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KSP2 Release Notes
Everything posted by linuxgurugamer
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[1.12] B9 Procedural Wings Fork, Modified
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.43.0.10 Deleted backup files Deleted GameData-old (only used in the repo) Updated .gitignore Added optional patch to increase control surface speed -
[1.12.x] Malah's Quick Mods - ZEROMINIAVC in new thread
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
could be a problem with the save. I just finished leaving the game running in the VAB for more than an hour, no problem -
[1.12.x] Malah's Quick Mods - ZEROMINIAVC in new thread
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
It's not QuickStart, I'm using that myself. How did you install everything? I'll test it out, both quickstart and quickexit -
[1.12.x] Cacteye 2 Refocused Full Release
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
This is a tech tree issue, not this mod. See what they say in CTT thread -
[1.12.x] Waypoint Manager - New Dependency added
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Well, yes, it's probably because of the changes I made to try to fix this problem. It _is_ a beta, after all -
Just downloaded it, the Flamed_Out-Release_1.0.2-Corrupt_Files_Fix.zip and looks good, both Windows and 7zip are happy with it Sorry to hear
- 28 replies
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- 2
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- planet pack
- interstellar
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(and 2 more)
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[1.12.x] Filter Extensions (No localization)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
This mod hasn't changed in years. Did you have one of the alternative rulesets installed? -
[1.12] B9 Procedural Wings Fork, Modified
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.43.0.9 Added missing "actuatorSpeed = 40 for both control surfaces -
New release, 0.2.0.8 Thanks to @tony48for the following Added restock whitelist
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ADD WEATHER!
linuxgurugamer replied to Consumedgrub2's topic in Prelaunch KSP2 Suggestions & Development Discussion
Let's not. Too much to fo already, not enough time -
[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
linuxgurugamer replied to SuicidalInsanity's topic in KSP1 Mod Releases
With SXT I am having to update the batch file I provide which restores missing textures. Looks like 6 or so were removed.- 1,520 replies
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- parts
- spaceplanes
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(and 1 more)
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How to play KSP with Unity 2019 on Old Potatoes!!
linuxgurugamer replied to Lisias's topic in KSP1 Tutorials
I have an i9900, will have to test later -
How to play KSP with Unity 2019 on Old Potatoes!!
linuxgurugamer replied to Lisias's topic in KSP1 Tutorials
Would it make any difference to use this on a higher-end system? and if so, any suggested values for it? -
Wan't actually an update yet, just told Spacedock. There are some texture issues with 1.12, will be fixing that in a few days
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It downloaded, but still very unclear as to what's happening. Going back to the first log file, what strikes me is that this: Uploading Crash Report ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <9577ac7a62ef43179789031239ba8798>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.List`1[T].RemoveAt (System.Int32 index) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at AssemblyLoader.FlagDuplicatedPlugins () [0x0015e] in <a1ca58b5ca7140639de29a81de5e3f32>:0 at GameDatabase+<LoadObjects>d__90.MoveNext () [0x00194] in <a1ca58b5ca7140639de29a81de5e3f32>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <12e76cd50cc64cf19e759e981cb725af>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <CreateDatabase>d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) GameDatabase:StartLoad() <LoadSystems>d__11:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LoadingScreen:Start() is happening at the very top of the file, and NO other assemblies are being loaded. Normally I'd expect to see lines similiar to the following: Note: The blank lines and lines which refer to Debug.bindings.h are also removed: 100 AssemblyLoader: Loading assembly at R:\KSP_1.12.0_Career-JNSQ - Copy\GameData\ModuleManager.4.1.4.dll 103 AssemblyLoader: KSPAssembly 'ModuleManager' V2.5.0 106 Load(Assembly): 000_AT_Utils/Plugins/000_AT_Utils 109 AssemblyLoader: Loading assembly at R:\KSP_1.12.0_Career-JNSQ - Copy\GameData\000_AT_Utils\Plugins\000_AT_Utils.dll 112 AssemblyLoader: KSPAssembly 'AT_Utils' V1.9.0 115 Load(Assembly): 000_AT_Utils/Plugins/001_AnisotropicPartResizer 118 AssemblyLoader: Loading assembly at R:\KSP_1.12.0_Career-JNSQ - Copy\GameData\000_AT_Utils\Plugins\001_AnisotropicPartResizer.dll 121 AssemblyLoader: KSPAssembly 'AnisotropicPartResizer' V1.4.0 124 Load(Assembly): 000_AT_Utils/Plugins/002_MultiAnimators 127 AssemblyLoader: Loading assembly at R:\KSP_1.12.0_Career-JNSQ - Copy\GameData\000_AT_Utils\Plugins\002_MultiAnimators.dll 130 AssemblyLoader: KSPAssembly 'MultiAnimators' V1.2.0 133 Load(Assembly): 000_AT_Utils/Plugins/0_00_AT_Utils_UI 136 AssemblyLoader: Loading assembly at R:\KSP_1.12.0_Career-JNSQ - Copy\GameData\000_AT_Utils\Plugins\0_00_AT_Utils_UI.dll 139 Load(Assembly): 000_AT_Utils/Plugins/CC.UI So as much as it's going to hurt, I think you have something left over in the Steam directory which is causing problems. You need to do the following: Open Steam and browse the local files MOVE the entire Kerbal Space Program directory out of the Steam folder somewhere else Tell Steam to verify the files, it will reinstall the entire game since it's been moved. I strongly suggest you copy the updated game somewhere else, and use that new copy for your gaming Open CKAN, make sure it's pointing to the directory which you are using Install the mods, 10-12 at a time, and after each group, start the game and make sure it starts Once you've gotten all the mods installed, copy the save dir from the old directory to the new directory
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How did you install it? Did you install the dependencies? If you are still having a problem, provide a log file as described in my signature