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KSP2 Release Notes
Everything posted by linuxgurugamer
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Precise resource amount in VAB/SPH
linuxgurugamer replied to hype.03's topic in KSP1 Gameplay Questions and Tutorials
You could also try using the new Fill It Up mod which lets you adjust resources in tanks. -
It helps to read the up completely
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It doesnt always work. I'll take care of it this evening
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[1.12.x] SpaceTux Industries Recycled Parts
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I assume you refreshed? The top line should be Recycled Parts -
[1.12.x] SpaceTux Industries Recycled Parts
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
The reason the sizes are the same is that they are all stored in the same file. To get them all, just select the first one, Recycled Parts, and everything will be installed -
[1.9.x] QuizTech Aero Pack Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Yes, but you really should start trying these things. You would have had your answer right away, without having to wait for me -
@Starlord Kerman I see that CKAN is checked in Spacedock, but it's not there. Would you like me to get it added to CKAN?
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Not to be greedy, but do you think you can make a variant of this which fits the Mk2.5 form, for inclusion in the Mk2.5 Spaceplane mod?
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[1.9.x] QuizTech Aero Pack Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
You really need to start posting log files with your messages when you ask for help. And, reading would also help. For this specific problem, it is mentioned at the top of the first post of this thread. Install the following mod to fix the problem: -
Mun STS-1 completed. Research station deployed with 3 kerbals. An interesting shuttle design, the external tank has 3 Vectors, while the shuttle itself has an aerospike engine. After 3 failed launch attempts, we made it to orbit, and then to the Mun. The external tank had plenty of fuel, so it went along with us. Landing was interesting, I got distracted by stream stuff and crashed the first time, second time was easy. What I didn't realize until it was too late was that the external tank ran out of fuel halfway down, so I wasted some fuel landing it as well. And then, because it was out of fuel, it wasn't able to fly itself away after decoupling, so we had to push it over. Good thing the Mun has such light gravity. Once down, the research station was deployed with it's own thrusters. One more minor glitch showed up when the structural trusses at the ends which were the anchor points got stuck with the RCS thruster nozzles, so a Kerbal had to do some Kerbaling by jumping up and down on them to break them free. Finally, the takeoff was dicy, first time was a disaster, second time was good. Very low climbout in the beginning. The return home was mostly uneventful, although long. Due to the low amount of fuel remaining, once we left the Mun's SOI, the orbit was modified to put the Pe at 60km; low enough to get some drag, high enough to avoid too much. After 10-15 orbits with aerobraking, the shuttle was low enough to be able to circularize. This was necessary to be able to land back at the KSC. The reentry was nominal, and the jet engines were only needed for about a minute. The shuttle ended up being a bit nose heavy at the end, but it landed safely. YouTube video here: The mission in picture: An exciting takeoff:
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[1.12.x] Fill It Up - Adjust Fuel Levels in VAB/SPH
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.1.3.4 Thanks to github user @Hauke Lampe: Fixed Exception caused when locking and unlocking resources -
[1.9.x] QuizTech Aero Pack Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
It only took a couple of minutes. When you have experience, you know what to look for -
New beta, 1.3.0.3 Moved default values to addon list Added toggle button to hide the default values (Advanced Settings) Decent highlighting of addons on the ignore list (bold and italic) Fixed: Issue during text input validation Fixed: Windows don't close after loading a savegame Some internal code changes (CompatibilityState) Available here: https://github.com/linuxgurugamer/KSPAddonVersionChecker/releases/tag/1.3.0.3
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[1.9.x] QuizTech Aero Pack Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Looks like you put QuizTech into the wrong folder. The QuizTechAeroContinued should be in GameData, from what I see in your log file, it is in the CommunityResourcePack directory: Load(Texture): CommunityResourcePack/QuizTechAeroContinued/Flags/NavyKASA -
[1.12.x] Fill It Up - Adjust Fuel Levels in VAB/SPH
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
It's an interesting idea, but doesn't really belong in this mod -
[1.9.x] QuizTech Aero Pack Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
My sig. has a link to it: Read this BEFORE asking for support: http://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/ -
[1.9.x] QuizTech Aero Pack Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Ok, post a log file -
[1.9.x] QuizTech Aero Pack Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Do you have the dependencies installed? ModuleManager Firespitter Core (https://github.com/snjo/Firespitter/releases) BahamutoD Animation Modules (https://github.com/raidernick/BDAnimationModules/releases/) -
Ok. After reviewing the code, I think it's going to be difficult to be able to add any random craft to the build queue. However, I have a couple of different ideas which may make more sense from a gameplay point of view, and makes it easier from a modding point of view Assume that any craft you go into the VAB/SPH and add to the build queue is a one-off order. There would be a new button (on the top row, to the left of the "New" button ) which would add the vessel to a standardized list in order to be able to schedule builds from anywhere else. A second way, which I'm not sure would be as good, would be to simply add any vessel that was ever built to a standardized build list. This has the potential of becoming overly full