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KSP2 Release Notes
Everything posted by linuxgurugamer
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[1.12.x] MemGraph Updated with Stutter Reduction
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 1.1.1.7 Added X button to close window New button is in the upper right of the window -
I've search, there is no information in the wiki, nothing on the forum, and the api is unhelpful in how to use it. So, I'm looking at the config file for one of the engine plates, and I see that the ModuleDynamicNodes references NODEs listed above. But those node are referencing what appears to be many different transforms in the model. Is it possible to have the NODEs be nodes defined as attachnodes in the config file? I'd like to be able to retrofit this into a few of my mods. Then in the module ModuleDynamicNodes, I see it set's the node and references a MeshTransform. Again, this is referencing a mesh transform in the model
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Ok, the changes were significant enough to make me want a beta, here: 1.4.6.2-beta Optimized the stock toolbar button texture setting (for the flashing of the button) Removed log spam: UpdateTechlistIconColor Added whitelist of fuels for the "Fill Tanks" & "Fill Tanks and Launch" Moved initialization of static GUI stuff into the loader Fixed memory leak and cause of stuttering in the editor The whitelist is set up for stock fuels, it's in the file FuelResources.cfg. Stock fuels which will be refilled are: LiquidFuel Oxidizer XenonGas MonoPropellant SolidFuel There is also a config for RealFuels, which is untested. https://github.com/linuxgurugamer/KCT/releases/tag/1.4.6.2-beta I would appreciate any and all feedback before releasing this
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Thank you. Just an FYI, the node doesn't need an @ sign if it's being added, which it is.
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You can start by providing a link to the log file
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Click the icon to the left of the vessel name in the Storage section when showing the Build List, you can select the launch site from the menu which is displayed at that time I'm pretty sure it does, at least it does in my testing from the editor to the space center, also from the tracking station back to the spacecenter. I do see an issue when returning from the Admin, Astronaut Complex and R&D On another note for everybody, I found the memory leak and cause of the stuttering.
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I'm updating KCT with the ability to refill fuel tanks when a vessel is in storage. I went through the config files and I think I found all the fuel types, but I would appreciate someone vetting this list of fuels: KCT_FUEL_RESOURCES:NEEDS[RealFuels] { fuelResource = LiquidFuel fuelResource = Oxidizer fuelResource = MonoPropellant fuelResource = XenonGas //fuelResource = IntakeAir fuelResource = SolidFuel } IntakeAir is listed for completeness, but since it isn't stored, I commented it out for now Thanks in advance
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No need, it works fine in 1.6
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Nice. Someone else also offered to do the parts, will be interesting to see the two different approaches. Thanks
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Look at Scrapyard and Oh Scrap
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Certain searches break the forum software?
linuxgurugamer replied to RocketSquid's topic in Kerbal Network
Everyone who sees this thread is now going to try searching for COATL It's gonna be hilarious -
[1.12.x] Action Group Manager Renewed
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Thank you, I'll get it updated Edit: Now updated with the dependencies