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KSP2 Release Notes
Everything posted by linuxgurugamer
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1.2.2 crashing
linuxgurugamer replied to Kerbal enginner bird boi's topic in KSP1 Technical Support (PC, modded installs)
That's good, but still need log files -
1.2.2 crashing
linuxgurugamer replied to Kerbal enginner bird boi's topic in KSP1 Technical Support (PC, modded installs)
Did you ask for help when using 1.10.1? How about a log file? -
I have tried contacting him, haven't gotten a response
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[1.8.x, 1.9.x, 1.10.x] Realistic Power Draw (Beta)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Possibly so, but would make the game in many cases unplayable. -
[1.8.x, 1.9.x, 1.10.x] Realistic Power Draw (Beta)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Ok, I'll review it tomorrow. Thank you. Yeech, I AM tired. I just realized that what you had in the spreadsheet are patches, not code from the mod. I'll review the whole thing, I take back what I said (for now), until I can review those mods -
[1.8.x, 1.9.x, 1.10.x] Realistic Power Draw (Beta)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I'm a bit puzzled. This mod merely adds power usage to those parts which don't have any (so-called magic parts). All of the DMagic stuff already uses power, so what are you looking to do here? -
[1.8.x, 1.9.x, 1.10.x] Realistic Power Draw (Beta)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Thanks, I'll look at it tomorrow -
Hmmm. The one thing I"m taking away from this is that the fastest planes tend to be the smallest. Based on my experience, I've gotten my plane up to 1715 m/sec with 8 Rapiers, at 23000 I think I'll try replacing the Big S wings with something a bit smaller; less drag should compensate for losing some engines
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[1.8.x] KerboKatz - SmallUtilities - 18.10.2019
linuxgurugamer replied to SpaceTiger's topic in KSP1 Mod Releases
Any reason this isn't maintained any more? -
[1.8.x, 1.9.x, 1.10.x] Realistic Power Draw (Beta)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I'm open to it, if you can recommend or provide a patch -
[1.8.x, 1.9.x, 1.10.x] Orbital Decay Updated
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
The current beta is stale, I need to do a major revamp, and I'm taking a break from it for a bit while it jells in my mind -
[1.12.x] Click Through Blocker - NEW DEPENDENCY
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Which mode were you using, FocusFollowsClick or FocusFollowsMouse? -
Ok, thanks for that. 23000, and I'm flying at about 1710 m/sec, overheating issue seems to be solved. I was having a problem with the Mk2 cockpit overheating, but I think I have that solved. I just put the cockpit back after seeing @zolotiyeruki's comment about it needing to be a cockpit and not a passenger compartment, with some changes. I won't know until I've done a complete flight, but my last test was on track to do a sub 39 minute flight, until I messed up the landing. It was a test, I have a bit more refinement to do before doing a "official" attempt.
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Well, the gauntlet has been thrown down. Working on a revised entry, the Speeder 1H, I've gotten a sustained speed of over 1710 m/sec (must have moar speed). I'm not sure how you aren't overheating, especially after flying for 40 minutes at that speed. @zolotiyeruki Would you consider possibly breaking things out into a couple of categories, either by weight or by number of engines? @zolotiyeruki Rules question: Regarding clipping. Could I clip a radiator onto a part and have it extend into another part, in order to move the heat around?