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Gaarst

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Everything posted by Gaarst

  1. I made a chart: Edit: yes, 99% of these rockets are made from NecroBones' mods, it's not my fault if he does awesome stuff !
  2. Using Imgur and Windoze 10 works fine for me. Maybe the problem comes from you browser ?
  3. This is not a mod, just a suggestion for changes in the stock game. I don't think anyone has made a mod out of this.
  4. It's a mockumentary: it doesn't actually say that the Moon landing are fake, it makes you believe it while watching. But it is completely fake: the Moon landing actually happened and the documentary just shows how people can believe everything they see. I have other things to do better than watching actual conspiract theory stuff. And the movie is from 2002, so even if some people didn't see it was a mockumentary, there were conspiracy theories before that.
  5. The Moon hoax mockumentary, can't remember its name though. Found its name: Dark Side of the Moon. Basically it says that the Moon landings were fake with actual testimonies from real NASA people, but in the end, it tells you that the interviews were manipulated and that the documentary itself is fake. It just shows you how you can manipulate actual facts and data to make people believe what you want.
  6. For Saturn and beyond, we usually flyby Jupiter to get a gravity assist. But even then, to get to Jupiter in the first place you don't use a Hohmann transfer orbit. For missions to Jupiter itself, we either swing by Mars, just burn in its general direction or use Hohmann transfers. That is because a Hohmann to Jupiter takes about 3 years to get there which is reasonable. The flyby method is better because it spares a lot of delta-V and is a lot quicker for outer planets (10 years to Pluto instead of 60 years with a Hohmann transfer); but its downside is that you usually arrive at the target body with a lot of velocity and you can't get to orbit it unless you spend tremendous amounts of fuel circularising: you just swing by it and end up in a solar escape orbit. You can take a look at real missions to the outer solar system and you will see that all of them used single of multiple gravity assits at Jupiter (or Mars sometimes). The Voyager probes basically flew by everything: Jupiter, Saturn, Uranus and Neptune.
  7. You can totally make a Mars rocket to land there in a single launch in normal RSS. 1:10th version of RSS has about the same dV requirements as the stock Kerbol system AFAIK. So your average Duna rocket should be able to get to Mars; you might want to make it a bit bigger because you'll spend some dV doing orbital inclination changes.
  8. Because when you actually work out the maths, the mass of the orbiting body gets cancelled (except if it is significant compared to the orbited body). It's not really momentum that makes you orbit, it's just the motion that is affected by gravity. It's the same kind of thing that make a 1kg thing fall as fast as a 1t object. If vessel 2 is twice as heavy as vessel 1, then gravity will be 2x stronger than on vessel 1. But on the other hand, it will require twice as much force to get the same acceleration. In the end, as orbit are made possible by acceleration, the two cancel out each other and the two ships behave the same.
  9. The speed of light is so huge compared to galactic orbital speeds (230km/s for the Sun) and the distance to Alpha Centauri is so small compared to the distance to the galactic core that you don't really care about orbiting anything. You're not going to use a Hohmann transfer orbit for anything past Jupiter. You'll just go as fast as you can (using propulsion or gravity assists) to get there; it is the same for interstellar travel.
  10. Getting science from crashes alone doesn't really make sense. I think a Test Flight style thing with parts failures would be better: getting information from crashed crafts (recovered or not ?) can make your parts more reliable.
  11. I'll take the role of Payload Officer. Any documentation on the role, or I have to find it myself ?
  12. That is not where I'd put the boundary and that is the problem: it is thin and subjective. But maybe if we are really nice to each other the mods will overlook this issue !
  13. I'm afraid this will conflict with rule 2.2j (RP). We'll have to be careful with this topic if we don't want to see it closed...
  14. If you manage to convice the 200-something governments on the planet, why not ?
  15. Ok. I have tried 2.2.6, but unsurprisingly, KSP 1.0.4 doesn't like it (like really not). Also, I can't seem to replicate the NaN. Now, the game just crashes: I load a craft, put a SRB on it, rescale the SRB, launch and the game crashes. No crash folder is generated, the game justs plainly crashes. Output log.
  16. I'll try the 2.2.6, but anyway, the infinite loop is not the biggest problem: it just takes a little longer to load the rocket, but that is all. My main concern is the fact that when rescaled, the boosters keep their original thrust; and that the mod is throwing some NaNs around when I try to launch the rocket (only happens sometimes, I will try to get it happening to proivde a log).
  17. The exceptions seem to be caused by TweakScale but linked to Real Fuels in a way (@Svm420 already reported a similar issue in the RF thread): I get this spammed for a significant time when loading a craft with TweakScaled SRBs in the VAB: [TweakScale Warning] Exception on Rescale: System.StackOverflowException: The requested operation caused a stack overflow. at TweakScale.TweakScale.Setup () [0x00000] in <filename unknown>:0 at TweakScale.TweakScale.GetModuleCost (Single defaultCost) [0x00000] in <filename unknown>:0 at Part.GetModuleCosts (Single defaultCost) [0x00000] in <filename unknown>:0 at RealFuels.ModuleEngineConfigs.CostTL (Single cost, .ConfigNode cfg) [0x00000] in <filename unknown>:0 at RealFuels.ModuleEngineConfigs.DoConfig (.ConfigNode cfg) [0x00000] in <filename unknown>:0 at RealFuels.ModuleEngineConfigs.SetConfiguration (System.String newConfiguration, Boolean resetTechLevels) [0x00000] in <filename unknown>:0 at RealFuels.TweakScaleModularEnginesUpdater.OnRescale (ScalingFactor factor) [0x00000] in <filename unknown>:0 at TweakScale.TweakScale.Setup () [0x00000] in <filename unknown>:0 Followed by this after a good number of repetitions: TweakScale.Tools:LogWf(String, Object[]) TweakScale.TweakScale:Setup() TweakScale.TweakScale:GetModuleCost(Single) Part:GetModuleCosts(Single) RealFuels.ModuleEngineConfigs:CostTL(Single, ConfigNode) RealFuels.ModuleEngineConfigs:DoConfig(ConfigNode) RealFuels.ModuleEngineConfigs:SetConfiguration(String, Boolean) RealFuels.TweakScaleModularEnginesUpdater:OnRescale(ScalingFactor) (The first lines occurs only once, but the following lines are repeated dozens and dozens of times) Full output_log.txt available here. (No NaN on this log, and no crash) For the TweakScale patches, which files do you exactly mean ? Are these the xxx_TweakScale.cfg found in GameData/TweakScale/patches ? If yes, the SRBs that I am using come from SpaceY which doesn't have a cfg inside patches, but inside it's own mod folder. From what I see, the module structure seems to be different but it might not be the issue: svm420 reported that the exceptions happened with all engines. I think that is pretty much it, my modlist is available in my sig (I should have mentioned I was still playing with 1.0.4, shouldn't I ? Sorry for that). Thank you for helping !
  18. @Svm420, I have had a similar issue since a few days with SRBs and TS... except that in my game it ended up in NaN and the SRBs thrust remaining constant. Same as you, I did not find anything strange in the cfgs; and I tried deleting the MM cache (no success). I have reported this issue in the TS thread.
  19. An ancient moon that was disrupted since then, gravitational influence of other planets, or, as K^2 mentioned it, Triton was part of a 2-body system, and its peer got ejected by Neptune while Triton was captured. AFAIK, I doubt we will ever find out the cause of the formation/capture of every moon of the Solar System (especially considering the fact that we are not 100% sure how the Moon was created).
  20. If you start from Minmus you spare the ~850dV to get there from LKO, but you have the orbital inclination to account for and you will not have Kerbin's Oberth Effect (Minmus' is weaker, because orbital speed is smaller). Overall, I don't really know how much dV you spare by starting from Minmus, but if your goal is to do a mining operation, then Minmus is the best choice IMO. If you just want to send small crafts to other planets, you don't need to do a mining operation.
  21. In real life, a moon can't be aerocaptured by a planet for several reasons: The moon is going to be inside the planet's Roche limit and will disaggregate due to tidal forces If a large enough moon somehow manages to enter the atmosphere, you have to keep in mind that the ground is really close, so it will very probably impact it (an asteroid will impact the planet too, or disintegrate upon atmospheric entry).
  22. Interaction between the objects (collisions and gravitational attraction) cause transfers of momentum towards the exterior of the system and end up by circularising and homogenise the matter ejected in orbit, before gravity shapes it into a moon. Right after the impact, the energy and matter density are dense enough for it to be modeled like a fluid, hence non-elastic collisions. A great majority of the matter ejected by the impact falls back on Earth, but these collisions are enough change the trajectory of a small fraction of the debris so that they are in orbit, highly elliptical at the beginning, and slowly circularising with time. This isn't really easy to explain, and I'm not that cultivated about the topic do it properly. If you're interested, Wikipedia will probably explain the thing better than I do.
  23. Anyone has already encountered a bug when rescaling SRBs do not change their thrust ? (looked at the cfg and it is the same as other SRBs that can properly be rescaled) I am also seeing a lot of Exceptions in my debug log and experiencing some NaN when using this mod, any possible link ? If anyone knew how to fix this, I would appreciate it. I can provide more information if needed.
  24. The Moon wasn't captured: it came from the debris of a collision between Earth and a smaller planet. (According to the most popular hypothesis)
  25. Same as above: I rarely limit the gimbal on my engines, unless they are in big clusters which tend to be quite violent when touching the controls. Using KJR and being gentle on the controls help a lot too.
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