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KSP2 Release Notes
Everything posted by linuxgurugamer
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[1.12.x] Fill It Up - Adjust Fuel Levels in VAB/SPH
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.1.1.1 Fixed nullref when vessel destroyed inflight -
Kerbal Space Program 1.6.1 and Making History 1.6.1 is live!
linuxgurugamer replied to UomoCapra's topic in 2019
Not mine. -
Kerbal Space Program 1.6.1 and Making History 1.6.1 is live!
linuxgurugamer replied to UomoCapra's topic in 2019
I dont expect any issue, except for the PluginDats, I know of at least one modder who uses that -
[WIP][1.4.4]GPWS - Warning System for Planes - 2018-07-15
linuxgurugamer replied to bssthu's topic in KSP1 Mod Development
Just an FYI, this seems to work fine in 1.5.1, and probably will be fine in 1.6.1 as well -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
linuxgurugamer replied to stupid_chris's topic in KSP1 Mod Releases
Ok, thanks I'm reviving/adopting a mod which needs to know if any parachutes are deployed. It has code for RC, but was disabled. I want to tenable it, and need to understand how it works. Thanks -
Kerbal Space Program 1.6.1 and Making History 1.6.1 is live!
linuxgurugamer replied to UomoCapra's topic in 2019
I still wonder why they include the launcher, if it's still broken -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
linuxgurugamer replied to stupid_chris's topic in KSP1 Mod Releases
Thanks Ok, I see that, but I also see "AnyDeployed" Is there a difference between the two? -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
linuxgurugamer replied to stupid_chris's topic in KSP1 Mod Releases
Thanks -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
linuxgurugamer replied to stupid_chris's topic in KSP1 Mod Releases
@Starwaster Is there an API whereby I can check to see if: A. RealChutes is installed and B. Any parachutes are open? -
[1.12.x] Toolbar Controller (for modders)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
It's a warning, you can ignore it -
Kerbal Space Program 1.6.1 and Making History 1.6.1 is live!
linuxgurugamer replied to UomoCapra's topic in 2019
First off, kudos for getting this out. Second, very nice to see that there were only a few, not so significant bugs in 1.6. I've been playing in 1.6 for a few days, and haven't really come across any, possibly because I've been doing the double restart to fix the part database bug -
[1.9-1.10] Throttle Controlled Avionics
linuxgurugamer replied to allista's topic in KSP1 Mod Releases
Need some help here. I'm making an MMU, which consists of a command seat with monoprop in front and back, and rcs jets on both. The monoprop in front is small (0.675) and the one in back is 1.25. First, I had to put an engine on it, even though it isn't needed (an Ant), otherwise TCS wasn't being activated. Second, while I can see that it is adjusting the thrust limiter of the ones in front, it's not doing a good job, when translating it still rotates because of mismatched thrust. I can balance this in the VAB using RCS Build Aid, but am wondering why I need to put an engine on, and more importantly, why it isn't balancing. Thanks in advance -
[1.5.1] Cacteye Optics Community Takeover
linuxgurugamer replied to icedown's topic in KSP1 Mod Releases
I'm looking at this mod along with a few others for new career. I looked on Github, but don't see anything in the wiki Is there a set of instructions anywhere about this, or even an explanation of the parts? I see 6 little cameras, but it isn't clear whether they have to be mounted to the big telescope or if they are standalone. Thanks in advance -
[1.12.x] AFBW Revived (Joystick & controller mod)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I know. Please be patient, I'm working on getting everything updated properly but ran into some problems.