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Everything posted by linuxgurugamer
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Rocket construction spreadsheet
linuxgurugamer replied to Rauko's topic in KSP1 Gameplay Questions and Tutorials
That link does, but in that thread there is a link to the actual spreadsheed, which is broken -
Nope. It seemed to be a one-time glitch, it's been working ever since Edit: These were on the nose of the shuttle
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Your file is full of exceptions totally unrelated to this But it looks like there is a bad contract which is causing some of the errors: Input is null for field 'agent' in config node 'CONTRACT' at System.Environment.get_StackTrace() at ConfigNode.AddValue(System.String name, System.String value) at Contracts.Contract.Save(.ConfigNode node) at Contracts.ContractSystem.OnSave(.ConfigNode gameNode) at ScenarioModule.Save(.ConfigNode node) at ProtoScenarioModule..ctor(.ScenarioModule module) at ScenarioRunner.UpdateModules() at ScenarioRunner.GetUpdatedProtoModules() at Game.Updated(GameScenes startSceneOverride) at GamePersistence.SaveGame(System.String saveFileName, System.String saveFolder, SaveMode saveMode, GameScenes startScene) at GamePersistence.SaveGame(System.String saveFileName, System.String saveFolder, SaveMode saveMode) at KRASH.KRASH.Activate() at KRASH.LaunchGUI.LaunchSim() at KRASH.LaunchGUI.drawRightSelectorWindow(SelectionType type) at KRASH.LaunchGUI.drawSelectorWindow(Int32 id) at UnityEngine.GUI.CallWindowDelegate(UnityEngine.WindowFunction func, Int32 id, Int32 instanceID, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style)
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
linuxgurugamer replied to ferram4's topic in KSP1 Mod Releases
Just an FYI, Starwaster has released Kerbal Joint Reinforcement Continued, it's available on CKAN now. No idea how it compares to @Lisias's version- 2,647 replies
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I'm not interested in writing an autopilot I appreciate the comments. I've only very recently started doing a shuttle, and while I'm getting better at landing where I want, I still like to have the ability to go where I want, if needed. I'm using the Mk2.5 Spaceplane because it is a better performer than the stock shuttle parts. forgot to mention, that currently, I'm launching my shuttle Buran style, at the top of a rocket rather than on the side. Ergo the fairing, to avoid the wings causing it to flip.
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Wondering if anyone has come across this problem: I've added a bunch of these to a shuttle. The shuttle is launched inside a fairing. After launch and jettison of fairing, most of these don't work. It's as if they think the fairing is still there. But only some of them, the ones near the rear of the shuttle are working
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Thank you. One more question regarding flying in the atmosphere. I understand that the reason behind this is to demonstrate flying & piloting ability. But, in a situation where I've reentered the atmosphere, am 1/2 way around the world, and have a shuttle with jets, would it be allowable to use something like Atmosphere Autopilot to just do the long-distance flying? Take offs, reentry and landings have to be manual, but this is an odd case (I think). Either way, I'll be doing this sometimes on Twitch and sometimes not. Thanks
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[1.12.x] Malah's Quick Mods - ZEROMINIAVC in new thread
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Minor update: 3.2.2 Quicksearch Updated .version file for 1.6 Moved the History.cfg into a PluginData directory so it won't cause MM to reload every time -
[1.12.x] Malah's Quick Mods - ZEROMINIAVC in new thread
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I wasn't aware of this. I don't like the xml format for various reasons, but I'll move this into the PluginData directory, which will stop the problem. -
[1.12.x] Horizontal Landing Aid Redux
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Log file, please Also, are you starting it in opengl, or a non-standard dx setting?