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Venusgate

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Everything posted by Venusgate

  1. I always thought in comparison with the command pods/cockpits, the hitchhiker was always a little heavy with no other use mechanical than kerbal storage. It's not terribly out of balance though. maybe 10% weaker all things considered.
  2. What are you clicking? Did you try reloading the space center and then accessing your craft via the tracking station?
  3. I've played with the idea of aligning the rescue craft to blow up the debris with a engine blast... havent seen if it works tho...
  4. I pulled it yesterday, but i haven't updated since it said it was 1.0.5, doing so now. Just thought it was kind of funny and someone might want to know EDIT -I cant seem to find anything released more recently than 11/10?
  5. I know as much. I am hopeing eventually to see if there's more to trend though. "First ore extracted, first 10+ kerbal station, etc" and take the reward values from that to see that if it's a reasonable expectation to try to play career mode stock without doing contracts that one might find boring, or repetitive - but still be able to accomplish a play-style that suits the player.
  6. I think it's meanto to be paired with either a docking port or a command module. having to do the crew shuffle to get in and out through the command pod or cokcpit is a little tiresome, but considering how much spacer there isn't, it feels very realistic to me.
  7. Thanks! This is exactly what I was hopeing for. where are these stored? I couldnt find them in the archives.
  8. So I realize that Squad is proud of their "hidden fun stuff" and I also appreciate that there's a new strategy that lets you play career mode without being at the mercy of a random contract generator. However, I'm a little uneasy at the idea of making major investments to play how i want to play, without knowing for sure if my objectives will actually yield a reward. I can imagine that landing on a planet for the first time will likely pay for itself (mroe so with the strategy) but will building a base? will mining my first 10k units of ore grant a milestone? Anyone have a lsit, comprehensive or otherwise? And if not, shall we start one here?
  9. Changing scenes did not change it. Could zoom out really far really fast from launchpad. Closing and restarting game got rid of it. Started mid flight (I believe when transitioning between map view and flight view.) Anyone else have this happen?
  10. Basically it full tilts them without affecting the flight controls or SAS of the rest of the craft. It's a way to burn off speed right before landing while generating significant amount of lift. play with it! flaps are not essential, but they do help landing a bit, and they're a good way to play around with how real aircraft land, instead of just slamming on the breaks and praying
  11. Read some tips and trying to stay within the 30 part starter limit, i made a re-entry shuttle! It works! That's a science bay in the middle surviving re-entry without a sheild~
  12. Something that looks neat and helps hold retro on top-heavy re-entry vehicles I do is flip three basic fins upsidedown and put them on the command pod around the door, and then tuck them in so that if you drew a line parrallel to the axis, but tangential to the edge (or along the science bay if you use that) the fins don't poke out. They arent enough surface to terribly affect your ascent control, and being tucked behind the body of your craft, they really only take heat damage when your craft is trying to flip - which is when they are generating the most retrograde control. - - - Updated - - - Surprisingly, they minor loss in freefall drag (even as low as 1g) is very significant compared to the minor heating that an engine generates. At least as far as i've tested.
  13. The game spawns "asteroids" in various orbits around kerbin and dres. http://wiki.kerbalspaceprogram.com/wiki/Asteroid
  14. Might be a bug. I havent seen the base building contracts since 1.0.5 release, but i know in 1.0.4, the contract parameter syntax was a little screwy, and that usually in this case, that would mean something in the sub paragraph of that line counts as that part. Ex: "Have part on vessel _____Part: solar panel"
  15. Solar gliders aren't a mainstream thing for a reason VERY high aspect ratios with low thrust but high lift characteristics. Or strap a nuclear reactor to it?
  16. Here you are. http://forum.kerbalspaceprogram.com/threads/76668-1-0-5-Kerbal-Aircraft-Expansion-(KAX)-v2-5-3
  17. I'd place more worth on whether it lands well. XD
  18. Love this mod. My only complaint: The smallest adjustable landing gear taken to it's smallest settings is still not as small as the stock starting landing nose gear.
  19. I just figured this one out only recently, but its something ive always wondered. When your maneuvering node "collapses" into an orange circle with two gray c7rcles below it (might only happen when you have a target selected) these two circles are forward one orbit (right circle) and back one orbit (left). This is useful in the sense that if yiu are trying to conserve dv, there might be a cheaper transfer in a few orbit, but instead of guessing, you can make a node, and click forward a few orbits until you see the seperation arrows close together (or closer than on your current orbit). Then adjust the node to zero out the seperation, and it will automatically say your node is in x time (x=time to node in current orbit+time of number of orbits for optimal transfer). No more wasteful burns when waiting a few hours would cut it in half!
  20. Restarted carreer. Cleared out mods. trying new EVE with low-count parts mods. Very stable! I love these new mk0 engines and the new mk1 cockpit is gorgeous!
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