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selfish_meme

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Everything posted by selfish_meme

  1. Yeah I checked his posts, he just randomly comes on for the last few years and drops a bomb on someones ship.
  2. Don't worry about this guy, it looks like he is a necro-troll from the wilderness of the past, he doesn't produce anything or have ideas, he just criticises others. - - - Updated - - - You could try lights or solar panels to mimic windows at the front, that nosecone is probably the least B-17 looking thing, maybe clip a cupola in
  3. I'm running 8GB on my Linux desktop and that runs EVE and Astronomers and about 15 other mods in under 6GB
  4. This is also on the Official 1.1 blog announcement But NoMrBond says later that while physics is multithreaded, single ships will still be limited to a single core, other ships can be on other cores, this is what I read to be the case on the PhysX dev blog as well.
  5. This too excites me, though I usually stream KSP from my Linux box to my Macbook, I like to have a stock install on the macbook for emergencies
  6. They have said the Flying Tigers guys have helped speed up their U5 port, which should bring some great advantages for all clients, so I m all for it. As it has resulted in a net gain for PC, rather than made the update lag longer. I personally don't think it's gonna be a big seller on console, but I don't have any figures or data to back that up. We all know there are bugs in the current game, and they should spend at least one release bug smashing, but I also know that many games have a shelf life. How long can Kerbal still be relevant? getting new content out is one way of keeping interest alive and I am personally looking forward to the new parts, especially the antennae.
  7. 50% of the time the tone of Internet communications is mistaken (I read this somewhere don't ask me to dig up a source). Kerbal is physics bound, meaning that the thing that determines performance more than anything is the physics thread. The physics is single threaded and as such bound to a single core. So the only thing that lets you add more parts (with physics, we will get back to that) without lag is a faster core. memory is important and KSP has some memory leaks that cause crashes, like scene changes, but the basic game uses 2.1GB which is easily available in most modern systems. On windows the most it can use is 3.5GB (because it is 32bit only). Some parts are essentially physicsless, in that they add their mass to the parent part and no other computation is done on them. Take the OXSTAT solar panels, you can put thousand on a craft and not really lag it, try a couple of hundred wing panels and you will have a totally different experience. So on your 64bit 6GB A8 system there will be plenty of RAM available for KSP, and no TSR is going to matter, you can easily see how much available RAM you have and as long as there is more than 3.5GB available then memory will not be an issue, until KSP hits it's own hard limit of 3.5GB and crashes. Your advice would be relevant for someone with 4GB of RAM and lower, but know also that the amount of RAM does not determine your FPS, instead that is bound by the speed of your core and the number and type of parts on your ship.
  8. I would hold off on celebrating the multi cores for a single ship. That is not the way PhysX has been purported to run and they have said themselves high part ships still lag.
  9. Updated the Delta II to the new one I made, the old one was unsuitable, now working on F%^^^$^$&^ Pathfinder again, multiple layers of chutes, solid rockets, thrusters, aeroshell, tether, balloons, what the hell NASA and then you go and make it a tetrahedron, that unfolds.
  10. his is just my opinion, since there's no subjective way to judge "Quality" of crafts. I think it's entirely subjective Nice work, you have carried on the tradition well.
  11. solar systems and planets can be generated via seeds, so that everyone can share the same experience, but I don't think these types of procedurally generated worlds will work very well for this game.
  12. This is for Pathfinder, he goes close to the other rovers but does not actually visit them. Kerbpaint one of Raerdons mods but it does not affect the craft file loading, it will load without the colors in stock
  13. I made this for The Dunatian but I have not seen many around and the one I did find was not good. So I am releasing it here. Enjoy, it is 1:1 scale, 40m high, around 230t and lofts a 12.5+t payload to Duna. 6 SRB's fire at Launch, the last 3 on seperation from the first 6, the last stage is a PAM-D for Duna Injection. There is a dummy payload, when replacing it do not make it too light or you might experience flippiness. Now also is a Pathfinder Lander and Sojourner Rover. Launch at full throttle, ease over till 45 degrees at 10km, seperate SRB's when they empty, keep pitching till horizontal after 30km, gain speed until apoapsis of above 100km. Update: Now also including Pathfinder and Sojourner Download with Dummy Payload Download with Pathfinder and Sojourner
  14. I have read the book, a couple of times and have just reached the MAV again in the book. I am basing it off my own interpretation off both, sometimes it's easier to follow the book to make it work with stock parts, otherwise the visual memory of this story will be whats in the movie. I want it to be representative of both and also be Kerbal.
  15. Thanks for that BananaIsAFruit, have made a screenshot album here - - - Updated - - - Some observations, it does look like the MAV is single stage with a detachable capsule, the rover is a lot bigger/wider (but those wheels are a perfect match for the ruggedised rover wheels though) and he seems to have a trailer - - - Updated - - - Also the hab airlocks are quite long, it is circular with a dome shaped roof. - - - Updated - - - The Delta IV is for a mission called Iris that only happens in the book, and it does not affect this recreation. Not to be confused with the real Iris Nasa mission which was launched on a pegasus XL.
  16. Everyone loves the Hermes - - - Updated - - - Major you are gonna love the new Delta II, I had to build a new one, the one I downloaded from KerbalX was really sucky. The numbers work out really well. I will release it hopefully tomorrow, just want to make a couple of tweaks.
  17. Heres a simple one of mine, a full orange tank to orbit OrbitMaster
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