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KSP2 Release Notes
Everything posted by linuxgurugamer
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[1.11.+] ESLD Jump Beacons Revived (1.4.0)
linuxgurugamer replied to Booots's topic in KSP1 Mod Development
No apology needed -
Lag Spikes only in Editor (Gone)
linuxgurugamer replied to Salticus's topic in KSP1 Technical Support (PC, modded installs)
Log file and a list of mods would be necessary to help you -
[1.11.+] ESLD Jump Beacons Revived (1.4.0)
linuxgurugamer replied to Booots's topic in KSP1 Mod Development
Actually the two mos, while having the same goal, work quite differently, would be bestto read and compare them before deciding -
[1.12.x] Transfer Window Planner v1.8.0.0 (April 11)
linuxgurugamer replied to TriggerAu's topic in KSP1 Mod Releases
@TriggerAu Just wanted to mention that I'm using your FrameworkExt directory from this in the KSPCalendar mod I've revived. I put the following at the top of each file: /* Part of KSPPluginFramework Version 1.2 Forum Thread:http://forum.kerbalspaceprogram.com/threads/66503-KSP-Plugin-Framework Author: TriggerAu, 2014 License: The MIT License (MIT) */ and will mention it in the OP and Changelog. Works great, although I had to create the Months list for the stock calendar (set month name = month number) Let me know if you would like me to do anything else -
[1.12.x] NASA CountDown Clock Updated
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Sorry to say, not really. It's a mod I support, but not intending to make any changes to it in the near future. I do know of at least one other countdown mod here which might be able to do what you want: -
Ok, here is an example, and I'll explain it following: { "NAME": "TweakableEverything", "URL": "http://ksp.spacetux.net/avc/TweakableEverything", "DOWNLOAD": "https://github.com/linuxgurugamer/TweakableEverything/releases", "GITHUB": { "USERNAME": "linuxgurugamer", "REPOSITORY": "TweakableEverything" }, "VERSION": { "MAJOR": 0, "MINOR": 1, "PATCH": 25, "BUILD": 3 }, "KSP_VERSION": { "MAJOR": 1, "MINOR": 5, "PATCH": 1 }, "KSP_VERSION_MIN": { "MAJOR": 1, "MINOR": 5, "PATCH": 1 } } This is the .version file from TweakableEverything. Most is fairly obvious, I'll mention the ones which aren't. It's a JSON file: URL: This would be the URL to the .version file online. It's used by the AVC mod to check to see if there is a newer version available DOWNLOAD: This is presented to the user by AVC if a newer version is determined to be available via the URL, it should be a link to where the current version would be. In this case, it's on Github GITHUB: totally optional, used by, I believe, CKAN. It just contains the basic Github information VERSION: This is the version of the mod. As you can see, there are 4 levels of versioning. They are listed in priority order in my files. KSP_VERSION: This is used if the mod is for a specific version of KSP. It's ignored in this case because of the next stanza KSP_VERSION_MIN: This is the minimum KSP version the mod is good for. KSP_VERSION_MAX: This would be the maximum KSP version the mod is good for. If it doesn't exist, as in this case, there is no top limit. Finally, after making changes, I strongly recommend that you validate the file using the following website: https://jsonformatter.org/ JSON can be extremely fragile, a missing comma can screw things up I'll second what @GrandProtectorDark said. Don't knock yourself out, do 2 parts if you need to. However, the following setting is what controls the mirroring: mirrorRefAxis = 0, 0, 1 It's used in the fixed gear as mentioned above, code is here: https://wiki.kerbalspaceprogram.com/wiki/Parts/Wheel/LandingGear/GearFixed.cfg I believe the values are x,y,z. Set the one you want to mirror to 1, the others to 0, and test. You can also try to use -1. I'm not too familiar with it, but there are a number of references to it in the forum
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Why? Just because you don't like the way something is working doesn't mean it should be throwing away. You haven't given us any reasons for why you want these changes
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[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
linuxgurugamer replied to TriggerAu's topic in KSP1 Mod Releases
Did you try restarting the game 2 times? Also, if you are running steam, verify the files and try again. -
I just watched the Kottabos review, very nice. It's a nice mod, but I hope you don't mind a small critique: One of the amazing things about KSP is the ability to take parts and make something that no one thought to do. That is possible because most parts mods are a collection of various parts, but you can do with them whatever you want. I can't do that with your mod. The wings are apparently one solid piece (left & right), which means that they can't be used in any other configuration. I was somewhat hoping to be able to use them with the Mk2.5 Spaceplane parts, but I can't do that easily. It's an interesting way to attach the wings, but there is no flexibility on how or where to attach them. I can't even angle them the way I would like. Also, assembling it is weird, I don't like having to attach the wings almost immediately and then build the rest of the shuttle. This really is my only issue. I understand why you may want to do it this way, all I ask is that you break the wings up into two parts (you can leave the attached ones there as well), so that the flexibility is restored. Just an FYI, these two mods can't really be used together right now because your parts stick out at the bottom more than the Mk2.5 does. Not a criticism, just an observation. Might be nice to design an adapter to be able to have the two used together Regardless, this is still a very nice mod, you did an excellent job
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CKAN, perhaps? Also, a .version file? That would be helpful Let me know if you need any help with either
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[1.12.x] TRP-Hire (formerly KSI Hiring)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
hmmm. I'll have to take a a look, not sure how much work will be needed -
[1.12.x] Tweakable Everything Continued (replacement)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Let me know either way, please -
[1.12.x] Tweakable Everything Continued (replacement)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
@steve_v Here is a beta dll with a fix, please try it out: https://www.dropbox.com/s/dyuxthjpzdwm8u8/BetaTweakableDockingNode.zip?dl=0 -
That works, i used a spreadsheet.
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[1.12.x] Tweakable Everything Continued (replacement)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Well, I've been testing, and have been able to replicate it, but I need some info from you. In the VAB, when you right-click on the docking node, there are 8 sliders with the following information: Max Capture Roll Angle Max Acquire Roll Angle Unfocused Range new Acquire Range Acquire Force Acquire Torque Ejection force Re-engage Distance It wasn't working for me until I modified the roll Angle settings and the Acquire Force and Acquire Torque. -
Are you referring to this: I don't have the exact answer,but basically, cut it in half, top half is 1/2 a circle, and the bottom is approximately a rectangle. Crunch the number to get a total area, subtract a bit because the corners are curved, and then multiple by the length.
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[1.12.x] Tweakable Everything Continued (replacement)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Of course it isn't going to happen. You are now actively TRYING to make it happen, so it won't Just ping me when you do find and post a link -
[1.9.x] Contract Pack: Bases and Stations Reborn
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
This sounds like a Contract Configurator issue -
[1.12.x] Tweakable Everything Continued (replacement)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Yes. Please. Also, if you installed most of the mods with CKAN, you can get me an export from clan of the installed mods, in a .ckan file, otherwise I'll work it by hand -
[1.12.x] Tweakable Everything Continued (replacement)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Yes, I see it. Are those the regular docking ports? and, if it's not too modded, could you send me the save file as well? -
[1.12.x] Tweakable Everything Continued (replacement)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
neither of those links are working (https://damnation.dnsalias.net/nextcloud/index.php/s/QyyqGronSepxfDM) -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
linuxgurugamer replied to stupid_chris's topic in KSP1 Mod Releases
I forget where, but someone else did reply, and the mod is now working Thanks