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Everything posted by Slam_Jones
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Quick-Utility Electricity-Usage Energizer POLICE
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Super-powered emu beats tiny idle emu. rehficn
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Father rented places where the undead barely danced. iepdmc I tried to think of more, but they only got more and more racist... (Your Jawas get Stabbed) (You Japs got screwed) (Yeah, Jews get scurvy) etc.
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Your jaws grow soft. ndldir
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"I know," quietly whispered Sarah, "I'll yet win." ndjdiei
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Top, Top, Top of the World
Slam_Jones replied to HoloYolo's topic in KSP1 Challenges & Mission ideas
Went ahead and fixed it for ya. Just open the spoiler, copy and paste whats in there over your OP. Good luck! At this time next year I may have enough to buy the whole da.. Whoops wrong one. This challenge is to land/drive/fly to any highest peak in the solar system. So Tylo, Dres, Moho, etceteria. Simple at first, but hard in reality. You don't only have to get to the peak, you have to fly to the planet and have a worthy craft to land precisely. Right, let's get on the the story from the kerbal's POV. Story "Have you ever seen a sunrise from the highest point," said Bill. "Highest point? Already been there," exclaimed Jeb. "No, I mean anywhere else out there, like Tylo, or the Mun." "Well no, no I haven't...." "Well, the government was generous to give us money for such a mission, and you can fly the craft if you wish." "Can't hear you Bill, I'm getting interference from the engines on the rocket." "Oh boy, here we go.........." Main Mission Land on the highest point anywhere in the system with the lowest funds possible, and return. DA RULES Visual and Info Mods only* No Cheats, Debug Menu or Edited Configs No Commando Seats No more than 2 launches (Drive and Lander can be assembled in orbit) Must be a new rocket (built in VAB, and used in mission) YOU MUST RETURN, MAY IT BE FROM GILLY TO EVE, ALL MISSIONS MUST BE SAFE ON KERBIN AT END Scoreboard Kerbin Galore (Kerbin, Minmus, or Mun) 1 2 3 4 5 Hot as Hell (Eve or Moho) 1 2 3 4 5 Rather be Red than Dead (Duna and Ike) 1 2 3 4 5 Lonely Space Potato (Dres) 1 2 3 4 5 Jolly Green Giant (Jool and it's Moons) 1 2 3 4 5 Big Ball of Ice (Eeloo) 1 2 3 4 5 *If your payload to complete the mission is THAT heavy, use KW Rocketry or something to launch it to ORBIT ONLY Side challenges: No bodies under 300km Lowest mass Land exactly on target with no driving/flying If I figure it out eventually, I'll make a badge for the people who take this on. Happy fail...I mean flying! -
Have you ever met anyone who thinks that Apollo was fake?
Slam_Jones replied to FishInferno's topic in The Lounge
I firmly believe they would have gone to any lengths to prove that we faked it. The KGB is not to be under-estimated, as I hear... -
LOL, I love it! Feel free to submit the applicable stats if you'd like it to be scored (but it's not required! ), until then, you get 100 points. I'm not much of an artist, so I personally won't be making anything (If I did, it'd look like a 4th-grader did it) but if anyone wants to take a crack at it, go ahead! And i look forward to seeing your Kart
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Steve, in cognito, maybe attacked Ocelot Zero. mebdkicu
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Fair enough. I can get a little overzealous with rules, so I've simplified and condensed them. Let me know if it makes a little more sense... Tweakscale is now optional, as it may well be possible to do this without. I doubt it, but am willing to be surprised! Edit: I've also made it so there are two classes: Modded and Stock. ---------- Anywho, here is my entry: Boreas Jet Kart Mass: 103kg (500 - 103 = 397 points) Size: 1.3 x 1.2 x 0.5 (70 + 80 + 150 = 300 points) Max Speed: 60 m/s (60 * 5 = 300 points) Total: 997 points (397 + 300 + 300) I did the SPH Course in 1:09. --------- Update: took the Boreas thru the International Course in 2:06.
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Moved KER to recommended instead of required. As for why, well, MechJeb has lots of functionality and whatnot I suppose, but it's first and foremost an auto-pilot. While this challenge isn't 100% about driving skill, it definitely plays a part. Kerbal Engineer provides all the stats you need, with none of the extra junk. Edit: I've since moved MJ to the Questionable Mods section, so it's not prohibited unless a compelling reason arises.
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"Oh My Kod!" Jeb, alarmed, tackled Tom. lvmcne
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Ehh, maybe, maybe at most, taking a few crafts over. But only maybe.
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Breakfast-Oriented Orange Mashing System MONEY
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KerbPro Racing League: Go-Kart Series Jeb tries out his new Ares Jet Kart ====OBJECTIVE==== Using Tweakscale (or stock if you can manage!), make a tiny rover, and race it around KSC as fast as you can! ====VEHICLE POINTS==== - Small is strongly encouraged! - To be judged, you must submit a screenshot of your vehicle in the SPH, exactly as you will race it. Make sure the following info is visible: Vehicle length, width, height, mass, and dV (if applicable). ==SIZE== - Size does not include seated Kerbal. - Maximum 2.0m/2.0m/2.0m -- Per 0.1m UNDER, you gain 10 points -- Per 0.1m OVER, you lose 100 points A kart with dimensions of 0.7 x 0.9 x 1.5 would earn 290 points (130 + 110 + 50) ==WEIGHT== - Maximum 500kg (including fuel) -- Per 1kg UNDER, you gain 1 point -- Per 1kg OVER, you lose 10 points A 131 kg kart would earn 369 points for weight. ==SPEED== - Start at one end of runway, accelerate to the other end. No need to stop. -- Per 0.2m/s, you gain 1 point (5 points per m/s) A kart able to reach 60 m/s would earn 300 points (60*5) Then you just add those up, and you have your vehicle score. 290 (size) + 369 (weight) + 300 (speed) = 959 points The mass shown in Craft Stats (the crossed-out one) assumes unTweakscaled parts, and accounts for weight as if all parts we not tweakscaled. Here are some Karts to give you an idea: If anyone would like, I can provide the .craft files of the Karts I've made for your personal use. ====COURSE POINTS==== Drive the course as fast as you can, and post the time! You can stop at the finish line, or go careening off the end, your choice. ====GENERAL RULES==== Base Rules: - Stock propulsion ONLY (engine must be Stock, wheels do not) -- But you can use any you want... from SRBs to Ion. -- Tweakscaling your propulsion is encouraged! -- You can use only wheels if you wish (this will save on weight but may cause lower top speed) -- Vehicle does not need to be able to move without boosters. I.E. it's okay to have a rocket-powered kart on landing gear. - You are allowed a 'Turbo' if you so wish -- A Turbo is defined as an additional form of propulsion besides your main one -- Ex: An Ion-Powered rover with a MonoProp Turbo - Rover must be a rover: i.e. minimum one wheel. - Rover must be Kerbal'd. More than 1 kerbal is allowed, but no extra points are awarded. -- External seats recommended, as pods are HEAVY. -- You may clip your Kerbal into the vehicle, as long as at least his head, upper body, and arms are sticking out. (Example) - Rover must maintain contact with the ground throughout the race. -- Spoilers (defined as: any horizontal lift-creating surface used to keep the vehicle planted to the road) are allowed. --- I've become aware that the lightness of the Karts, combined with the power they produce, can become an infini-glider. While endlessly amusing, I ask that you do not abuse this mechanic... do your best to keep the vehicle on the ground, and, in general, try to behave like a sportsman. -- You may cut some corners, as long as at least one wheel is on the track at all times. - Rover must finish in the same condition as it starts (no part dropping), however -- Rover may drop a crew pod (so you can get a kerbal into the seat) before setting off. - Your race starts with a screenshot that shows the time and that you're at the starting area at 0.0m/s. -- Often, if you stay under 2m/s in the starting zone on the runway, the mission timer will not start. Use this to your advantage. - Screenshots should be able to prove you did the course as intended. -- A video is, of course, very welcome in lieu of pictures. - Tweakscale (very) encouraged, but not required! -- Similarly, part clipping is allowed as well. - You are allowed to submit as many vehicles as you wish, just make a separate post for each vehicle. -- General rule: one post per vehicle. -- If you are re-doing a course for a faster time, then update your post containing that vehicle. --- You may also post a new comment or message me so that I know it's been updated if you so choose. - After submitting your vehicle, you may choose to do whichever races you want. You may do all of them, or none of them. The choice is yours! -- Re-trying a race is, of course, very much allowed. Just update your post with your original time, and your new time (and pics/vid if needed). - Many of these rules are not 100% enforceable, so the honor system is in place. -- If we suspect something may be afoot, I may ask you provide a .craft file for testing. ====MODS==== Recommended mods: - Tweakscale - HullCam VDS - Kerbal Engineer (this should be the first mod any player installs IMO) Dis-Allowed mods: - Anything that adds thrusters/boosters/engines/etc - Anything that changes physics - If you're not sure, please ASK and I'll probably say yes! Questionable mods: - FAR/NEAR/DRE: If folks insist on racing with one of these installed, I may make another class for them (assuming it makes an appreciable difference) - MechJeb: It may or may not make a difference. ====COURSES==== KSC-based: All courses start and end at the same point on the runway. Sprint course SPH course Science Course International course Full course - Runway, SPH, Mission Control, VAB, LaunchPad, Tracking, R&D, Complex, Admin, SPH, Runway (pic coming soon!) ====RESULTS==== Standard (Modded) Class Best In Show: (This is for the best vehicle score ONLY) 1. RapidUnplannedDisassmbly: Ickle-Mobile Mk1: 1491.5 points 2. Slam_Jones: Boreas Jet Kart: 997 points 3. 4. 5. Sprint Course: 1. 2. 3. 4. 5. SPH Course: 2. Slam_Jones: Boreas Jet Kart: 1:09 3. 4. 5. Science Course: 1. 2. 3. 4. 5. International Course: 1. Slam_Jones: Boreas Jet Kart: 2:06 2. 3. 4. 5. Full Course: 1. 2. 3. 4. 5. Stock Class Best In Show: (This is for the best vehicle score ONLY) 1. Juzeris: Karrt Masterr V4.5: 3,544 points 2. ghostbuzzer7: KerbPro Go-Kart: 104.5 points 3. Foxter: He's not given it a name, so I'll call it the "Roller-Disco-Derby-Rover" : 100 points 4. 5. Sprint Course: 1. Juzeris: Karrt Masterr V4.5: 0:44 2. ghostbuzzer7: KerbPro Go-Kart: 4:27 3. 4. 5. SPH Course: 1. Juzeris: Karrt Masterr V4.5: 1:01 2. ghostbuzzer7: KerbPro Go-Kart: 2:16 3. 4. 5. Science Course: 1. Juzeris: Karrt Masterr V4.5: 2:04 2. ghostbuzzer7: KerbPro Go-Kart: 3:21 3. 4. 5. International Course: 1. ghostbuzzer7: KerbPro Go-Kart: 4:08 2. 3. 4. 5. Full Course: 1. 2. 3. 4. 5. ====PRIZES==== Complete the challenge, and you can earn this spiffy badge, thanks to ghostbuzzer7! If you see a post of his, toss him some rep! Copy and paste the following code and put it in your signature: [noparse][/noparse] Oh, and there's a good chance every entry will get some +rep from me If you've submitted something and I haven't seen it, shoot me a private message. I'm usually on every day! Similarly, if you notice any exploits I haven't addressed, feel free to bring them to my attention.
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Several native rhinos overran Nairobi's racist bacon taco. nckduea
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totm june 2018 Work-in-Progress [WIP] Design Thread
Slam_Jones replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Made my best Kart yet... still plenty small, but this one can get up to 60m/s easily, and can corner at 50m/s if done right. -
Multiple cameras in multiple resizable GUI windows
Slam_Jones replied to theJesuit's topic in KSP1 Mods Discussions
Would be a nice addition to HullCam VDS, I can imagine using it to to mock-up an "IVA" on, for example, a small rover. -
General Application Beehive Extermination Node OCTOPUS
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Xanthar kills cats daily. nckdhe
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I think the most recent one I actually played start to finish was Darksiders.
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Messed around with another tiny Go-Kart.
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I am Super Dog! Now, chase Zombies! ZOMBIES!!!! cnjduek
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Much lift many stability Wow