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Everything posted by SchweinAero
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100% Stock Airship: The Kindenburg!
SchweinAero replied to Jamie Logan's topic in KSP1 The Spacecraft Exchange
Wonder if it's possible to lock the lift rotors to the up vector. -
Couldn't you still get far closer to the centre than with our current Moon, allowing for a wider selection of changes in direction for a given relative speed?
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What is the true shape of light/soundwaves
SchweinAero replied to vger's topic in Science & Spaceflight
One part of your question is indeed easy to visualise. Here, I animate how sound would look if you could 1) see air pressure as darkness, and 2) see in super-slow motion. Bear in mind that the wavefronts are spherical, so this is how it would look from any direction. The usual mental image of expanding concentric circles is really pretty accurate. -
totm june 2018 Work-in-Progress [WIP] Design Thread
SchweinAero replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
What's to prevent the addition of counterdrag flaps that reside in a hollow segment behind the nose and bring the CoDrag of the tilting part exactly onto the hinge? -
I wonder if an expertly crafted, redockable (quicksave magic) electric rotor can offset its own mass in a single-stage Eve ascender. You could use it in a locked position to aerobrake, or maybe aerosteer.
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From the pics it looks more like a plane-shaped vessel to Duna orbit with a ton of extra boosters, some of which are solids.
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After which, instead of the update beinɡ created by devs to be ɡiven to players, it will rise from oblivion on the computers of players to then be transferred to Squad's machines and erased line by line over months. Extrapolation, not even once.
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totm june 2018 Work-in-Progress [WIP] Design Thread
SchweinAero replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Neat bird! How much does it carry into LKO? I ran the numbers for the heck of it based on your stats. ΔvNerv = Isp(Nerv) * g0 * ln(mfull/mempty) = 800 s * 9.81 m/s2 * ln(269.1*103 kg / 99.1*103 kg) = 7839 m/s ΔvRapier = Isp(Rapier) * g0 * ln(mfull/mempty) = 305 s * 9.81 m/s2 * ln(269.1*103 kg / 99.1*103 kg) = 2988 m/s ΔvLKO = Isp(Nerv) * g0 * ln[(mempty+mlf+mox)/(mempty+mox)] = 800 s * 9.81 m/s2 * ln[(99.1*103 kg + 12700*5 kg + 3180*5 kg)/( 99.1*103 kg + 3180*5 kg)] = 3450 m/s -
On the same lifter that rebuilds the station, I'd imagine.
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I made a... trumpet-shaped spaceship.
SchweinAero replied to ValCab33's topic in KSP1 The Spacecraft Exchange
I'd call this a good bassline for any instrument-shaped craft. -
Can we mount reaction wheels on the craft's body to provide torque or is this strictly aerodynamic controls only?
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Deploy Elevons Further
SchweinAero replied to SpaceTrashCan's topic in KSP1 Gameplay Questions and Tutorials
Build the door so that "closed" means deployment forward at 150 authority, and "open" means deployment in reverse at 150 authority.- 8 replies
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- elevon
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Reaction Wheel mode and torque toggle.
SchweinAero replied to Rodhern's topic in KSP1 Suggestions & Development Discussion
The two-way split presumably makes for less cycling whenever you want to cut the charge consumption of a reaction wheel, such as when entering atmo on a glider with limited solar panels. I haven't run into a situation where this is crucial, but since the context menu is not overly wordy I'd prefer for the settings to stay separate. -
Automated Drones?
SchweinAero replied to ArmchairPhysicist's topic in KSP1 Suggestions & Development Discussion
MechJeb does not let you plan an ascent one throttle setting and one degree of heading at a time, though. Actually programming the autopilot yourself is a whole different challenge. -
Automated Drones?
SchweinAero replied to ArmchairPhysicist's topic in KSP1 Suggestions & Development Discussion
Your suggestion will receive better momentum if you mention kOS, the state-of-the-art mod, and say why it won't do. -
P-101b Boomerang - Personal Flying Wing
SchweinAero replied to Goddess Bhavani's topic in KSP1 The Spacecraft Exchange
That's no Boomerang, it's a Möwe. -
I'm still inclined to think the effect is psychological, but I will now make sure to test it for myself. It might have something to do with the aerodynamic forces on vertical and angled nacelles with lateral velocity. Edit: the results are in and it seems @Dafni was right. Having engines far from the CoM and tilted toward the CoM are two ways to give their gimbals a longer lever arm - better control authority. If you lock gimbals, all-vertical and tilted setups work identically except for thrust loss.
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This thread could do with a name that avoids confusion with (part attachment) nodes. Maybe "Separate editing of maneuver vector and magnitude"?
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There is no end to how much I support this ability. I often fly impromptu grav assist routes on little fuel, and it would be an amazing help to see where the same Dv can take you if you point your nose differently.