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Everything posted by kerbiloid
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Very nice mod, thanks for it! Created a remote refueling station using these pumps. http://forum.kerbalspaceprogram.com/threads/79588-1-0-4-USI-Kolonization-Systems-%28MKS-OKS%29-%280-31-4%29-2015-06-26?p=2073303&viewfull=1#post2073303
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How to: Get a Kerbal out of an AR-202....
kerbiloid replied to tg626's topic in KSP1 Gameplay Questions and Tutorials
Turing Test is successfully completed. MechJeb is a reasonable being. -
Adding a Kerbal to an existing cockpit.
kerbiloid replied to Niles_Ferrier's topic in KSP1 Mods Discussions
Sumghai (the maintainer of FusTek Station Parts) makes habitats with transparent windows with Kerbals and interiors visible from outside. In a discussion beginning from this post http://forum.kerbalspaceprogram.com/threads/35043-1-0-X-Experimental-FusTek-Station-Parts-%28WIPs-on-GitHub%29?p=2061807&viewfull=1#post2061807 he refers to JSITransparentPod module. Maybe you can use this. -
[WIP] Convair NEXUS - super heavy Earth Launch Vehicle
kerbiloid replied to TiktaalikDreaming's topic in KSP1 Mod Development
UF4/Uranium Tetrafluoride was used in original KSPI. As far as I know, currently its KSPI-Extended fork is the only known alive version of KSPI. http://forum.kerbalspaceprogram.com/threads/111159-BETA-1-0-4-KSP-Interstellar-Extended-1-2-4-%28last-updated-1-7-2015%29 It is synchronized with CRP. UF4 is replaced with EnrichedUranium - to match with USI and NFT. -
Spawn Kerbals without command pods
kerbiloid replied to a topic in KSP1 Suggestions & Development Discussion
TakeCommand does something like that http://forum.kerbalspaceprogram.com/threads/120740-1-0-2-Take-Command-Launch-Kerbals-in-External-Command-Seats-v1-1-2-May-15-2015 -
JPL Mars-Phobos Human Mission Study
kerbiloid replied to Frida Space's topic in Science & Spaceflight
How many at least unmanned multistage probes have been already assembled at least on low Earth orbit, without 5 min delay and multi-year orbital conservation? When after 2050 thermonuke reactors will depreciate enough to be used in every school bus, somebody will rent a second-hand lunar pleasure boat and have a weekend trip to Mars - the first in the human history. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
kerbiloid replied to BahamutoD's topic in KSP1 Mod Development
No, without FAR it works just fine. I don't change any physical range settings at all. The target (several Kerbal Konstructs buildings + Mk1 pod) are placed ~20 km from KSC. Missile starts, flies, follows the terrain, all goes amusing. But at 5..8 km away from target - when the missile starts active maneuvering (so I presume some AI activates) - if FAR is installed the lagging becomes terrible. Without FAR all goes nice. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
kerbiloid replied to BahamutoD's topic in KSP1 Mod Development
I have the same problem when FAR is installed. Without FAR all runs nice. When FAR is in GameData: 1. Switching aircraft's AI on causes significant slideshow. This happens near KSC, not sure whether far away from it too. 2. Using a cruise missile (probably from PEW mode, but not sure until I return to home) causes similar problem. I make a rover with a missile, then select a craft 20 km away as a target. Launching, switching camera to the missile. All runs OK. But when it arrives to the target (simple command pod and several buildings from KerbalKonstructs), slideshow begins and almost stops the game. So, as I can understand the problem appears when BD AI (of an aircraft or a missile) is switched on with FAR in GameData near complicated parts (such as buildings). -
Space Shuttle: Launch Vehicle main triple engine is mounted inside the orbiter. This cryo-engine is absolutely useless on orbit, so the orbiter uses additional hypergolic engines for orbital operations, carrying the cryo-engine(s) as a "parasite" ballast. But this is an obvious way to save the expensive LV engine and safely return it back to home. You can treat it as if Dragon-size ship (Space Shuttle crew cabin) was firmly attached to the empty second stage of Falcon (with heavy engines useless on orbit), and they were equipped with wings and full-length heat shield. The cabin and the heavy engine balance the whole thing allowing it to safely glide and land - instead of falling with its feet foremost as an empty rocket stage does. So, Space Shuttle orbiter scheme is a simple way to save and return LV main engine. The price is: with 2500 t system you can launch 30 t payload + crew cabin. I.e. payload of two Protons. But you get a reusable system quickly and relatively easily. Energy/Buran: The orbiter does not include LV engine, it just carries orbital hypergolic ones. It's a ship itself, not a LV engine saver, and it doesn't have this heavy and useless ballast. The LV doesn't need the orbiter, it can be used to put on orbit >100 t of any payload you want. With the same 2500 t start mass as Space Shuttle was. So, with Energy+Buran you get both Saturn V + Space Shuttle two-in-one. The price is: to make it reusable (as was planned) you must solve much more complicated problems because you need to return several huge stages unbalanced with heavy engines at the end. There were plans to do this (parachutes, wings, so on) - as earlier there were the same tests with Saturn stages. So, (reusable/not reusable) Energy + Buran would be corretly compared not with Space Shuttle, but with (reusable/not reusable) Saturn-V + Dragon + 20 t cargo.
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I meant that Sabatier would be useless without local hydrogen producing. In "The Martian" book and several articles which I have read before, hydrogen was delivered from the Earth, and this circumstance confused me much. Because, as I have written before, it's easier just to deliver a barrell of kerosene from the Earth. So, seems that the only case when CH4 producing has sense, is only when you have both CO2 and H2O in situ to avoid delivering any resource from the Earth. If there is much water everywhere on Mars, no problem.
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Sorry for interference, but I have a little doubt. Probably, my calculation is wrong somewhere. According to https://books.google.ru/books?id=72rRBQAAQBAJ&pg=PA73&lpg=PA73&dq=hydrogen+storage+dry+mass&source=bl&ots=nYXyFjDE-i&sig=sWStqAeH8adc4ZL8yUXvWINxxwA&hl=ru&sa=X&ei=8w-EVbqLAofcywOtx4KYDA&redir_esc=y#v=onepage&q=hydrogen%20storage%20dry%20mass&f=false and other several sources, a long-term hydrogen storage "dry tank"/"fuel" ratio is ~1..10:1. (As the Sabatier process lasts for months, and the hydrogen leaks meanwhile, the storage would be more consistent than a Space Shuttle outer tank, so probably closer to 10 than to 1.) Ok, suppose you deliver the hydrogen not in elementary form, but captured in some chemical compound - to avoid heavy cryo-tank usage. Non-hydrogen:hydrogen ratio: Methane (CH4) = 12:4 = 3:1. As CH4 tank also weights something, say, 5:1. Of course, CH4 tank is somewhat lighter - as CH4 is not so volatile as H2. Kerosene (-CH2-) = 12:2 = 6:1, with negligeably lightweight tank. So, seems to me that if delivering the hydrogen inside ready-to-use methane or kerosene you have to deliver more or less the same mass as in Sabatier+LH2 case and would no need to process methane, only oxygen. Such case would make Sabatier a bit useless. Or the hydrogen would be extracted from Polar ice (so, good bye Acidalia Planitia, only polar base and polar orbit, with additional fuel consumption to orbit/deorbit). Btw: http://forum.kerbalspaceprogram.com/threads/121896-Real-ISRU-Development-Thread?p=2017077&viewfull=1#post2017077 According to the picture, they have forgotten to draw an arrow from CH4 dryer to the water tank. Because if this process outputs water that means it wastes hydrogen.
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Why did Voyager 1 need a map indicating its origin?
kerbiloid replied to Voyager55's topic in Science & Spaceflight
1. Because a hundred years later a space yacht from Earth will chase Voyager and take it aboard. And a golden plate covered with a couple of humans and a space map with meteorite nicks will look great. 2. Suddenly Voyager wants to get back to home. How should it find its way without a map? -
Sci-Fi a like gravitational controls device
kerbiloid replied to DarthWall's topic in KSP1 Mods Discussions
Maybe you mean Tatooine-style anti-grav pods? If so, Kerbal Foundries have anti-grav repulsors. http://forum.kerbalspaceprogram.com/threads/84102-PARTS-PLUGIN-1-0-x-V1-8G-Kerbal-Foundries-wheels-anti-grav-repulsors-and-tracks -
MechJeb can be used without a special part if use the ModuleManager patch. http://forum.kerbalspaceprogram.com/threads/94686-Mechjeb-on-all-command-probes
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Transporting heavy rover by aircraft?
kerbiloid replied to 11of10's topic in KSP1 Gameplay Questions and Tutorials
Also you can use Hangars mod to make your complicated rovers and satellites "hide" from parts list and then "re-appear" when needed. http://forum.kerbalspaceprogram.com/threads/88933-1-0-2-Hangar-v2-3-2-BETA1 This is also nice for FPS and structural stability. -
SolarSailNavigator http://forum.kerbalspaceprogram.com/threads/119579-WIP-1-0-2-SolarSailNavigator-v1-0-2-alpha
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The marking team teases the assembling team. Probably there is also "do not eat" on heat protection tiles.
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Brief result of the poll: the space simulator forum has six times more fanpersons of science fiction than fanpersons of medieval fantasy.
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Hypothetical- Geosynchronus Kesseler Cascade
kerbiloid replied to Rakaydos's topic in Science & Spaceflight
They will use Molniya-type orbits. http://forum.kerbalspaceprogram.com/threads/38724-Setting-up-RemoteTech-satellite-relay-network-Molniya-question http://forum.kerbalspaceprogram.com/showthread.php/24623-Tutorial-Video-Krash-Test-Kerbals-How-to-science%21?p=303586&viewfull=1#post303586 -
The future of spacecraft is micro?
kerbiloid replied to RainDreamer's topic in Science & Spaceflight
In the limiting case the smallest and highly specialized probes are photons. No engines, no electronics onboard - only the pure result. They already move with the greatest speed you can reach. While a micro-probe begins its flight, a photon is already here. And you even have no need to send them - just to capture. So the best probe swarm is a sensitive telescope. And it can't be small for obvious reasons. But planets are ball-shaped and you can't look at all the planet at once without some Gargantua near it. So, you need a net of several telescopes. Also you need to gather some rocks without writing a code, just with a shovel and a bucket - it's much faster. That means you need either mighty orbital blaster to vaporize rocks from distance or a digger with a shovel on the surface. A semi-human robotic avatar can be a digger, while its human boss sits in a comfortable office. But you can't effectively operate with it from Earth due to lightspeed time delay. So to you need either to keep the office near the avatars (an orbital base) or though use a mighty orbital blaster. That means: the most promising scientific spacecraft is an Imperial Star Destroyer with a swarm of cyborganic starship troopers. With shovels. -
How can i add a new resource (ballast)
kerbiloid replied to TheCardinal's topic in KSP1 Mods Discussions
Uraninite is dense too. -
[request] Fold-able/Deployable Fuel Tanks
kerbiloid replied to wisnoskij's topic in KSP1 Mods Discussions
Maybe you need inflatable logistic modules from UKS http://forum.kerbalspaceprogram.com/threads/79588-1-0-2-USI-Kolonization-Systems-%28MKS-OKS%29-%280-30-3%29-2015-05-22