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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. @Nereid SAVE is broken on 1.12, it always does a CTD. Logs are here: https://www.dropbox.com/s/pfb9a33waqy35ic/S.A.V.E-CTD.zip?dl=0 Not sure, but the symptoms are very similar to what I found a number of versions ago, when some mods I supported that used threads (ie: MiniAVC, KSP-AVC) which used threads broke the game. I know that SAVE uses threading, not sure what's going on. Very sad because this was a favorite mod for me to use.
  2. Sorry to say, I've had to restrict the new version to 1.12. However, since you were the one requesting it, I made a special build for you: https://www.dropbox.com/s/vhbd8g85q2vptqq/PartWizard-1.1.10-1.3.9.zip?dl=0 You will have to install it by hand, and if anything pops up saying that it's not compatible, you can just delete the .version file (I didn't update that for this build)
  3. I looked at your log, nothing popped out. But you do have a lot of mods, you will need to figure it out yourself, sorry New release, 1.1.6.3 Renamed DLL for CKAN compatibility Added AssemblyFileVersion Updated version file for 1.12
  4. ah. Probably isn't going to work in 1.10, it's built against 1.12. I'll test and get the version file updated if that's the case. Sorry
  5. I don't know if there is a complete reference list for key bindings, sorry
  6. According the the OP: So you might have a problem, or might not. I'll take a look, but logs will be needed
  7. Then you have two copies installed. The DLL name was changed, I suggest you manually delete the entire directory and reinstall it. That should take care of the problem. Also, while you did give enough information this time, normally you should post the entire log file when asking for help
  8. New release, 1.3.9 Updated dll name for CKAN compatiblity Added sort by weight
  9. New release, 1.8.3.5 Updated SDL2 for KSP 1.12 Note 1: For Linux & Mac, you must install the latest SDL2 libraries, version 2.0.14 using the normal method for your OS/distribution Note 2: I am unable to test the Linux or Mac version, will wait for confirmation from Updated SDL2 for KSP 1.12 players for this
  10. Not knowing your ability, I can't really say. Send me a PM, and I'll see if I can do it in the next week or so
  11. Too late to fix tonight, looks like a dll got deleted, I'll get it fixed tomorrow Still working on it
  12. The mod works fine, I just tested it using CKAN. Your problem is here: Uploading Crash Report ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <9577ac7a62ef43179789031239ba8798>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.List`1[T].RemoveAt (System.Int32 index) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at AssemblyLoader.FlagDuplicatedPlugins () [0x0015e] in <a1ca58b5ca7140639de29a81de5e3f32>:0 at GameDatabase+<LoadObjects>d__90.MoveNext () [0x00194] in <a1ca58b5ca7140639de29a81de5e3f32>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <12e76cd50cc64cf19e759e981cb725af>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <CreateDatabase>d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) GameDatabase:StartLoad() <LoadSystems>d__11:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) It doesn't even load the mod. Since you say you installed it by hand, you probably have one or more MiniAVC.dll files in your GameData in various places. You should install the updated ZeroMiniAVC to make sure that all the MiniAVC.dll files are removed. MiniAVC will break your game if it's installed CKAN would have taken care of that for you. New release, 1.34.0.4 Added AssemblyFileVersion Updated version file for 1.12
  13. Ok, it's a fairly common issue. I'm working my way through all my mods to fix these issues. I'll get to this soon. I looked at it, it's not what I thought. I'll get it fixed in the next day or so
  14. New release, 0.0.2.1 Renamed DLL for CKAN compatibility Added AssemblyFileVersion Updated version file for 1.12
  15. Actually, you dont really need this anymore, I believe it's now automatic
  16. New release, 1.6.0.1 Renamed DLL for CKAN compatibility Added AssemblyFileVersion Updated version file for 1.12
  17. New release, 0.1.5.2 Renamed DLL for CKAN compatibility Added AssemblyFileVersion Updated version file for 1.12
  18. New release, 1.6.4.1 Renamed DLL for CKAN compatibility Added AssemblyFileVersion Updated version file for 1.12
  19. New release, 1.8.3.4 Renamed DLL for CKAN compatibility Added AssemblyFileVersion Updated version file for 1.12
  20. Boy, for someone who joined the forums only 3 days ago, you do seem to think that you have the pulse of all players. The range of players is vast, ranging from purists who only play stock to people like myself who play with mods in the 3 digits. Accept this and move on, it is an unwinnable discussion
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