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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. New release, 0.1.5.2 Improved the locked tank code Added ability to jettison resources. Currently a max of 3 resources are available per part,and empties at a rateof 1%/sec Optimized code by replacing string comparisons with an Enum. Kept the string for display purposes
  2. That link does, but in that thread there is a link to the actual spreadsheed, which is broken
  3. Nope. It seemed to be a one-time glitch, it's been working ever since Edit: These were on the nose of the shuttle
  4. New release, 1.4.4 Added 2x and 3x delta wings Adjusted tech level of the engine plates
  5. Your file is full of exceptions totally unrelated to this But it looks like there is a bad contract which is causing some of the errors: Input is null for field 'agent' in config node 'CONTRACT' at System.Environment.get_StackTrace() at ConfigNode.AddValue(System.String name, System.String value) at Contracts.Contract.Save(.ConfigNode node) at Contracts.ContractSystem.OnSave(.ConfigNode gameNode) at ScenarioModule.Save(.ConfigNode node) at ProtoScenarioModule..ctor(.ScenarioModule module) at ScenarioRunner.UpdateModules() at ScenarioRunner.GetUpdatedProtoModules() at Game.Updated(GameScenes startSceneOverride) at GamePersistence.SaveGame(System.String saveFileName, System.String saveFolder, SaveMode saveMode, GameScenes startScene) at GamePersistence.SaveGame(System.String saveFileName, System.String saveFolder, SaveMode saveMode) at KRASH.KRASH.Activate() at KRASH.LaunchGUI.LaunchSim() at KRASH.LaunchGUI.drawRightSelectorWindow(SelectionType type) at KRASH.LaunchGUI.drawSelectorWindow(Int32 id) at UnityEngine.GUI.CallWindowDelegate(UnityEngine.WindowFunction func, Int32 id, Int32 instanceID, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style)
  6. New release, 0.1.5.1 Fixed bug where locked tanks would still be filled/emptied
  7. Oh nuts. I need to fix that, will get it fixed tomorrow edit: Should be ok now For some reason, I thought that my mods hadn't been updated in CKAN, I do see that they are. Thanks for the heads-up on the missing Quick version files
  8. I tested it with NRAP, a test weight part mod. Problem is that a 40t fuel tank is a LOT longer because of the small cargo bay, having fun testing a really long shuttle. Going up is ok, coming down empty is ok, coming down full is lots of fun
  9. Well, that little giant buttplug is able to lift 40 tons to a 100+ km orbit, reenter the atmosphere and then be able to fly about 1/3 around Kerbin. And if I removed the excess fuel for the jets, I can add another 5-10 tons to it
  10. Is that a shuttle/SLS hybrid? I'm not sure if you are referring to a mod or real life. The shuttle is from the Mk 2.5 Spaceplane Parts mod, the SRBs are from SpaceY, and the engine & central core is stock
  11. Is there any way to get the bot to use the online version of the .version files? I've updated all of those, dont want to have to update them all agsin
  12. I'll be doing the first mission on sunday evening, but here are the images of what I'll be using: Here is a picture of my first shuttle for this challenge on the pad: I popped off the fairing so you can see the shuttle itself:
  13. Just an FYI, Starwaster has released Kerbal Joint Reinforcement Continued, it's available on CKAN now. No idea how it compares to @Lisias's version
  14. I'm not interested in writing an autopilot I appreciate the comments. I've only very recently started doing a shuttle, and while I'm getting better at landing where I want, I still like to have the ability to go where I want, if needed. I'm using the Mk2.5 Spaceplane because it is a better performer than the stock shuttle parts. forgot to mention, that currently, I'm launching my shuttle Buran style, at the top of a rocket rather than on the side. Ergo the fairing, to avoid the wings causing it to flip.
  15. The hardest thing for me in this challenge will be to actually fly the shuttle to space, I usually allow an autopilot mod to do that I'll probably use an autopilot for testing, but will fly the missions by hand.
  16. This line is in my sig, please read it: Read this BEFORE asking for support: http://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/
  17. Twitch saves the stream in a VOD for a few weeks, it is posslble to download it and then re-upload it to YouTube
  18. Wondering if anyone has come across this problem: I've added a bunch of these to a shuttle. The shuttle is launched inside a fairing. After launch and jettison of fairing, most of these don't work. It's as if they think the fairing is still there. But only some of them, the ones near the rear of the shuttle are working
  19. I stream Sunday and Monday evenings. Sunday is my game time, and Monday is either game time or mod coding.. I will probably do the first few missions this Sunday evening. There is also a chance I'll be streaming on Tuesday
  20. I'll do my best not to at all, but if I do, it will be to only fly straight & level., and I will mention it if I do use it
  21. Thank you. One more question regarding flying in the atmosphere. I understand that the reason behind this is to demonstrate flying & piloting ability. But, in a situation where I've reentered the atmosphere, am 1/2 way around the world, and have a shuttle with jets, would it be allowable to use something like Atmosphere Autopilot to just do the long-distance flying? Take offs, reentry and landings have to be manual, but this is an odd case (I think). Either way, I'll be doing this sometimes on Twitch and sometimes not. Thanks
  22. @HebaruSan @politas Is there a problem with the bot? I updated QuickSearch earlier today, it still hasn't updated
  23. Minor update: 3.2.2 Quicksearch Updated .version file for 1.6 Moved the History.cfg into a PluginData directory so it won't cause MM to reload every time
  24. I wasn't aware of this. I don't like the xml format for various reasons, but I'll move this into the PluginData directory, which will stop the problem.
  25. Log file, please Also, are you starting it in opengl, or a non-standard dx setting?
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