed Russia. lolwut
  16. Vexing vixens: elaborate stories zookeepers utilize very fondly. brvdmk
  17. Kitten Recovery And Komforting Electronic Ninja EELOO
  18. Oh, I've seen vultures... nine vultures, man! gebcdhe
  19. Well, you can always change your flag at the KSC by clicking the flagpole in front of the Astronaut Complex. You can also assign a flag to a particular "mission" or craft by clicking the flag picture in the VAB/SPH. As for actually in-flight, I'm not too sure.
  20. Yeah, go for it. Just remember this bit:
  21. Slam_Jones

    Help

    You should contact Steam Customer Support and explain the situation. As far as I've seen, they're very helpful and can often get the problem fixed same day. Good luck!
  22. Bromide-Octane Occlusion (in) Spherical, Top-Heavy Ergonomic Rockets KERBAL
  23. A-ha! Now that's more like it. No extra fluff Thanks!
  24. If you paid money for it, it's yours forever, including all future patches, etc. etc. Edit: Also, can I come work for you? As a, uh, "special project consultant"
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