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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. I saw that also, problem is, I think, related to the fact that you have an engine (probably) in the same stage as the decoupler. What it appears to me is that the engine is holding onto the deoupler. The fix is to just put decouplers in their own stages, which is, IMHO, a good practice to follow regardless of the bugs. Not everyone uses Twitter, could you post the notes here, please?
  2. I've seen that, both on my playthrough and others, I believe you can fix that by saving and reloading
  3. You are running multiple visual and graphical mods: DistantObject Atmosphere (???) CelestialShadows CityLights EVEManager ShaderLoader Terrain TextureConfig NavBall Texture Changer PlanetShine Restock Scatterer Waterfall Are these all part of EVE? If not, please test by removing everything not related to this issue, and let me know. This mod doesn't really touch the graphics, so I'm not sure what's going on. Also, please note that I see a number of NullRefs from Scatterer throughout the log file Could you also install the Notes2Log mod, and use it to write notes to the log file at specific points (ie: before , and after would be helpful)? Log files are rather big, this would be helpful
  4. Oh wow! Believe me, I don't depend on that at all. In that case, you would exclude anyone who gets any money at all from anything related to this, right? If I had to do a calculation, I think that Patreon brings in less than 1/2 of 1% of my normal salary. It's so low that I don't even have to report it to the IRS. So please, don't say things like that because it just shows how little you think about what you are talking about Well, I really don't' know what you are doing in your game. Believe me, I do know what game-breaking means, and I have been part of other EA releases. You are free to join me when I stream on Twitch and engage in a discussion. I'd be happy to try to replicate these issues, but IMHO, they aren't as prevalent as you are implying. For example, last night I streamed a mission for about 4-5 hours, a complete development of a rover and flying it to Minmus, landing it and then driving around for a bit. There were minor issues, but not a single game-breaking issue. It was a very nice stream. You are free to watch the VOD, as well as countless other people who are happily streaming it for all to see. Have YOU experienced all of these issues you are describing yourself, or are you just repeating things you've heard over the 'net? I _have_ experienced issues where I had to restart the game. Not often, and, if I remember correctly, were all from the same set of saves, cause is suspected to be a bad build of a vessel which then caused other issues. Well, ignoring the water physics (which are obviously unfinished), I've done rovers, planes, rockets, etc. I suggest that you stop insulting people, and do a more reasoned discussion. For transparency, I will state that I am using a "mid" to "high" end machine, which may be why I'm not seeing some of the issues that other people are seeing. I've never hidden that, besides telling people multiple times during various streams, my system specs are posted on my Twitch page. I briefly tested KSP2 on a lower-spec machine, but that one isn't available for extended playtesting.
  5. A small request from a forum user who needed something a bit bigger for his eyes: Funds, Rep, Science This is a simple little mod which simply shows the Funds, Reputation and Science in a small, resizable, positionable window At the top of the window, there are specialized controls: X - Close button Toggle Skin Change Font Size This mod was made to show this information when the game window is scaled larger than what the game supports (on a 4K monitor). That can be done by editing the settings.cfg, and changing the UI_SCALE parameter. Dependencies ToolbarController Click Through Blocker SpaceTuxLibrary Availability License: CC-BY-SA Download: https://spacedock.info/mod/3293/FRS Source: https://github.com/linuxgurugamer/FRS
  6. Try this: https://github.com/linuxgurugamer/FRS/releases/tag/0.0.1.1 Not yet in CKAN, it has dependencies: Toolbar Controller Click Through Blocker Space Tux Industries I'll get it into CKAN and Spacedock later
  7. Unless I missing something, VOID doesn't show Funds, Science, and Reputation Kerbal Engineer is something else you may want to look at Edit: Oops, I did find it, was hiding amongst all the other windows I'll see if I can cobble up a small mod with that info only, in a way to scale the font
  8. Not really that easy, the mod is really old, and wasn't written with scaling in mind. That being said, which VOID window are you in need of, I might be able to whip up a small mod for you
  9. Ok, so you are breaking the game by editing config files I do understand, so what you are looking for is a mod to replace the info you are breaking by your non-standard changes Might I suggest that instead of doing that, that you use a lower resolution on the screen to avoid breaking it? I'd suggest looking at the mod AnyRes, which will let you play with different resolutions to get something that you can work with What I've found with my own monitor, is that using the monitor's full resolution _can_ make things too small, to the point that it's unusable. Rather than then scaling the UI, I have found that just reducing the overall resolution can oftentimes do what I want
  10. Oh, sorry, I was looking at a sandbox game, so it wasn't showing up for me. It was bothering me, because I knew I had seen it before :-) So I was looking at the game, which zoom settings are you referring to? UI Scale only goes to 200%, Apps scale goes to 150% When I set both to the max (I have a 4k screen), it still showed up when I clicked the button. so how are you setting the zoom values so high?
  11. Ummm, ok. First, this has nothing to do with this mod. Second, you are looking at different scenes, and different scenes have different things on them. This one is the Space Center, and what you are seeing is normal, nothing to do with scaling. Not sure what you are expecting to see where you circled in red: This is the Flight scene, and again, what you are seeing is normal and correct, again, nothing to do with scaling. I'm guessing that what you are asking is how to add the button and panel you circled: If that button is from an existing mod, please identify it. A log file would also be helpful for me to help answer your questions.
  12. And your point is? I didn't say they didn't exist, just that they didn't happen to me. and if they don't happen to me, that only says that they don't happen to everyone. In case you can't read, this is an Early Access game. That not only implies, but specifically states that there are going to be bugs. Gamebreaking is dependent on the player, some players can work around bugs, others can't. Obviously you are in the group which cannot (or is unwilling to) work around bugs. Others, like myself, can. I strongly suggest that you stop complaining about the issues, and either wait for a few updates, or at least provide constructive criticism. I've seen lots of EA games go through these teething problems, this is one of the very few I've really participated in. Not sure why you decided to point at my patreon link. If you don't like my content, you are free to not use it. You don't have to watch me, you don't have to use any of my mods, etc. Doesn't bother me, I don't have an ego involved here, unlike some others I've seen on the forums
  13. I have no idea what you are talking about. Maybe provide a before AND an after picture, otherwise I can't even begin to understand your comment
  14. If crossfeed isn't disabled, then fuel will flow from the main tank into the two side tanks. GT see this and doesn't trigger the staging event because you really don't want to be doing that You shouldn't be losing dV, if you are, you aren't flying a good launch profile. You don't want to be carrying those side tanks once they are empty, just a waste of dV
  15. New release, 2.0.0.10 More fixes for invalid file path caused by bypassing new KSP launcher
  16. I've run into bugs. I just don't complain about them the way some people do. I actually submitted 8 separate bug reports Friday afternoon. To address your specific items: You just contridicted yourself. First you say "completely broken", then you say "sometimes". Please make up your mind Ummm, problems, yes. Completely broken? Not at all. There are times it won't save, but then there are plenty of times it does Again, I have seen it, but usually it turned out to simply need some more struts. I went through about 2 dozen launches. Didn't see this. Some more info would be helpful, such as vessel status, orbit, planet, etc. This I observed and agree with, based on my own observation. Ummm, really? If I recall, seemed to work for me when I used it. Ummm, from what I saw, SAS is overpowered, just like in KSP 1 Frankly, SAS is so overpowered it's Reaction wheels don't have that power. But this is a game, so I don't complain about that. Well, I did several dockings/undocks during a single mission last night. Didn't see this, although I did hear of it from others. Have you submitted any feedback or bug reports yet? Since this _is_ an EA release, it would only be polite to submit bug reports. you can submit a request here: https://support.privatedivision.com/hc/en-us or you can post it on the forum and hope that customer support pick it up from there - obviously this path will take longer than submitting your request directly on the website
  17. Looked at your craft file, you need to disable the crossfeed in the radial decouplers
  18. Output.log was from the early versions of KSP The Player.log is what I wanted. It looks ok, I'll see what I get with the craft file
  19. Nope! Last night was an Apollo style mission. Only real issue was the driver (ie: me) making a mistake on the lander. Again, I'm not saying it's perfect. But it's not the s--thole that some people are claiming it is
  20. [snip] Well, I guess you haven't even tried playing it. Or, maybe your system is not good enough? I've run several successful missions to the Mun, as well as building planes, flying, etc. Look on Twitch, you will see many people currently playing KSP 2. Of course it has problems. That's why it's called "Early Access". If you would read the Steam page, it specifically says the following: and If you don't want to participate, then don't. But don't criticize for the sake of hearing your own voice with no content at all
  21. So why come out with a different loader, when there was a mature one already developed and working for KSP2? This is leading to confusion, and from what I hear, there is stuff being added to Spacewarp which will make it very difficult to port mods to an eventual "official" modmanager. If you want to provide utilities and libraries, that's fine, but to incorporate those into the modloader itself is not a smart move, IMHO. I'd rather see extra libraries such as what I did with the Toolbarcontroller, rather than merged with the loader.
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