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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. @pizzaoverhead I was looking at this for my new career. Since no 1.8 version was available, I rebuilt it for myself. I noticed there are two lines which use deprecated methods: WWW www = new WWW("file://" + filePath); AudioClip clip = //UnityEngine.WWWAudioExtensions.GetAudioClip(www); www.GetAudioClip(); and the issue is: D:\Users\jbb\github\SoundtrackEditor\SoundtrackEditor\AudioLoader.cs(97,17,97,20): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' D:\Users\jbb\github\SoundtrackEditor\SoundtrackEditor\AudioLoader.cs(97,31,97,34): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' While the change on the three lines is simple, it becomes more complex because the UnityWebRequest requires that it be done in a CoRoutine. This change isn't absolutely required, the current code works fine in 1.8, but any future version of Unity is going to force this to be changed. Since this is only loading a file from local disk, I'm going to see if I can simply load the file directly. which leads to the question: Why did you decide to use the WWW class instead of loading directly from disk?
  2. The game writes out to a log file many things that happen during the game, including various errors and messages. With no information, you can't be helped. Starting with the version of the game and OS that you are running on, and a list of the mods that you have installed. The log file can provide all that information. I'm going to guess that you are probably missing a dependency for one of the mods you have installed. You probably either just installed, or uninstalled, one or more mods. The error you describe quite often is a part file needing a resource that isn't defined in the game, so the game just stops loading at that point. My sig has a link for you to read before asking for help, I'll put it here: Read this BEFORE asking for support: http://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/ There is one minor inaccuracy on the page, depending on which version of the game you are running. The following line: If you are running KSP 1.8.x, the name of the file will be Player.Log. This is important since if you had upgraded from an earlier version of the game, the file mentioned above will be there, along with the Player.log Once you have found the log file, upload it to a file sharing site and post a link here, so we can see the file and provide help
  3. New release, 0.1.0.5 (for KSP 1.7.3) and 0.2.0.5 (for KSP 1.8.x): Fixed attach rules for the B-400 battery Github has both files in the release. I've uploaded 0.1.0.5 to Spacedock, and it's been indexed. I also uploaded 0.2.0.5 to Spacedock, it hasn't been indexed yet
  4. Unfortunately, no. It's actually very strange that the 100 & 200 work without the code behind it. When I remove the library, it doesn't work, which is what I expected. If you look at the configs, you will see that they are nearly identical. Ok, I see what's going on. I think it may be a stock bug, I'll get in touch with Squad about it. Let me explain: It has to do with the attachRules, I see that they are different on the B-400 (will be fixing that). If a part is not set to surface attach, any part, you will be able to place it in the SEQ-9. I did it with the PreSet Barameter. I use EditorExtensions, and am able to toggle the surface-attach on a part, so I did that with the barometer, dropped it in the container, and it was stored there. See this video for a demo of what is going on:
  5. You might be having a problem because I forgot about a dependency If you had provided the log file sooner (ie: when you first asked for help) I would have noticed this sooner. Install the SpaceTux Library. Download the version for 1.7.3 from here: https://spacedock.info/mod/2210/SpaceTux Library/download/0.0.1.3 I'm going to be updating the OP and the CKAN entry as well. Edit: CKAN has been updated, and the file for KSP 1.8.x has been reindexed in CKAN and will now install the dependency. I've uploaded the 1.7.3 version to Spacedock (which is where CKAN indexes this mod from), and am waiting for it to be reindexed. Until then, please install the SpacetuxLibrary by hand
  6. See this video showing the released version of Deployable Batteries being placed into the SEQ-9
  7. I need a log file, because I have no problem putting them into the SEQ-9
  8. I'll need a log file. I just tested this, and all three batteries went into the SEQ-9 without any problem. I also tried filling it up and h aving the B-400 the last one, it went in without any problem
  9. Ok, I'll take a look this evening. I wonder if it's too big?
  10. New release, 0.3.0.1 Fixed name of Settings page
  11. Yes, Ijust found it myself. Thanks for the report, I'll get it fixed ASAP I just release an update for LightsOut which fixes the problem
  12. I'll have to dig into your log. Offhand, looks like somebody (myself or someone else) copied the Settings.cs file to use as a template, but that entry is nothing that I can recall writing "U and P keys active" If you have a way to scan dll files (grep or some other way), could you scan all your mod files looking for that string? When you find it, you will know which mod it's coming from.
  13. @NermNermNerm Contact @JadeOfMaar about his mod (see below). I'm currently in (long) process of configuring a new game. I had been going to include the Snacks! mod, but this looks much better for what I want. Regarding 1.8, I'd appreciate it if you would make a 1.8 build available, even if in beta. Edit: Continued reading answered the crossed-out line :-)
  14. Nothing new, it's always been this way. I notified as many as I could when I updated it (and then fixed it). CKAN keeps track of what it's installed, and does version checking & notification based on what it knows. If you manually update a mod which was installed via CKAN, CKAN will not know about that and will do it's work based on it's previous actions
  15. Just an FYI, I've fixed that issue with KSP-AVC and am working on a release now
  16. New release, 1.6.7.3 Thanks to @Zer0kerbal for this: Create AddPodMonoPropollant.cfg Make sure all Pods(crewCapacity>0) (should also include pods in rescue contracts) have at least 5 units of MonoPropellant Create ConvertEVATanktoMonoPropellant.cfg to convert EvaPropellant to monoprop
  17. New release, 1.1.6.1 Replace UnityWebRequest with ToolbarControl.LoadImageFromFile, fixes errors in flight
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