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KSP2 Release Notes
Everything posted by linuxgurugamer
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[1.12.x] Maneuver Queue Requeued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.5.0 Updated for KSP 1.8 -
[1.12.x] Bolt-On Screenshot System (BOSS) Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 3.1.2 Added InstallChecker Updated for KSP 1.8 Updated some obsolete names -
I've adjusted the costs to be inline with the regular batteries, other than that, looks real nice I'm looking at this. What struck me was that the battery said "Power Unit Hours: 0.00", which would explain most of the rest. Also, I really need to know who put out the battery, it does make a difference
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[1.8] Station Science continued (v2.6.0)
linuxgurugamer replied to tomf's topic in KSP1 Mod Releases
Nice, I'll have to add this to my new career game -
Pzzzzzzzzzzzzzzzzttttt!!!!!!
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I'll grab them this evening
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problem with 1.8.1 patch
linuxgurugamer replied to ericy's topic in KSP1 Technical Support (PC, modded installs)
It sounds like the shortcut is broken. Try running it directly through Steam, or, if it's not in the Steam folders, try double-clicking directly on the game itself (KSP_x64.exe) -
You are missing the ToolbarController, it's a dependency There are a number of Exceptions in the log file. I can't rule anything out, I have no idea if the missing ToolbarController is causing them. It shouldn't, but please install it, run your test again and let us know what happens. If it still fails, I'll need the log file again
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It can be a nice visual presentation. @hraban if that is what you are referring to, then rather than slots, could you make those lights? Different colors for the consumer & producer, this could be used to visually show what's being used
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I'm not sure what this refers to
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As a test, I created a brand new 1.8.1 install, installed KCT via CKAN with only it's dependencies, and it all works. Not sure why you got that message, I don't see anything wrong. Could you please reinstall, and if it happens again, try creating a clean install like I did. @Nautjugger That site is not a friendly site, I will not download anything from it. It forces you to allow notifications from the site, and who knows what else. I made a new install, with KCT and it's dependencies, the initial first missions do show up. Please find a friendlier file sharing site, or use Dropbox or GoogleDrive, otherwise I can't help you
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Nobody's perfect. CKAN being updated right now
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[1.12.5] Restock - Revamping KSP's art (August 28)
linuxgurugamer replied to Nertea's topic in KSP1 Mod Releases
Cross posting here since the issue was raised here: ScienceAlert Realerted new release, 1.9.8.4 Moved the Localization directory & file into the release directory -
[1.12.5] Restock - Revamping KSP's art (August 28)
linuxgurugamer replied to Nertea's topic in KSP1 Mod Releases
I just installed both in a test save. I can confirm that the problem does exist. @Nertea I'm going to do some digging, will let you know what I find I just installed both in a test save. I can confirm that the problem does exist. @Nertea I'm going to do some digging, will let you know what I find This has absolutely NOTHING to do with ReStock. @Nobody6 I assume you installed/updated multiple mods? The problem is that the localization file is missing in ScienceAlert. I'll get a new release out in an hour or so Until I get a release out, you can download this zip file and unpack it in the ScienceAlert folder: https://www.dropbox.com/s/cp0yliz57b51zm1/Localization.zip?dl=0 -
[1.12.5] Restock - Revamping KSP's art (August 28)
linuxgurugamer replied to Nertea's topic in KSP1 Mod Releases
Put the image of a file sharing site and post the link. Do the same with the log file. Too many questions to even hazard a guess as to what's going ob -
For me, it's the adventure of learning how to mod the game, and then the actual play. I count the time I spend nodding as part of the time in the game. Many thousands of hours, uncountable at this time
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I may have removed the attach nodes. Use Editor Extensions to toggle the surface attach mode (T) for now Final follow up on this. Squad has confirmed a bug which allows noncargo parts to be placed in the Seq-9.
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That would be fantastic! If you could do it in 3-5 different sizes, that would be even more fantastic
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You were polite, although I question your description of "extremely poor attitude". Someone with that sort of attitude wouldn't even spend time to figure out what was going on. One reason I mentioned the log file was for other people to learn from. These forum posts stay around forever, and down the road, someone reading it might have a question and see the message about the log file. Anytime a question arises, especially with a new mod, a log file should be provided. It was not my intention to be impolite. If you feel I was, then I apologize You do realize that by doing this, the batteries then look exactly like stock batteries? I changed the color for a reason, this totally negates it