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Deutherius

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Everything posted by Deutherius

  1. Brainpower Inducing Cyclic-Yield-Carbon Lethargy Exterminator DEPRESSION
  2. You can always contact a moderator if you want to request your own thread to be deleted. Just use the report function (that little triangle with an exclamation mark) on your own OP. It might be better to request your thread to be moved instead of creating a new one and asking for the old one to be deleted, though.
  3. Most atomic weapons would be detonated in the air above target, because of the logistic problem that is getting the bomb in the ground below the target. There have been nuclear bomb tests below ground level, but none that I have seen have produced such a dramatic effect. And even if they did, a tungsten pole just doesn't release its energy in the same way that the nuclear bomb does. EDIT: To clarify, I agree with Tommygun's post, just providing additional stuff
  4. ^ Make sure to record the attempts, because the deaths will be hilarious. Colour me a pessimist, but that looks like Tylo (the only grey moon with high enough gravity to overcome jetpack power) and the ladders are way too far. Everything you can do to remedy the situation is going to be more or less cheating. I'd personally just go with hack gravity and test ladders on Kerbin next time.
  5. (Please note that I cannot view the video with sound at this time) Unless it is a really powerful bomb, I think this is just overdramatized for the purposes of "hurr durr suparwepon". The projectile would most likely just bore itself REALLY deep into the ground, destroying everything in it's path. Probably some tremors, but not such a dramatic terraforming event. I believe that was the original purpose of the rods from god (Project Thor If I recall correctly), right? To destroy underground bunkers.
  6. Hah! no one can upside down the borg This is interesting - in sci-fi, the look of the ships is usually a major concern - they have to be iconic, nice to look at, and the "right side up" is usually easily recognizable. But in real life, looks of the craft rarely matter as much as function does. I mean, how many lab mice common people would be able to identify the zenith and nadir directions of ISS vs. The Enterprise? When the Space Shuttle docked with the ISS, it was pretty much standing on its tail - oh the irritation! (...not) With humanoid organisms, however, the "up" and "down" is pretty well defined, even just from terms of function - the "down" needs to deal with the ground, and the "up" is clearly build for a different purpose. And if you try to mix those two, painful things can happen. Almost all of the popular science fiction spaceships include some kind of an artificial gravity, so this issue rarely comes up - although seeing it happen with spaceships as well as humanoids (and observe how they react in different universes) would be interesting.
  7. I would expect those to be empty. There are just no structural elements big/long enough, so you can use empty SRBs instead.
  8. Interesting. I believe Space Engineers multiplayer would allow you to test this as well - I don't have the game, but frequent players might know. I've heard about that experiment as well, but haven't seen it. Thank you for the links
  9. Recently, after going on a youtube ISS video spree (mainly where they do Q&A with schools), I though about this issue: Long version: There is no up or down in space, which allows us to put stuff everywhere that wouldn't be possible without microgravity - like the sleeping cabins onboard the ISS being on every wall. We humans are, however, used to the concept of up and down, and our instruments are projecting this - most of the laptops, instruments and texts aboard the ISS are aligned, giving the impression that there is a floor and a ceiling, so the human occupants are usually aligned as well. But there are of course situations where you would find yourself talking to someone who is upside down relative to you. Here on Earth that would be really weird - not many people will talk to you while doing a handstand (although I have met a guy who did - it was weird as hell). All of our natural facial recognition would get scrambled and you wouldn't be able to easily guess the emotions of the other person, for example. Lip reading would also be really hard. But we can probably get used to it if exposed often to such a situation. Obviously not going to happen on Earth, but in microgravity... TL;DR version: If you meet someone in microgravity who is upside down relative to you, would you un/consciously rotate yourself so you are both aligned in "the right way"? Would you get used to being upside down after spending some time in microgravity and being exposed to this situation often? Personally, I think I would probably try to reorient myself. I also think that the ISS is build to prevent this situation as much as possible. I have no idea if I could get used to being upside down to someone. If there was some research done on this subject, please link it - my google-fu was too weak to find anything.
  10. Did you mean that it accelerates at 5 m/s^2 (so ~0.5 Gs)? Being just an engine or the whole mothership is irrelevant, I asked that question because orbital velocity around Minmus is around 200 m/s or less - if the drive wouldn't work at all under 800 m/s, it would not be able to circularize around smaller bodies.
  11. 111111) Add a small ladderdrive lander (so the mothership doesn't have to slow down) 222222) Put the whole craft on top of a lifter 333333) Send to orbit 444444) Explore the universe without the need for fuel 555555) ???? 666666) PRAISE THE KRAKEN! How does it perform below 800 m/s? Can I actually use it as a mothership, leave it in orbit around, say, Minmus, and still have it usable afterwards?
  12. AFAIK, NEAR is just FAR without calculating drag changes due to velocity. So the following should apply: In NEAR, what flies well subsonic will fly well supersonic. In FAR, what flies well subsonic may or may not fly well supersonic. From that I would say that if if flies well subsonic in FAR, it should perform well at any velocity in NEAR. I could, of course, be wrong
  13. You cannot stop or evade every object that is coming at you. Sooner or later there will be a situation where the hull will be breached, and we best be prepared for it. But yes, of course, relying solely on self-sealing materials would be asking for trouble - I should have been clearer in my post.
  14. Dear diary, today I had the weirdest run in Binding of Isaac: Rebirth. I went for random hard mode and the game gave me Samson. First item room - Tiny Planet. Second item room: Death's Touch. Third item room: Ipecac. Little Chad kept me healthy while my spinning scythes of explosive poison death ravaged everything in the rooms (including me). Both Catacombs and Necropolis were XL. I was also carrying a Chaos Card since second floor. Took Curved Horn because more damage. Technology 2 in the Chest. Finished with Mega Satan. I had no idea what was going on 70 % of the time, but it was probably the funniest run I had in a while.
  15. Ah, yes, I recall having the most trouble with display modes and the virtual network adapters. Display modes are extra, but having access to the internet from within the VM is kinda necessary if you want to try everything out and fiddle with every component I don't recall what it was caused by, though, so it is entirely possible that the OP would not have any problems like that (because lets face it, it was most likely something stupid that I did )
  16. While proving itself against bullets, stopping micrometeoroids can be several orders of magnitude harder. I wonder if the technology is really up to par to make a spaceworthy debris shielding. Other way of dealing with these might be self repairing materials - let the meteoroid go right through, hope it doesn't destroy anything too important (and install redundancies in case it does) and just patch the hole/s. Or just combine everything we can and hope it's not going to be too heavy to actually get into space
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