Jump to content

linuxgurugamer

Bug Hunter
  • Posts

    24,969
  • Joined

  • Last visited

Everything posted by linuxgurugamer

  1. I need the output_log.txt next time, please. Please download this file: https://www.dropbox.com/s/ia0rzguih2u3w1k/RecoveryControllerDLL.zip?dl=0 and copy the DLL inside it into the GameData\RecoveryController\Plugins directory Then run it again, get the failure, and send me the output_log.txt, please. See this link for instructions as to where to get the file: http://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/
  2. New release, 0.1.10.2 Thanks to forum user @4x4cheesecake for the following: Removed FINAL from patches Added RPM as a dependency for the patch to run at all to prevent warnings about the missing partmodule if RPM is not installed. I realized that and edited my comment. Thanks
  3. New release, 0.1.10.1 Split aerocam into two files Added missing bulkheadProfiles to aerocam180
  4. Rpm is not a dependency. I'll look at it this evening I didn't realize you added it as a dependency to the patch I'll fix it later
  5. I have no idea if this happened to anybody else. These are not my files, there will links given to me for badges I had earned.
  6. Those two lines are from the ToolbarController, and are only warnings, can be ignored. When you say "click FMRS", are you in the editor or in flight, and what exactly are you clicking?
  7. That's fine, he just specified an upper limit in the .version file, and probably a lower limit of 1.6.0 for the current release It's easy enough to fix, but I'll need @JadeOfMaar to tell me what to install
  8. New release, 0.1.26 Fixed bug in TweakableDockingNode which was preventing the docking ports from working
  9. No argument here, I just was reading that, and it really came across as sarcastic.
  10. These three have been there for a long time, and I don't have perfect recall Any luck? The following are the three missing, i've deleted them from my sig for now https://s3.us-west-2.amazonaws.com/kerbal-forum-uploads/monthly_2018_01/qHSRpVp.png.21b8f58d862d8c324123f1bab3f6242f.png https://s3.us-west-2.amazonaws.com/kerbal-forum-uploads/monthly_2018_01/aXZS1v9.png.ddc6c9ee8990e2701bbd14416dc20395.png https://s3.us-west-2.amazonaws.com/kerbal-forum-uploads/monthly_2018_01/xLOuPpo.png.e8164329c5fe83f41c26ecb4a56bdd03.png
  11. New release, 1.6.3.1 Fixed initial year time to not need to be decremented by 1 Changed back to 426 days/year, not the 426.08 Fixed calculation of the offset for the initial year Removed some more debugging statements Note that Kerbin months are 6.4 days long, so you will see both 6 day and 7 day months
  12. That looks like an IR error, not anything else
  13. New release, 0.0.3.5 Fixed startup sequence for 1.5 and later @Critter79606 This should fix your problem, please let me know how it goes Sorry it took so long
  14. New release, 0.1.6.1 Added back lines which were accidently deleted from the 2.5m Bronco Single engine @Drew Kerman There were a number of missing lines, thanks for letting me know
  15. New release, 0.0.4 Updated code from KittopiaTech to make the thumbnail generation working again @ssd21345 This should fix your issue
  16. The should be scaled , because that determines how strong the joint is
  17. A simple rule of thumb could be, look at the node sizes of the parts, and assign an appropriate bulkhead profile based on that.
  18. I have an install set up with ALL my mods installed, and a number of parts still need to be updated, I have a patch which assigns a nonexistent size to all parts which are missing the bulkheadProfiles line. In the editor, went into to the filter-by-size, and while those parts didn't show up there, and there wasn't any extra icons, nothing funny happened
  19. Most mods which work for 1.4.5 and 1.5 will work in 1.6. And that goes double for parts mods
  20. Thanks for the report, I'll look at it this evening
  21. Yes, I found at least one of my mods which had multiple parts in a single file. I took the opportunity to split them up into individual files
  22. Well, I just finished with all my mods, as far as I can tell. Next up is for me to create a test install, load ALL my mods, and have a catchall like this: @PART[*]:HAS[~bulkheadProfiles[]] { bulkheadProfiles = missingSrf } Then, I'll start the game, get to the main menu and exit. After this, all I'll need to do is search the ModuleManager.ConfigCache for any missingSrf which will point me to any I missed. Since you are go through many other mods, you might want to do the same. I did find that while your find/greps were good, they came up with a few false positives, and I may have missed some.
×
×
  • Create New...