-
Posts
24,913 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by linuxgurugamer
-
Request for Mod Maintainer/Handoff
linuxgurugamer replied to Northstar1989's topic in KSP1 Mods Discussions
Mod has been adopted, new thread is here: -
[1.12.x] Netherdyne Mass Driver Mod
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
All of the mass drivers in the mod as I have updated it have the required tech being experimentalElectrics, the highest of the stock nodes. I've updated the costs to follow this table: MassDriver 1 1.00 6250 2500 MassDriver 5 5.00 31250 12500 MassDriver 8 8.00 50000 20000 MassDriver 12 12.00 75000 30000 massAccelerator05 0.50 6250 2500 massAccelerator05Slave 0.50 3125 2250 massAccelerator125 1.25 15625 6250 massAccelerator125Slave 1.25 7813 5625 massAccelerator25 2.50 31250 12500 massAccelerator25Slave 2.50 15625 11250 massAccelerator375 3.75 46875 18750 massAccelerator375Slave 3.75 23438 16875 massAccelerator50 5.00 62500 25000 massAccelerator50Slave 5.00 31250 22500 and they seem reasonable for now, compared to the PB-NUK Radioisotope Thermoelectric Generator, which has an entry cost of 58000 and a cost of 23300. Final beta in a few minutes, hope to release in a few days if no objects or issues show up New (and hopefully final) beta release, 1.3.4.1 Updated costs and entryCosts for all mass driver parts https://github.com/linuxgurugamer/NeatherdyneMassDriver/releases/tag/1.3.4.1 If I don't hear anything in a few days, I'll turn this into a full release -
[1.12.x] L-Tech Continued Release
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.5.1.5, OUT of BETA Fixed doubled "Picture Picture" experiment name when taking a picture -
[1.9.x] Hangar Extender Extended
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Did you try it? -
[1.12.x] AFBW Revived (Joystick & controller mod)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
It is not compatible with axis groups -
KSP 1.11 update
linuxgurugamer replied to mvb4298's topic in KSP1 Suggestions & Development Discussion
Not everyone wants or knows how to play with mods. Mods are haphazard, some are well written, and some are not. I can attest that most mods I've adopted have been inefficient to a certain extent, some more than others. Also, no standards are followed by mods, so while mod A does something one way, mod B does it another way, etc. So why aren't there any game supporting the old IBM AT & similar? The "more of us" is not an excuse, but business reality. Someone has to pay the bills, and I don't see the ultra low end getting any larger. If anything, it is getting smaller, and putting in the effort to ensure that the game will continue to run on the older systems becomes too expensive to justify spending the money. While I do have a high end system, I also have laptops which would classify as low-end, and I use those laptops while traveling. So I am very well aware of the issue. -
[1.10] StarLink Satellite Pack 1.1.0 | 2020.9.13
linuxgurugamer replied to Akino's topic in KSP1 Mod Releases
I don’t believe it does. That comment syntax is seen in several languages such as C, C++, C#, etc.- 45 replies
-
- 2
-
- totm october 2020
- starlink
-
(and 1 more)
Tagged with:
-
KSP 1.11 update
linuxgurugamer replied to mvb4298's topic in KSP1 Suggestions & Development Discussion
There are at least two mods which have that that I maintain, and i think there is at least one more So you think that the minimum required system should never be changed? You do realize that this type of decision also affects the top end of the player base? And that top end is much larger than the low end? Every time a decision would have to be made, they would have to make it on the basis of not affecting that 500 (orless) people. Than yoy, but no thanks. There comes a point when you have to make a hard decision, and a low number like 500 pales to insignificance compares to the over 1,000,000 other players out there -
Random crashes, 1.10.1
linuxgurugamer replied to chd's topic in KSP1 Technical Support (PC, modded installs)
ZeroMiniAVC is fully compatible, a is STRONGLY recommended to install and leave installed. Yes, the v2 is thread safe -
[1.11.1] Hullcam VDS Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I may take a look at this on my coding stream on Monday evening, but this is low priority for me right now, working on several other mods right now -
[1.12.x] L-Tech Continued Release
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New BETA, 0.5.1.4 Increased mass of seeds & updated description Added "Biome dependent" to experiment definitions Science values adjusted for all skylab experiments Science dataScale adjusted for all skylab experiments Fixed checks for number of crew needed Added enforcement of number of crew needed Added check for minimum aggregate science experience needed in scientists in lab Reduced frequency of updates to SkyLabCore PAW to 4x/sec Reduced frequency of updates to SkylabExperiment PAW to 4x/sec Added check for stock CAMERA_NEXT key (defaults to V), also added check for stock CAMERA_RESET (defaults to BackQuote) https://github.com/linuxgurugamer/L-Tech/releases/tag/0.5.1.4 -
Boo @bcink The Spacedock link is broken, this one works: https://spacedock.info/mod/1755 @Clamp-o-Tron While I'm not a part modder, feel free to reach out for help with configs, etc They are great looking parts
- 19 replies
-
- 1
-
- parts pack
- inflatables
-
(and 2 more)
Tagged with:
-
Well, apparently he was around an hour ago
- 19 replies
-
- 2
-
- parts pack
- inflatables
-
(and 2 more)
Tagged with:
-
[1.12.x] L-Tech Continued Release
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I was unable to replicate this. Can you provide more info? Would require [x]Science changes, contact the author/maintainer when I've released this What about any of the other experiments? I haven't changed any of these values, but after looking at stock, it seems that they are all rather overpowered, so I'll probably be reducing them by a lot -
[1.12.x] L-Tech Continued Release
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
It was, but I'll be reducing that Known issue. Actually works ok with HullcamVDS installed -
[1.12.x] Soundtrack Editor Forked
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
You don't want to open Pandora's box, especially for only a single mod -
What makes you think they aren't working? Internally, they are just parachutes
-
[1.10.x] Precise Editor 1.4.0.1 [August 31 2020]
linuxgurugamer replied to jfrouleau's topic in KSP1 Mod Releases
You should create the file if it doesn't exist -
[1.11.1] Hullcam VDS Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Not that simple to do, sorry. If someone were to contribute some code, I'd be happy to polish it up and include it