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KSP2 Release Notes
Everything posted by linuxgurugamer
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[1.12.x] Soundtrack Editor Forked
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Would have been nice if you had actually tried it first. Only takes a few minutes and then you end up being helpful :-) -
[1.12.x] Better Load Save Game Renewed
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 2.5.2 Fixed nullref when trying to load archives when no archive directory exists Added dependency to SpaceTuxLibrary Removed Log class, using the one in SpaceTuxLibrary Added Clear button to clear the filter Added support for Automatic Quick Save System's prefixes Fixed button styles not changing when alt skin was changed -
Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
linuxgurugamer replied to Paul Kingtiger's topic in KSP1 Mod Releases
Then dropbox or google drive are also free- 1,553 replies
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- kis
- universal storage
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(and 3 more)
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1.1 or 1.10? 1.1 is several years old
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Map Screen Glitch
linuxgurugamer replied to imWACC0's topic in KSP1 Technical Support (PC, modded installs)
log file is useful and needed, so would a description of your computer -
@HebaruSan see the above
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[1.12.x] Malah's Quick Mods - ZEROMINIAVC in new thread
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
And I'm sorry for being grumpy. I still need that info to help you -
New major release, 0.7.20.5 Updated toolbarControl code Removed useBlizzy option, now controlled by the ToolbarController Fixed nullref when landing gear exist which aren't wheels Replaced internal part highlight code with KSP_PartHighlighter Broken parts now flash instead of being solid Added new options in stock Settings page to control flash speed Added new dependency on the SpaceTuxLibrary Added new monitor window, to show all the failed parts Some code cleanup Replaced internal logging with KSP_Log Change toolbar button visibility to be SpaceCenter only for config, flight only for status Cleaned up logging code Added more tooltips to stock settings page Thanks to github user @ippo343 (original author) for this: Lowered additional part cost for storage containers significantly. Storage in command pods and cargobay costs now 14$ per unit of spare parts instead of 63$, making it slightly more expensive compared to the DangIt Repair Bay (12.8$ per unit). Additionallyaly made the resource initiation check for CommunityResourcePack and made SpareParts transferable according to a suggestion by forum user Fulgora Fixed longstanding issue of alarm playing again after leaving the map view Disabled the highlighting when a part is repaired Fixed nullref in fixedUpdate when a kerbal went EVA Fixed new status window properly disabling the correct parts Changed dictionary key from Part to a hashed key Added alarmDisabled flag to allow alarm to be permanently disabled Added support for KerbalChangeLog Added and improved tooltips on the stock settings page, thanks to forum user @Daniel Prates for some suggested tooltips Note: New dependency added: New Dependency added for version 0.7.20.5 SpaceTuxLibrary Major thanks to forum user @Daniel Prates for his willingness to be a QA tester for me. Without him, this release would not have been possible
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Not disagreeing, just pointing out one of several alternatives
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[1.12.x] The 0.35m SSR MicroSat and Airlaunch Vehicle
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Ok, I'll take a deeper look at it in the next day or so. Thanks for testing -
So just don't use them. Use this instead (if you don't mind using mods):
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[1.12.x] The 0.35m SSR MicroSat and Airlaunch Vehicle
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
No idea, but you can help by testing the following: Edit the file: fairingSize0.cfg Find the section that begins with MODULE { name = ModuleProceduralFairin Replace that section with the following: MODULE { name = ModuleProceduralFairing nSides = 24 nArcs = 2 nCollidersPerXSection = 6 TextureURL = Squad/Parts/Aero/fairings/fairings_diff CapTextureURL = Squad/Parts/Aero/fairings/fairingsCap TextureNormalURL = Squad/Parts/Aero/fairings/fairings_normals DefaultBaseTextureURL = Squad/Parts/Aero/fairings/FairingBase DefaultBaseNormalsURL = Squad/Parts/Aero/fairings/FairingBaseNormals panelGrouping = 3 pivot = 0,0.025,0 axis = 0,1,0 baseRadius = 0.3125 maxRadius = 0.45 capRadius = 0.125 snapThreshold = 0.1 xSectionHeightMin = 0.1 xSectionHeightMax = 1 edgeSlide = 0.15 edgeWarp = 0 noseTip = 0.9 UnitAreaMass = 0.01 UnitAreaCost = 2 stagingToggleEnabledEditor = True stagingToggleEnabledFlight = False stagingEnableText = #autoLOC_502000 //#autoLOC_502000 = Fairing Not Staged stagingDisableText = #autoLOC_502001 //#autoLOC_502001 = Fairing Staged } and please let me know if that works -
Hmmm. Seems to me that Squad has been doing a fairly continuous job of slowing improving the performance over time. They have been spending their time efficiently, fixing the major bottlenecks, such as the multiple camera issue which they fixed in 1.8.1. Size of graphics files really doesn't impact the performance the way other things do. I play with over 200 mods on a regular basis, and I have noted a significant improvement in the performance. It's your choice, but I have to wonder what you are basing your comments on regarding performance. I also wonder about the PC you are playing it on. Is it possible that you have a so-called "potato" system which barely meets the spec?
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[1.12.x] Malah's Quick Mods - ZEROMINIAVC in new thread
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Golly gee. I must have ESP, because you didn't give me any information about what version of the game, what version of the mod, what OS you are running on. Not even a log file. You've been around since 2013, and you really should know by just reading the forums what a mod author or anyone else who wants to help is going to need. I'll make it simple for you. Read the following post: -
There is a lot more to making a change like this than just going into GIMP and downscaling the textures. There would be a significant amount of QA involved to ensure that the downscaled textures don't cause any visual issues, in many different circumstances. This isn't a game you are making a quick change for your friend; this game goes out to >2 million players, each of whom runs a different computer, different OS, different memory, different graphics cards, etc. And if they don't do that QA and something is off, even for a small percentage, then everyone starts jumping on them saying "why couldn't you test it better?" It's just not worth it from a business point of view, and the impact to the game is so miniscule that it's not worth even looking at it
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The effort it would take to fix the 2k textures doesn't justify the amount of time, you are talking about an artist for a period of time to redo each texture, at least 1 qa person to go over, etc. Is it perfect? No, and it will never be perfect. Is it good enough ? Absolutely
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Not going to happen because of politics
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[1.12.x] Portable Rover Components
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.1.0.1 Added drag cube to the ASET_PRC_Bumper because KSP is crashing on the procedural drag cube which is auto-generated. For 1.10 and older only This is only a workaround, and is only needed for 1.10 -
@JPLRepo There seems to be problems with some parts which have auto-generated drag cubes, specifically those parts which used to have procedural drag cubes. For example, for a part in the ASET PRC rover, the PartDatabase in 1.9.1 had: PART { url = ASET/PRC/KRoverBumper/ASET_PRC_Bumper DRAG_CUBE { procedural = True } } In 1.10, it gets the following error: DragCubeSystem: Creating drag cubes for part 'ASET.PRC.Bumper' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at ModuleDeployablePart.AssumeDragCubePosition (System.String name) [0x00088] in <c168e21ec56346b082f89043e76162e1>:0 at DragCubeSystem+<RenderDragCubes>d__34.MoveNext () [0x001de] in <c168e21ec56346b082f89043e76162e1>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <5aeafee3fea24f37abd1315553f2cfa6>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: <c168e21ec56346b082f89043e76162e1> Line: 0) Curl error 7: Failed to connect to perf-events.cloud.unity3d.com port 443: Connection refused Curl error 7: Failed to connect to cdp.cloud.unity3d.com port 443: Connection refused I tried copying in the stanza from the old PartDatabase, but that didn't work either Do you know what's wrong, I assume something is missing in the part model. ===== Edit: I tried the old trick of disabling animations in the part, loading the game and then copying the drag cube from the PartDatabase for that part to the part in question, unfortunately, the created drag cube is: PART { url = ASET/PRC/KRoverBumper/ASET_PRC_Bumper DRAG_CUBE { } } and ends up getting the same error. For now, I've copied in the drag cube from the cubic strut as a placeholder
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[1.12.x] Margo's Resource Monitors
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Minor update, 0.0.2.1 Added support for KerbalChangeLog -
[1.12.x] Margo's Resource Monitors
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.0.2 Added monitoring of high values in addition to low values, useful for things like ore on mining ships Increased window width by 30 pixels to accommodate the additional button -
[1.9.x] OSE Workshop Reworked - KIS Addon
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
You are correct, it was a different bug which I fixed with the same symptoms. I'll be releasing an update to the library in a few minutes -
[1.9.x] OSE Workshop Reworked - KIS Addon
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Update to the latest release of the SpaceTuxLibrary, this was recently fixed