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KSP2 Release Notes
Everything posted by linuxgurugamer
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[1.12.x] SpaceTux Industries Recycled Parts
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Most likely, that's the issue. -
[1.12.x] Filter Extensions (No localization)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 3.2.2.17 Thanks to @banditsan for this: Pointed to correct folder for lastest RLA Reborn -
You will soon be able to add Kerbal Construction Time to the list of mods which uses this. I was wondering if this can be modified to also provide an icon of the kerbal in his/her spacesuit, similar to what you see when you go into the Astronaut complex, or if there is another one which already does that?
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[1.12.x] Engine Lighting Relit
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
The module was not renamed. How did you install it, and please provide a log file -
Ground Effect Development Thread
linuxgurugamer replied to Capital_Asterisk's topic in KSP1 Mod Development
If this is in a good state, would you mind if I added it to CKAN? -
There are several mods which does that. ScienceAlert is one
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[1.2-1.6] Draggable Navball (1.0.1)
linuxgurugamer replied to Error_Sophius's topic in KSP1 Mod Releases
A nice feature to add would be a way to lock the navball to a specific location on each screen. Same would go for the Draggle Altimeter -
Here is a CSV file, listing the part file, part name and part title:
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[1.11.1] Hullcam VDS Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
It's probably coming from the dictionary.cfg. While that phrase isn't in there, I found the following, and it's probably put together somewhere in code: #autoLOC_6001485 = Activate #autoLOC_148154 = Camera #autoLOC_148156 = Camera Mode #autoLOC_148157 = Camera Next #autoLOC_148158 = Camera Reset -
[WIN] KML - Persistence file editor
linuxgurugamer replied to Mythos's topic in KSP1 Tools and Applications
Windows probably changed the name of the file in a way you didn't expect. If you like send me the file and I'll see if I can fix it for you.- 238 replies
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- sfs
- save file editor
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(and 1 more)
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Try this: build an OTAV, put it on the runway and then hyperedit it into orbit. Now you can test the SAS and the reaction wheels without the atmo interfering. I just tested it again, on a brand new install. I put it together, put it on the runway and lifted off. No problems from what I can tell. Another way to disable SAS is to use Hyperedit to remove all Ec
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[1.11.1] Hullcam VDS Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I'm pretty sure the "Activate Camera" is in the stock game -
@Starlord Kerman If you do that, let me know and I'll get the netkan updated
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[1.12.x] Maneuver Queue Requeued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
As far as I know, yes -
That would be fine, I have someone who is willing to take a shot at it for me
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This mod has now been added to CKAN